Bayonetta gets 9/10 from Eurogamer.
First Famitsu with 40/40, then EDGE with 10/10, and now Eurogamer(known for being harsh) with 9/10. If you're still doubting, it's probably time to stop.
I gotta say though, this doesn't really increase my excitement. I'm already too excited to care about scores -- I know I'm going to love the hell out of the game.
I was lucky enough to play the early demo. Best combat I've seen in a game since Ninja Gaiden II, but without that game's cheap shots and awful camera. The demo is really damn fun, but way too short. You'll all be able to see for yourselves soon, as I think it will be available for everyone in early December.
Depends on who you believe:
" @SpaceInsomniac: Based on that description, I actually AM interested. Was the demo just as difficult as NG2? I would definitely like something as thumb-numbing as DMC3 and NG2. "
There are five difficulty levels. Normal, two below that pretty much play themselves, and two above for expert players. Unfortunately--unless they change it for the US release--you have to beat normal to unlock hard, and you have to beat hard to unlock the hardest difficulty.
On the bright side, you're also rated on each section of the game (bronze, silver, gold, platinum) so even normal should give you some goals to shoot for as you learn how to properly play the game. To get platinum metals, you not only have to avoid being hurt much, but you also must kill your enemies very quickly. Try the demo--which is limited to normal and the two easy difficulties--and see how many plays it takes you to get platinum metals in every section.
But to answer your question directly, no, the demo wasn't at all difficult. Then again, neither was the Ninja Gaiden II demo.
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