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    Beat Hazard

    Game » consists of 11 releases. Released Jun 15, 2011

    Beat Hazard is a twin-stick shooter by a one-man development team. The beat of the music controls your shots, while the song itself supplies the layout of the level.

    tmthomsen's Beat Hazard (PC) review

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    • Score:
    • tmthomsen wrote this review on .
    • 23 out of 29 Giant Bomb users found it helpful.
    • This review received 10 comments

    A New and Fresh Experience

    Beat Hazard is a game best described as " Geometry Wars meets Audiosurf". Both of those games are great, so it is not without reason that Beat Hazard is great as well.

    Either with a gamepad or mouse and keyboard, you control a spaceship with only one objective: shoot everything that moves. The game floods the screen with hostile spaceships, asteroids and a boss here and there while you concentrate on avoiding enemy fire and grabbing power-ups. The power-ups consist of score multipliers, weapon upgrades, bombs and volume upgrades. The volume upgrades does nothing other than increasing the volume of the song, which is kind of weird since you really want to be able to hear the song fully all the time. You start with 3 lives in each song and have no ability to gain more. Once you collide with an object or get hit by incoming fire, you lose a life and respawn.

       The visuals change according to what you  hear
     The visuals change according to what you hear
    Like in Audiosurf, the game uses your music to create the levels. Everything from the background colours to the rate at which enemies spawns, are in time with the current song. This doesn't necessarily mean that songs with a faster tempo are harder, because your spaceship's rate of fire also changes in time with the song's tempo and rhythm. In fact, songs with a slower tempo tends to be harder since you will have a harder time acquiring power-ups to be able to handle the enemies and possible boss spawns.

    The bosses spawn when there is a big rhythmic change in the song. They slowly enter the screen from any of the sides and starts firing their several weapons. While the boss battle is on, no other enemies enters the screen for some time, which grants you enough time to focus on bringing it down. I found that the most effective strategy against them is circle-strafing while focusing my fire on the boss' weapons. The boss battles is a neat addition to the gameplay and keeps the game from getting too repetitive.

       The game pops in a boss every now and then
     The game pops in a boss every now and then
    The game also features notifications from your friends that also happens to own the game, but there is no way to interact with them as of this writing. You're able to see "Friend X has completed song Y and gained 51.111 points!" and other status updates at the bottom of the screen, but it would also be nice to be able to send out challenges or compare song stats. The game is also equipped with a levelling-system that let's you rise in ranks as you complete more songs. The level ranks grant you small bonuses that helps you to gain a higher score, but it will not make you better at surviving.

    The first you see when you start a game is a warning for people with light sensitivity, and that is not without reason. The game can easily turn your screen into a mess of different colours that all flash and change in time with the music. This greatly enhances the experience of playing the game, however, it can sometimes become too much. When your spaceship is fully powered up and you're at a furiously fast part in a song, your shots can easily cover half of the screen which makes it kind of hard to avoid colliding into smaller objects. This only really becomes a problem when you die, since the game automatically respawns you in the middle of the screen without any indication of where you are. This can often lead to a frustrating death-streak which often means Game Over.

       Heavy Metal can make your spaceship  incredibly powerful
     Heavy Metal can make your spaceship incredibly powerful
    So far I've really had fun with the game and intend to spend a lot of more time with it. My biggest problem with the game is that it starts the songs at a very low volume and wants you to grab Volume pick-ups to increase it. I fail to see the reason behind it and it actually really annoys me. I think that being able to play your own music is the biggest selling point of this game, so why may I not hear the song? Also, if you're fully powered up and lose a live, the volume will get lowered again. I personally find this super frustrating and hope it will get addressed sometime. Another problem is the game's menu; it loads the song list excruciatingly slow. It can easily become frustrating to wait 10-20 seconds for the game to load a folder with 300 songs, and I certainly hope that this issue will be addressed in a patch as well. However, these two issues are the only real flaws I can find in this game, and ultimately the one things stopping it from getting 5 stars. 
     
    In short: This game is great and you should at least consider trying it.

    The game is currently available on Steam for $9.95 or €6.99 and as an Xbox Live Indie game for 400 MS Points. 
     

    10 Comments

    Avatar image for tomance
    tomance

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    Edited By tomance

    Nice review man. Thorough and organized.  

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    TrackZero

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    Edited By TrackZero

    Very well done review, kudos.

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    BionicRadd

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    Edited By BionicRadd

    Nicely done.  Not something I'd want to play, but nice review

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    benjaebe

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    Edited By benjaebe

    Really enjoyed Beat Hazard. Good review.

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    fjor

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    Edited By fjor

    gimme some beats!!! nice review!!!

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    wrighteous86

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    Edited By wrighteous86

    Giving attention to a lesser game, nice!  I kind of want to play it now!

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    deactivated-631f5ebbad058

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    I think your review hit the nail on the head with regards to some of the game's problems, though I'm not sure if that's a fair score for it or not.  Beat Hazard is fun, and I was actually just talking about it the second you poked me.  :P  I definitely enjoy it quite a bit and have sunk several hours into it, but I also feel a bit disappointed in how the developer hasn't addressed a lot of the concerns with the game, instead adding superfluous features.  I know it's one guy, but add a few new modes, enemies, etc. and I'd even be willing to pay a couple of bucks for it as DLC.

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    mylifeforAiur

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    Edited By mylifeforAiur

    Great review. I probably won't purchase Beat Hazard until it's on another Steam sale. Also, who would play this on the Xbox, that's just crazy.

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    dexterslu

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    Edited By dexterslu

    NO, THIS REVIEW IS POOPY (Quest Oriented Post)  
     
    but seriously...poop

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    hmmisee

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    Edited By hmmisee

    Nice job!

    Other reviews for Beat Hazard (PC)

      First, I was like "WTF." Then, I was like "FTW!" 0

        If you're anything like me, you won't have a chance understanding Beat Hazard the first time you fire it up and load a song. There are ships and asteroids flying in every direction as stars and the fire of you and your enemies flash to the beat of the track. When the song gets frantic, it is nearly impossible to pick out enemy shots from your own stream of pulsing fire. Play through a couple of tracks, and you will soon find yourself seeing a game in the midst of this barrage of light you did ...

      5 out of 5 found this review helpful.

      Your music becomes the enemy. 0

      Dual-stick shooters are nothing new, there have been many ranging from mainstream addiction to artistic displays. Cold Beam Games's Beat Hazard has been on the 360's Indie Games service since October of last year, but recently came to Steam.   Like a lot of dual-stick shooters, you have your power-ups (Volume power-ups boost your damage, Power increases your rate of fire) and bombs. There are asteroids that float around and various different types of enemies that try to take you out.  I...

      3 out of 3 found this review helpful.

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