Bethesda Softworks
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Bethesda Softworks is an American publisher responsible for franchises like The Elder Scrolls, Fallout, Doom, and more. Previously a part of Zenimax Media, Bethesda was purchased by Microsoft in September 2020.
What's your favourite Bethesda last gen RPG?
Skyrim was super fun and all and I can't wait for the next one, but Oblivion really did it for me back in the day. It was the first time I had played a game like that, and goddamn what an experience that was.
But New Vegas was kinda boring...
Seriously, I don't know why, but I burn out on that game every time I try it. Something about it just makes me go "meh, rather play Fallout 3".
I seriously don't understand this. Not the disliking New Vegas thing - that is really whatever, I think it is a great game but I recognize why it might not reach with a lot of people - but how could the game possibly be boring compared to Fallout 3, which started with walking around as a fucking tiny child? Like yes it was interesting and well-done but it was still boring as shit. Meanwhile, New Vegas literally starts with you getting shot in the fucking face in first-person. Sure, Goodsprings needed a bit more to make it interesting I'll grant anyone that, but within an hour in New Vegas you've reached Nipton, and that's as captivating as anything you could reach in Fallout 3's first three hours, to me at least.
I dunno, it's probably, like everything, just up to a difference in opinions, which is fine. I just see NV get called boring a lot, and having played that game to completion multiple times across several platforms, that is something I just have a hard time understanding, even if I can understand why people would dislike NV severely for other reasons.
See, I come to the same conclusion as you when I think about New Vegas - but when I go try to play it, I just wind up wondering what else I could be doing. New Vegas's open world feels more barren than 3's. While playing Fallout 3, I'll look in a direction and think "Huh, what's on top of or under that bridge?" In New Vegas, there are interesting locations, but they're more sparse.
Also? You spend a lot of time talking to people in New Vegas and that always eventually gets to me. I don't hate it, but I get bored of RPG's where I spend hours talking to the townsfolk. Give me something to go do. That might just be me remembering things incorrectly, but I wound up having the same problem with The Witcher 3. I want to play a game, not run through overwritten dialog options.
I've been playing Fallout 3 and it's been long enough since playing New Vegas that I want to give it another try. And I will, because I want to like the game, and when I play it, I tend to enjoy it for at least a little while. But I'll probably walk away with the same conclusion.
Worth noting that, for as long as I've owned both games, I have not done an exhaustive playthrough of any of them.
I'm with you on this. Fallout 3 was amazing and I loved every second of it while New Vegas was a game I wanted to like so much more than I actually did. New Vegas has a fantastic premise and location but it just fell completely flat for me. I hated what they did to the karma system and I hated the faction system. The game really seems to force you into working with the NCR otherwise you aren't going to have a lot of stuff to do, especially early on. At the start of the game if you decide to side with the Powder Gangers you get to do a few missions in the prison but that eventually ends with a showdown with the NCR where you either betray the prisoners or you attack the NCR fucking your reputation with them in the future. Whats more, the Powder Gangers are largely irrelevant to the overall game so it is pointless to help them. The game gives you absolutely zero reason to work for Caesar at the start of the game so your only choice for quests is to work for the NCR. If for whatever reason you decide to attack Killborn in the name of Caesar after seeing what happens in Nipton where everyone is crucified, all you get is a tiny amount of XP and you fucked yourself in terms of XP you would have gained from working with the NCR at the Mojave Outpost and you get no additional quests from the Legion. Same with Camp Forlorn Hope; you can either do a ton of quests for the NCR here or you can do a single quest for the Legion where you kill everyone at the camp. Again, at this point you don't really know shit about the Legion so why the hell would anyone work for them? By the time you finally reach New Vegas and get the opportunity to meet Caesar you have likely already invested a ton of time working with the NCR and pissing the Legion off.
At the start of the game you are also forced to move East which pissed me off to no end. In Fallout 3 you actually were free to go in any number of directions once you exited the vault and said hello in Megaton while New Vegas was completely linear with you being forced down the path they wanted you to go on with stupid powerful enemies to stop you from wandering too far. You try going West? Deathclaws. You try moving North? Giant Radscorpions. You have to go East, then North, then West.
I would be able to let some of that slide if Vegas itself wasn't the monumental disappointment that it ended up being. Only four casinos and even the fucking strip was divided with loading screens. And if you gamble too much you aren't allowed to gamble anymore. The whole main storyline with Benny also ends up fizzling into a wet fart once you actually reach Vegas. What a disappointment.
And then there was the music selection which was a huge step down from Fallout 3. There was less song variety and the quality of the songs was weaker in my opinion. Mr. New Vegas was also a significantly less interesting host than even the Enclave Radio, let alone Three Dog. The Black Mountain Radio host was great but it goes away once you complete the quest associated with it.
I loved Fallout 3 because I actually felt like I was free to do whatever I wanted. I played the bad guy and I had a ton of fun doing it because there was actually a lot of gameplay to keep me satisfied on that path and it truly felt like I could do whatever I wanted to do. I wasn't planning on being a bad guy when I started playing first but when I was presented with the option to fuck over Megaton at the start of the game in exchange for a suite and some cash I decided what the hell? I then stealthily killed everyone in Megaton one by one and took their stuff to one of the nearby abandoned houses and put it in a closet. Once I had everything, I blew up the empty town and took my loot to my suite where I would sell it in exchange for .44 rounds conveniently sold within Tenpenny Tower before venturing into the wild that day. After taking care of the disgusting ghouls I took care of Tenpenny and his lackey and got their snazzy looking outfits. Once all this was done, I just wandered around and did whatever quests I stumbled upon in whatever direction I decided to head in that day. I was able to travel in any direction I wanted and do whatever the hell I wanted. It is a feeling that no other game I have played has replicated for me. New Vegas by comparison felt like I had very little choice and I was punished for going off the beaten path.
Currently playing through New Vegas for the first time myself, and I see what you're getting at. There's definitely a funnel to New Vegas. It's the chief difference between the two games, and that difference makes itself evident right away. New Vegas trades in emergent storytelling for a more handcrafted approach.
I wish I had a stronger opinion about it, but I'm not far enough in to really have a grounded say just yet.
But New Vegas was kinda boring...
Seriously, I don't know why, but I burn out on that game every time I try it. Something about it just makes me go "meh, rather play Fallout 3".
I seriously don't understand this. Not the disliking New Vegas thing - that is really whatever, I think it is a great game but I recognize why it might not reach with a lot of people - but how could the game possibly be boring compared to Fallout 3, which started with walking around as a fucking tiny child? Like yes it was interesting and well-done but it was still boring as shit. Meanwhile, New Vegas literally starts with you getting shot in the fucking face in first-person. Sure, Goodsprings needed a bit more to make it interesting I'll grant anyone that, but within an hour in New Vegas you've reached Nipton, and that's as captivating as anything you could reach in Fallout 3's first three hours, to me at least.
I dunno, it's probably, like everything, just up to a difference in opinions, which is fine. I just see NV get called boring a lot, and having played that game to completion multiple times across several platforms, that is something I just have a hard time understanding, even if I can understand why people would dislike NV severely for other reasons.
See, I come to the same conclusion as you when I think about New Vegas - but when I go try to play it, I just wind up wondering what else I could be doing. New Vegas's open world feels more barren than 3's. While playing Fallout 3, I'll look in a direction and think "Huh, what's on top of or under that bridge?" In New Vegas, there are interesting locations, but they're more sparse.
Also? You spend a lot of time talking to people in New Vegas and that always eventually gets to me. I don't hate it, but I get bored of RPG's where I spend hours talking to the townsfolk. Give me something to go do. That might just be me remembering things incorrectly, but I wound up having the same problem with The Witcher 3. I want to play a game, not run through overwritten dialog options.
I've been playing Fallout 3 and it's been long enough since playing New Vegas that I want to give it another try. And I will, because I want to like the game, and when I play it, I tend to enjoy it for at least a little while. But I'll probably walk away with the same conclusion.
Worth noting that, for as long as I've owned both games, I have not done an exhaustive playthrough of any of them.
I'm with you on this. Fallout 3 was amazing and I loved every second of it while New Vegas was a game I wanted to like so much more than I actually did. New Vegas has a fantastic premise and location but it just fell completely flat for me. I hated what they did to the karma system and I hated the faction system. The game really seems to force you into working with the NCR otherwise you aren't going to have a lot of stuff to do, especially early on. At the start of the game if you decide to side with the Powder Gangers you get to do a few missions in the prison but that eventually ends with a showdown with the NCR where you either betray the prisoners or you attack the NCR fucking your reputation with them in the future. Whats more, the Powder Gangers are largely irrelevant to the overall game so it is pointless to help them. The game gives you absolutely zero reason to work for Caesar at the start of the game so your only choice for quests is to work for the NCR. If for whatever reason you decide to attack Killborn in the name of Caesar after seeing what happens in Nipton where everyone is crucified, all you get is a tiny amount of XP and you fucked yourself in terms of XP you would have gained from working with the NCR at the Mojave Outpost and you get no additional quests from the Legion. Same with Camp Forlorn Hope; you can either do a ton of quests for the NCR here or you can do a single quest for the Legion where you kill everyone at the camp. Again, at this point you don't really know shit about the Legion so why the hell would anyone work for them? By the time you finally reach New Vegas and get the opportunity to meet Caesar you have likely already invested a ton of time working with the NCR and pissing the Legion off.
At the start of the game you are also forced to move East which pissed me off to no end. In Fallout 3 you actually were free to go in any number of directions once you exited the vault and said hello in Megaton while New Vegas was completely linear with you being forced down the path they wanted you to go on with stupid powerful enemies to stop you from wandering too far. You try going West? Deathclaws. You try moving North? Giant Radscorpions. You have to go East, then North, then West.
I would be able to let some of that slide if Vegas itself wasn't the monumental disappointment that it ended up being. Only four casinos and even the fucking strip was divided with loading screens. And if you gamble too much you aren't allowed to gamble anymore. The whole main storyline with Benny also ends up fizzling into a wet fart once you actually reach Vegas. What a disappointment.
And then there was the music selection which was a huge step down from Fallout 3. There was less song variety and the quality of the songs was weaker in my opinion. Mr. New Vegas was also a significantly less interesting host than even the Enclave Radio, let alone Three Dog. The Black Mountain Radio host was great but it goes away once you complete the quest associated with it.
I loved Fallout 3 because I actually felt like I was free to do whatever I wanted. I played the bad guy and I had a ton of fun doing it because there was actually a lot of gameplay to keep me satisfied on that path and it truly felt like I could do whatever I wanted to do. I wasn't planning on being a bad guy when I started playing first but when I was presented with the option to fuck over Megaton at the start of the game in exchange for a suite and some cash I decided what the hell? I then stealthily killed everyone in Megaton one by one and took their stuff to one of the nearby abandoned houses and put it in a closet. Once I had everything, I blew up the empty town and took my loot to my suite where I would sell it in exchange for .44 rounds conveniently sold within Tenpenny Tower before venturing into the wild that day. After taking care of the disgusting ghouls I took care of Tenpenny and his lackey and got their snazzy looking outfits. Once all this was done, I just wandered around and did whatever quests I stumbled upon in whatever direction I decided to head in that day. I was able to travel in any direction I wanted and do whatever the hell I wanted. It is a feeling that no other game I have played has replicated for me. New Vegas by comparison felt like I had very little choice and I was punished for going off the beaten path.
Currently playing through New Vegas for the first time myself, and I see what you're getting at. There's definitely a funnel to New Vegas. It's the chief difference between the two games, and that difference makes itself evident right away. New Vegas trades in emergent storytelling for a more handcrafted approach.
I wish I had a stronger opinion about it, but I'm not far enough in to really have a grounded say just yet.
That's one of the things I like about New Vegas, actually, and I'd like to see more games use a similar approach. It means that some areas of the game are going to feel pretty easy, while others are always going to be dangerous. In Oblivion, Fallout 3, and Skyrim, the difficulty is generally the same no matter where you go.
Skyrim, that world was really interesting to explore, felt lived in and at times was incredibly beautiful. Oblivion had moments of that too, but their Fallout games never really managed to interest me as much as the original Interplay Fallout games, which also didn't seem quite as barren as Fallout 3 and New Vegas did.
It would be Fallout 3 for me. While I thoroughly enjoyed all of the games and put 100+ hours into each of them, Fallout 3 still grabs me more than the others. I've just always like post-apocalyptic worlds more than fantasy (not that I fantasy).
It is near impossible to describe my anticipation for Fallout 4. I am seriously considering buying the Pib-Boy Edition.
Currently playing through New Vegas for the first time myself, and I see what you're getting at. There's definitely a funnel to New Vegas. It's the chief difference between the two games, and that difference makes itself evident right away. New Vegas trades in emergent storytelling for a more handcrafted approach.
I wish I had a stronger opinion about it, but I'm not far enough in to really have a grounded say just yet.
That's one of the things I like about New Vegas, actually, and I'd like to see more games use a similar approach. It means that some areas of the game are going to feel pretty easy, while others are always going to be dangerous. In Oblivion, Fallout 3, and Skyrim, the difficulty is generally the same no matter where you go.
I agree. To be fair, I've enjoyed the narrative in New Vegas way more than the narrative of Fallout 3. And as a veteran Morrowind player, the idea of a difficulty funnel isn't foreign. It's really kind of welcoming. Emergent experiences like the one @darthorange detailed can still happen, they just exist within a tighter framework in order to accommodate what is, ultimately, a more deliberate narrative.
I voted for New Vegas because it's the only one of those games I actually like. I liked FO3 on release, but I think that was mostly due to Fallout not being around for so long. I remember loving it when it came out, but everytime I've come back to it since it just feels like a real weak Fallout game. New Vegas had it's issues, but it's mechanics and storytelling were way more in depth. That and the fact that New Vegas captured the spirit of Fallout 1 and 2 makes it the clear winner to me. I don't think I actually like Bethesda games anymore. I think Oblivion was the start and Skyrim really made me realize that they were just too dumbed down. I feel like you can get what Bethesda offers anywhere at this point. I'm hoping Pillars of Eternity sold well because I'd love it if we get more games like that.
I think Skyrim was my personal peak with their games. I have enjoyed them all in some way, but there was something special about Skyrim that just spoke to me. Oblivion was the game that had me excited about the start of last gen and Morrowind was my first taste of that type of game. I quite enjoyed both Fallout titles but the Elder Scrolls world just appealed to me more than the wasteland of Fallout.
Oblivion. It came out at the perfect time in my life.
Fallout 3 was way too directed for my liking; I'm part of the New Vegas camp of Fallout fans: that game is totally way better.
Skyrim certainly moved the series forward in a few notable ways (aesthetics and combat in particular). But it also dropped the ball in too many ways; they completely stripped the soul away from two of my favourite things about Oblivion: potion crafting and spellcrafting. More than that, it completely fucked up guilds. They were both severely derivative and wholly worse than in their predecessor. The civil war stuff was also one of the most underwhelming quest chains in the series.
This is my list (I've finished every game, with well over 60-80 hours in each):
- Elder Scrolls IV: Oblivion
- Fallout: New Vegas (not technically a Bethesda RPG though)
- Elder Scrolls V: Skyrim
- Fallout 3
Oblivion and Skyrim were super boring. Loved Fallout 3 but never got around to playing New Vegas.
Hm.
@darkmoney52: You're right on the money. NV has better mechanics by a mile, but there's no better Bethsoft world for a scavenger/explorer than F3's Capital Waste.
*shakes head at people voting Skyrim over Oblivion*
Skyrim feels like a zombiefied TES game. A reanimated corpse with no life :/
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