Can't embed videos these days. Anyways - here's the 17 minutes of gameplay demo EA/DICE has shown at the reveal event at the GDC '13. *will elaborate more, after actually watching it*
Guess I am technically impressed. Just can't shake the notion that EA/DICE has put like 50 million bucks into a singleplayer campaign, that's nothing to write home about, besides being a magnitude prettier than the last one. I'd rather have EA/DICE allocate these efforts onto a that much more elaborate coop - or other alternative playmode to classic competititve online multiplayer.
This thing will be fun for the 6 hours it lasts, at best. It's a one and done deal. Both for us players, as well as EA/DICE. There's no further business opportunity in a modern military FPS campaign. No microtransactions, no story DLC, no nothing.
I always wanted DICE to make a Battlefield MOBA, with two AI armies marching on each other, and a squad of players on each team, respectively one squad of players versus the AI. Now that'd be something I'd love to see 50 million dollars worth of effort spent on. Just think how much money EA/DICE could be making with things such as cosmetic skins for personalized vehicular spawns in such a mode - like let's say a golden Mi-24 Hind. And I could see me playing the shit out of something like that.
I can dream. Oh well - a 50 million modern military rollercoaster it is. I didn't ask for it, I don't really want it, but I'll play it, before diving into the main game - I'm talking competitive multiplayer of course.
P.S. the return of the spotting Dorito doesn't make me a happy camper. With 64 players in the field, these things become more useless and obstructive than otherwise, especially on friendlies. Silhuetting friendlies when in line of sight (or by holding down a mutator) makes so much more sense to me. All HUD should be silhuettes, because silhuettes never are obstructive, opposed to the god damn Doritos, which will inevitably superimpose on other stuff, and give misinformation.