I guess it's time for one of these. By now, we know what Battlefield 4 is, and what direction it went it. Where do we want it to go from here? Here's where I want it to go.
- Battlefield 4's gotten too broad for its own good. Too many modes, and not enough care put into any of 'em - leading to stuff like letting Commanders spawn the gunship on maps without a proper vehicular counter to them. Sloppy design, to say the least. So fewer modes, more carefully designed, across all the platforms.
- Which falls in line with what I really want. I feel like DICE needs to condensate the modern broadness of Battlefield down to its essence. Boil down everything to its purest form and combine it. Take what's great about Conquest, what's great about Rush, what's great about any of the other modes, and meld it into one singular super-mode. I don't want to play Rush or Conquest or some CTF variant. I want to play Battlefield. For me, that would be Conquest with a more defined ruleset for more direction in the sandbox, creating fixed frontlines, as well as the addition of a slew of dynamic objectives on every map, that'll trigger specific events that'll benefit the team that gets the job done first, designed to loosen the more rigid fighting of a more regulated frontline-centric Conquest-mode.
- Last, but not least. I feel like the 64 playercount has to be reconsidered. The super-high playercount creates a slew of balancing challenges, and no solution to which can truely prevent things like map congestion, limiting the viable map designs tremendously. From my experience, it doesn't take 64 players for Battlefield to create the beloved sense of chaos, depending on map design as little as 20 players can do. That said, I'd say the sweetspot is around 40 players.
- What ressources are saved by reducing playercount should be put into higher fidelity physics and more dense and more granular environmental destruction. In fact, I'd prefer *less graphics* in favor of higher fidelity physics and destruction as well. The higher fidelity physics would also go great with unshackled vehicular physics. Since BF:BC 2, the game's physics try to prevent players from screwing up too badly, in favor of playability. I say, let me flip my jeep onto its roof - because that's the crazy chaos that's most charming about Battlefield to begin with.
- Less technical issues.
T/L/D/R Version: Condense Battlefield down to one super-mode, reduce playercount to about 40, increase physics simulation fidelity, as well as density and granularity of environmental destruction, unshackle vehicular physics in favor of more chaos, at the cost of playability. Less technical issues.
That's just me of course. What do you want?
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