Bayonetta enemy animator talks balancing.

#1 Posted by Icemael (6355 posts) -
Here.

I've never really though about how enemy animation affects the difficulty, and it was a pretty interesting read. I really love how the Bayonetta dev team share their thoughts on the blog, allowing us mortals to get a better understanding of what designing a game is like. I'm looking forward to the next blog - keep up the good work, Platinum Games!

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