I've been trying to figure out the best tactics for using a helicopter in this game (The non Attack heli kind.), As the only air vehicle with the ability to actually transport people, it is a hugely valuable tool. But it is almost always used incorrectly. Suicide runs with a heli are one of the worst offenses
I see two approaches Low and Slow, and High, quick and far....
Most people go for High altitude and quick, constant cyclical (As in flying in circles around the target) movement because its the safe option, you are much harder to hit, but when your that high up there are serious drawbacks.
- Its far more difficult for your gunners to target anything ,if not impossible, due to how small the enemy units are from far away, and the constant need to account for both the heli's motion and the positioning of the gun itself
- If they do target anything only one gunner will be able to hit things because you are flying in circles around where the enemy is, so only one side of the heli is effective. If you fly down the middle of the target at high altitude, both can shoot, but the gunners cannot target much of the area below them where they are blind.
- At high altitudes and far distances, you tend to drift off to the sides of an enemy base, meaning the pilot can't guarantee any non gunners will be able to jump into an area where they can be effective. For example, on Isla Innocentes, staying off to the sides will guarantee that your jumpers will end up in the water where they will get picked off one by one. This totally negates the heli's ability as a troop carrier
- The higher up you are, the farther you have to fall incase of getting shot down, this gives the enemy a greater chance to lock onto your former heli crew's position, move to where they will land, and close in on them.
- Your Flying in a circle, the defender knows, your going to fly in a circle and can be prepared for that.
I prefer Low and slow, its actually slightly more true to what real Blackhawk Helicopters pilots do (or at least I think it is.) In it, you move in random straight lines across the enemy's base, at a low altitude and speed, giving your gunners an much easier time of shooting and Suppressing enemies. This increases kills but also offers additional advantages.
- Rarely does a defender see such tactics coming, making it harder for them to respond, prolonging the life of your helicopter and it's crews.
- Your gunners effectiveness is increased so much that not only are they more able to kill enemies that fire at the heli, but also, they provide a suppressing effect on the enemy team, if anyone sticks their head out, a good gunner will make them duck again.
- Lining up AT4 shots is trickier because you can't stay scoped long enough to hit the heli without getting hit by the minigun.
- Relative to the soldiers in the base , your heli is moving alot faster up close than it would be farther out. Snipers can't pull off effective shots at the pilot.
- Your motion is random, the defender can't expect you to go in a specific direction each time as they can when you fly circles. You can cut horizontally across the enemies base, then quickly switch to a diagnol motion, or just stop entirely.
- Because your motion is random, Mounted MGs are less effective, armored MGs, can only turn within like a 120 degree radius, if something goes behind them, like your heli, they are useless, and unarmored MG's require their operator to turn constantly when the Heli passes overhead. Finally, the farther and higher a Heli is to hit, the easier it is for an MG to shoot. They have a minimal range of up and down motion. The farther you are from and MG, the wider that angle of up and down motion gets.
But the obvious drawback of this tactic, is that un guided rockets/explosives are alot harder to avoid, leading a distant heli with an RPG is alot harder than one coming straight at you. Just today, i launched a 40mm grenade, deadcenter into the cockpit of a heli using low and slow tactics over the A station on the first leg of Isla Innocentes. It killed the crew instantly (And maybe the heli, i couldn't tell if it then crashed and exploded or simply was destroyed by the grenade in midair. In the book (Which is about terrible, but true events) and movie Blackhawk Down, two blackhawks are shot down by RPGs because they flew low, over the city of Mogadishu on designated patrol routes, the local militia only had to group up multiple RPGs at one point on that route, to shoot them down. The same goes for this game, although in BC2, a single RPG is accurate enough that there is no need for multiple rockets, one will do the job, keeping your motion random, will keep you alive.
Anyone have their own tactics while flying?
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