If they made a Bayonetta 2, what would you want?
I would like to see more moves and fighting elements and stuff for Bayonetta and maybe an additional unlockable playable character or two.
Game » consists of 14 releases. First released on Jan 05, 2010
Making the hardest difficulty actually fun. Beating the game with no witch time didn't make the game fun, it was just tedious.
A Dante cameo...?
I don't know what I'd want since I'm satisfied with what I have.
THIS" A Dante cameo...? I don't know what I'd want since I'm satisfied with what I have. "
" I want them to get rid of those stupid one-offs like riding bikes and that shooter level, then make everything else faster, deeper, and on a larger scale than the first, if any of that is possible. "
The framerate is a little sketchy so far, and I'm on the 360. I'd hate to play the PS3 version. Also there is significant screen tearing in certain sections. So basically just fix some technical stuff. I haven't finished the story so I can't comment on that aspect.
get rid of the cheap shots. we're not psychic and we don't have 1/1,000,000,000 second reflexes --because that seems to be the requirement to not die!!
Would be good if they held the ps3 version back for a little longer before releasing it, so they can work a little more on it, like was done with Ninja Gaiden Sigma, because a console that delivers games like Uncharted 2 and God of War 3 is capable of way more than the first Bayonetta for ps3
" It's perfect as it is. However, I would love the same gameplay with a different character in a different setting. "it is pretty much perfect except for the one kind of enemy. i would love to see some more platforming or puzzles in the sequel...
No more PRESS X TO NOT DIE moments, and less cutscenes.
@Tornac said:
I think those parts of the game were fun, but they did go for too long. Each one should have went for 3 minutes or so max, not 10." I want them to get rid of those stupid one-offs like riding bikes and that shooter level, then make everything else faster, deeper, and on a larger scale than the first, if any of that is possible. "
" Making the hardest difficulty actually fun. Beating the game with no witch time didn't make the game fun, it was just tedious. "I agree with that one. They should add witch time to that. I guess they took that out as part of the challenge though.
Personally I can't think of any kind of sequel to this as it'd be hard to top the pure levels of crazy that they hit with this one (where it feels part of the world & not just thrown in at the last minute) plus after seeing how Devil May Cry went from one game to it's spiral into sequels & where they took that one, I'd prefer the studio just make a game as wacky, fun & unique as Bayonetta was.
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