Bayonetta's producer/enemy designer, Yusuke Hashimoto, talks about enemy design in this blog. I think it's gonna be really cool to see more and more of enemies' internals as you damage them. The enemies we've seen so far look pretty damn awesome if you ask me.
Bayonetta's producer talks enemy design.
This edit will also create new pages on Giant Bomb for:Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.
Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.