Now be honest. What is the worst thing(s) about the game?
Honestly. Spit it out. In your opinion what is the worst thing about the game.
Game » consists of 25 releases. First released on Mar 02, 2010
Knife doesn't work
Shotgun slugs don't work
No flares for choppers
Connection to EA problems
Friends list doesn't work
Friends list doesn't serve much purpose
Doesn't use Steam
Favourite Servers doesn't work
Voice chat doesn't work
Voice chat doesn't have a button for team chat as well and only squad chat.
Don't get points while dead
No chat history
Is a console port
Useless snipers in multiplayer. Not the games fault, just the people who play it.
" Useless snipers in multiplayer. Not the games fault, just the people who play it. "Pretty much this. Everyone and their grandmother wants to be a sniper who does nothing but sit in a bush the whole damn game going for those "sick headshots"
" Knife doesn't work
Voice chat doesn't have a button for team chat as well and only squad chat
Don't get points while dead"
I haven't played in a couple months, but a lot of the weapons needed serious balancing.
The worst thing about this game though is that it's made by Dice...so you know for the first couple weeks multiplayer will be pretty much unplayable.
" I haven't played in a couple months, but a lot of the weapons needed serious balancing. The worst thing about this game though is that it's made by Dice...so you know for the first couple weeks multiplayer will be pretty much unplayable. "The multiplayer servers are handled by EA, the online connectivity buggyness wasn't Dice's fault.
" knifing not working is the most annoying thing ever. "This is most definitely the worst thing about this game.
Running into the occasional laggy match that makes the game unplayable and incredibly frustrating.
I don't like how the game is designed when a player dies and a "killcam" or something similar would also be cool.
" Useless snipers in multiplayer. Not the games fault, just the people who play it. "The snipers you played with, maybe. I was a sniper most of the time I played BFBC2 (i stopped because of the small map selection) and I did my best to spot everything I saw whether i was about to kill it or not, i mortar strike the mcoms continuously and c4 it if its the team's last opportunity. I also play more of an offensive sniper (force recon) my knife was my second most used weapon with pistol not far behind, and generally make sure teammates have a clear path to the mcoms by covering the location with sniper fire. I play wit hthe team in mind and not my kills, whether the game's stat systems take that in mind or not.
what do you mean with the flares and the slugs doesnt work?" Knife doesn't work Shotgun slugs don't work No flares for choppersConnection to EA problems Friends list doesn't work Friends list doesn't serve much purpose Doesn't use Steam Favourite Servers doesn't work Voice chat doesn't work Voice chat doesn't have a button for team chat as well and only squad chat. Don't get points while dead No chat history Is a console port "
The knifing is just something you have to get used to. And besides, it's a one hit kill and a hit or miss type of thing that somewhat requires your opponent to be stationary. Try stabbing a moving person and even you won't be able to hit it that easily. If the knifing is easy to hit, then I think it will be overpowered.
What I hate most about the game? As mentioned above, some of the players who don't play the game properly like useless snipers who don't do recon work, engineers who don't take down tanks, assaults who don't give ammo. The medics in general do fairly well, I don't encounter that much crappy medics in matches.
Recently, the lag. It does kill the game, but after the update, I think the lag has lessened.
And I guess Squad Rush is one mode that I don't enjoy playing.
I just started on it, however the single player sort of sucks. It's like call of duty single player with absolutely no talent.
Irrelevant. I've played other EA games online on launch day and they've worked fine. EVERY single Dice games never works properly at launch. It doesn't matter what platform it's on. If Dice made it, it't not going to work at launch. I've never played a dice game that worked at launch. EA doesn't design the net code." @FakePlasticTree said:
" I haven't played in a couple months, but a lot of the weapons needed serious balancing. The worst thing about this game though is that it's made by Dice...so you know for the first couple weeks multiplayer will be pretty much unplayable. "The multiplayer servers are handled by EA, the online connectivity buggyness wasn't Dice's fault. "
" @Chuggsy said:So its coincidence games like Skate 3 still have problems connecting to EA servers on a daily basis?Irrelevant. I've played other EA games online on launch day and they've worked fine. EVERY single Dice games never works properly at launch. It doesn't matter what platform it's on. If Dice made it, it't not going to work at launch. I've never played a dice game that worked at launch. EA doesn't design the net code. "" @FakePlasticTree said:
" I haven't played in a couple months, but a lot of the weapons needed serious balancing. The worst thing about this game though is that it's made by Dice...so you know for the first couple weeks multiplayer will be pretty much unplayable. "The multiplayer servers are handled by EA, the online connectivity buggyness wasn't Dice's fault. "
-Artillery is gay. I play recon all the time and never use it, and nobody else should. There should be a limit for artillery per team
-People spawning on team members should not be invincible. I've died so many times because a guy spawns and soaks up my attack with no affect and kills me.
that's about it
" @FakePlasticTree said:No. I never said every non-Dice EA game is perfect. However, of the EA games I've played at launch, Dice titles are BY FAR the worst. Everyone always just turns the blame to EA, but Dice are equally as responsible." @Chuggsy said:So its coincidence games like Skate 3 still have problems connecting to EA servers on a daily basis? "Irrelevant. I've played other EA games online on launch day and they've worked fine. EVERY single Dice games never works properly at launch. It doesn't matter what platform it's on. If Dice made it, it't not going to work at launch. I've never played a dice game that worked at launch. EA doesn't design the net code. "" @FakePlasticTree said:
" I haven't played in a couple months, but a lot of the weapons needed serious balancing. The worst thing about this game though is that it's made by Dice...so you know for the first couple weeks multiplayer will be pretty much unplayable. "The multiplayer servers are handled by EA, the online connectivity buggyness wasn't Dice's fault. "
" -Artillery is gay. I play recon all the time and never use it, and nobody else should. There should be a limit for artillery per team-People spawning on team members should not be invincible. I've died so many times because a guy spawns and soaks up my attack with no affect and kills me. that's about it "Spawnshield on Squadspawn is bullshit gamedesign. I totally agree. Main reason why Medic zombie horde tactics work.
I had some problems with BF1943 at launch, like everybody else, but BF:BC 2 was rocksolid from day 1 for me connectivity wise. Of course Europe got the game a couple of days after the US and I generally read a lot less complaints about EA servers from Europeans. Point is, it's an unfair blanket statement to make. EA/DICE delivered the promised service from day 1, at least that how it is for me. Sorry for you guys who don't get the same treatment. EA/DICE really has to work on that." @Chuggsy said:
Irrelevant. I've played other EA games online on launch day and they've worked fine. EVERY single Dice games never works properly at launch. It doesn't matter what platform it's on. If Dice made it, it't not going to work at launch. I've never played a dice game that worked at launch. EA doesn't design the net code. "" @FakePlasticTree said:
" I haven't played in a couple months, but a lot of the weapons needed serious balancing. The worst thing about this game though is that it's made by Dice...so you know for the first couple weeks multiplayer will be pretty much unplayable. "The multiplayer servers are handled by EA, the online connectivity buggyness wasn't Dice's fault. "
look at this... within a day, this thread is rolling. There are issues with this game. I only play RUSH mode in BC2; I avoid PSEUDO CONQUEST mode in BC2.
Why do people want to be snipers? People just say "too many snipers" but why do players choose that class, a lot? That's the question. Why? because some snipers feel safe in the back? They feel concealed? or safe? I think when people want to be snipers they are saying "hey, slow this fucking game down assholes" .
In BF2, if you wanted fast gameplay you would spawn to the flag nearest to the flag being capped by the enemy. Otherwise if you wanted to slow down and think about tactics/options you could spawn far away and haul ass to an enemy position.
This allowed you to think. In BC2 you essentially always spawn at the choke point. DICE are trying to always force "spawning to the flag nearest to the flag being capped by the enemy" in BC2, since the overall player count is half. And I'm talking about RUSH mode. At least in BF2 you could maneuver around the choke point and plan an attack; here in BC2 the attack path is linear. So stupid. I find gameplay to be frustrating at time and other times gameplay feels hopeless because a squad can't sneak around and the other players on your team (as attacker) just hold(camp) and don't attack.
Another thing I've noticed is that while defender, the attackers will use the blackhawk as a 'one-use' squad transport. Basically it's filled and they all jump out behind the lines. In BF2, that's fine because the map is so large, if they get behind enemy lines and cap a flag; big deal because now the opponents will be storming that position from other flags and the ability to go to another flag will be challenged.
In BC2 there is no other position to attack from(as a defender) or anything; such a move by the attacker essentially destabilizes the defense.
I think that because BC2 is a small game, parachuting from the chopper should not be allowed. The only way it should work is if the chopper lands and then unloads. Otherwise the gameplay is messed up. I've noticed this issue in Valperiso? the map with the light house; not the first MCOM tier, but the 2nd through the 5th tiers it happens. It's difficult to identify such an attack usually because everybody can use all the guns. It's not like only Russians use AK and only Americans use M16. In BF2 you could identify enemies based upon their weapon. You'd be playing in BF2 as MEC and if you heard a M16, you think "hey what the fuck, our team doesn't use M16s" you turn the fuck around and see "holy shit it's the fucking enemy!!1235" ... and you'd attack and so would your team mates because they heard it too.
Where is this in BC2? it's not there and a helo one-use transport messes up the attack/defend lines greatly.
I find it pathetic that EA/DICE are holding back the content in this game. The single player showed South American soldier models and locations. Those could be new skins and maps for the game. I think they are testing the response to their actions for future work. Basically all the content they are releasing from here on out has already been made from before retail. All the upcoming updates and content has been finished and they are trickling this shit out little by little; giving the impression that they are constantly working on it.
They can do this because they have identified the life-span of this game as being 1-year (my opinion), until BF3 comes out. They have already defined release targets for the content: "players will start getting bored by the 5th month..." bla bla bla and they plan like that on when to release the already created content.
How can I say all the content is already made? Because.......... haven't you noticed that when you switch from Assault rifle to GL, there is no scope? A EA/DICE rep said it would be too much work to go back and fix that shit up. If they can't go back and mod their already made shit, what makes you think they'll make new stuff from scratch, from nothing, to make us happy? There are other examples too, of how they won't go back and fix things of this level. They just don't have the team dedicated to it to make new stuff and modify it, they are working on other projects.
It's a waste of money to go back and fix. Thus pre-made stuff is the strategy. Make content before release and slowly trickle it out; the community will think "holy fuck, DICE are working overtime for us" ... when in fact they're not. They can't even work a patch. They have a nifty updating mechanism that's seeing little use. It's funny. Where are the hotfixes? mini-patches and stuff?
* The maps suck. They should have realistic ArmA2-like maps. The original BC had maps that looked "real-er".
* Silly jumping shouldn't exist in games anymore. You should have a "climb-over"/"climb-up" button.
* In hardcore more, you should not be able to: dispense ammo, health, "heal" vehicles, have a reticule for the shotguns (you should be able to look down the barrel of the shotgun; not just shoot from the hip). The goofy tracer dart thing should be disabled. (Alternatively, there should be an extra "more realism" mode.)
* There should be a man-portable AA missile (Strela/Stinger).
* The matching should be based on ping times (as a pwnzorer, I have skill 200 and get matched with Europeans and South Americans, even though I live in CANADA.)
* The stats should differentiate between hardcore and babycore modes: I only play HARDcore, because I'm the PWNZorer, for Pete's sake.
" @Sai said:alot of shooters have this problem, MW2 is no exception....but this game is better than MW2 so its all good." knifing not working is the most annoying thing ever. "This is most definitely the worst thing about this game. "
" @Evilmetal: still at least the DLC kind of keeps the game alive. "I don't like your tone MrSnow ;-P
On 360:
I feel like I was a lot better with the knife in previous Battlefields. I was a Goddamn terrorist with that thing in 2142.
I agree with you guys about people playing the recon class. My friend Nathan commented that I'm the only recon player he's ever heard that runs out of motion mines. I find those to be the most useful squad support gadget in the game, and when I play other classes, I never see the recon guys using them.
" I feel like I was a lot better with the knife in previous Battlefields. I was a Goddamn terrorist with that thing in 2142. I agree with you guys about people playing the recon class. My friend Nathan commented that I'm the only recon player he's ever heard that runs out of motion mines. I find those to be the most useful squad support gadget in the game, and when I play other classes, I never see the recon guys using them. "I don't know why people don't use them. A well placed mine can give you an insane amount of points. They're easily one of the most useful support tools in the game.
" Not getting xp when you die. The very empty servers recently. "On PS3 and PC you do get points already. Patch for 360 is on the way. Didn't notice any problems regarding server population. It's usually pretty full from early morning to late night. At least on PS3.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment