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Controlling by using different gestures such as touch, swing, twist, flick, and more!
Goombas are common enemies in the Mario games.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Hammer Bros. are a species of Koopa that throw hammers at plumbers.
Hammer Ons and Pull Offs (often shorthanded as HO/POs) are Guitar Hero/Rock Band notes that you can play without strumming. They always follow at least one note you do have to strum, then you can continue playing just by pressing the fret buttons.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
In game compliments are whenever a game compliments you, be it the announcer or when something on screen tells you.
Some games feature end credits that scroll over a playable segment of action.
Japanese pop music, also known as J-Pop, refers to the most popular and mainstream music produced in Japan. It is commonly featured in many rhythm games as well as other genres.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The legendary Konami code, any who knew it were rewarded in many classic Konami games. UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A (SELECT) (START)!
A very common collection of enemies in the Super Mario Bros. franchise. Some famous Koopas include: Lakitu, Hammer Bro., Bowser Jr., and the King of Koopas himself, Bowser!!
Some rhythm games depend entirely on the sync between audio, video and the controller. Lag Calibration is the in-game concept of modifying how the game syncs the two former to the latter.
Games released coinciding with new hardware.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
Games that feature support for Nintendo's Mii avatars.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
An online multiplayer grouping system that allows players to join a party and "travel" from match to match together automatically.
Sometimes one playable character just isn't enough.
A music video is a film that comes with a song. It can be a combination of the music artists performing and/or actors playing scenes and/or other elements. Many games come with a music video related to the game.
Meant to make musical games more accessible as well as permit everyone to let loose their inner musician, these peripherals can look very much or not at all like the instruments they emulate.
Music based games may be growing in popularity now, but there have always been musicians in games. Whether they're in a band, play an instrument, or just sing into a hairbrush, these characters live for music.
Wii games with downloadable content that you have to pay for.
The iconic note path established by Harmonix and used frequently in American (often guitar-centric) rhythm games.
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