The Beyond Good & Evil wiki last edited by Deathawk on 06/03/14 08:02AM View full history

Overview

Title Screen

Beyond Good & Evil is the brain child of French game designer Michel Ancel. The game follows good samaritan and photojournalist Jade and companions: her pig uncle Pey'j and a warrior with a bad case of amnesia named Double H. The characters go on a journey to unravel a conspiracy reaching to the highest levels of government of the planet Hillys, avoiding the constant attacks of an invading alien armada, The DomZ. The game featured the same lush colors and esoteric designs that made Ancel's previous game, Rayman 2: The Great Escape, such a success. Combining elements of the Stealth-Action, Beat-Em-Up, Shooter, and Racing genres, Beyond Good and Evil was hailed by critics as one of the best games of 2003. The critical acclaim, however, didn't translate into impressive public response. As a result BG&E suffered disappointing sales across the PS2, Xbox, GameCube, and PC. Despite this however, a sequel for the game has been in development for some time, partly as a result of a barganing arangement within Ubisoft steming from Michael Ancel's dissapointment with Rayman Raving Rabbids. The sequel however has been in a state of development hell however almost since conception.

Michel Ancel wanted to call the game “Between Good & Evil”, but the Ubisoft marketing department didn’t like it.

Plot

Off the lighthouse, off the pimp car, nothin' but...are you getting this?

War has come to the gates of the "peaceful mining world" Hillys. An invading alien force, known as "The DomZ,” has made several raids across the surface of the planet, also abducting members of the populace. The only force that can stand against the might of the invaders is the Alpha Sections. Led by General Keck, the Alpha Sections are the only force that have been successful in fending off the DomZ....or so they say. Reports, mostly surfacing from an underground newspaper published by an organization known as the IRIS network, suggest that the Alpha Sections aren't as effective as they would have the populace believe. The reports claim that the Alpha Sections arrive at the scenes of attack too late to do any damage to the DomZ forces and question how dedicated General Keck is to eradicating the Alien attackers.

Pey'j's shoe looks just like my camera...

Enter Jade, a young woman living on a small lighthouse Island near the city of Hillys. With her Uncle Pey'j, Jade has taken it upon herself to protect all the children made orphans since the DomZ invasion. While enjoying afternoon meditation, she witnesses a large DomZ strike force descend from the sky. Activating a defensive shield (to protect the island from the artillery barrage) Jade is informed that her bank account is empty, and the power company won't supply her necessary energy for the shield leaving the island exposed to attack. The alien forces land on the island, and Jade, along with Pey'j, manage to defeat the DomZ soldiers before they abduct the orphans. Upon defeating the DomZ (and defeating a boss that crash landed deep into the surface of the island), the Alpha Sections arrive at the island and begin to take credit for Jade and Pey’j's actions.

If only I had a cardboard box.

In the fallout of the attack, Jade receives two messages. The first is from a biologist asking her to take photographs of every unique species of life on the planet for financial reward (Jade uses this money to restore the functionality of the shield). The second message comes from a mysterious gentleman who tasks Jade with photographing a pair of alien monsters in the Black Isle Mines to prove that DomZ have already settled on the planet Hillys. The adventure, as Jade comes to find out, was a test by the IRIS network, a group of agents who suspect that the Alpha Sections are behind many of the DomZ kidnappings. Asking her to sneak into government facilities to photograph any evidence of malfeasance, Jade is soon roped into a conspiracy that will send her all over Hillys, and even to the dark side of the moon.

Gameplay

Beyond Good & Evil combines aspects of a number of game genres for various styles of play. These include sneaking, fighting, racing, photo-snapping, and shooting.

Jade spends the majority of the game sneaking around the various Alpha Section facilities, avoiding the heavily armed Alpha Sections guards. She can press herself up against walls, crawl through gaps, and roll to quickly avoid being detected. If needed, Jade can "quietly" take out the armed Alpha Sections soldiers by sneaking behind them and kicking their large air tanks. One hit to the tanks will cause green smoke to rupture from their helmets. As the soldier begins to run around and restore the proper air pressure, a second hit will cause the soldier's gas tank to burst, rocketing them to the sky before they explode.

In the game's boss fights (as well as any other battles) Jade will pull out her "Dai-Jo" staff to battle with the enemies. Jade doesn't lock onto enemies, but can very easily switch the target of her attacks by pointing the analog stick towards a different opponent. Actual battle, often compared to combat in the 3-D Legend of Zelda games, has Jade dodging around attacks and attacking enemies when an opening appears. There are also other items that Jade can use in and out of combat that are collected throughout the game such as the disc shooter.

Jade often enters combat alongside Pey'j and Double H. These A.I controlled companions will help Jade find openings against targets.

The key goal of Jade's missions are taking pictures of any suspicious activity inside the Alpha Section bases and exposing the conspiracy.

Since Jade is a photographer, much of the game takes place behind a camera lens. Like the N64 game Pokémon Snap and the PS3 game Afrika, Jade can take pictures of various animals. Taking a picture of one of these animals results in financial reward which is used for purchase of new items.

Pearls are another form of currency found throughout the world. They can be obtained by defeating bosses, winning races and finding secret caves and sections of the city. Pearls are mainly used to upgrade Jade's hovercraft, giving it new capabilities that open up new sections of the world.

The actual game world of Hillys is a large ocean (divided into several “maps" by loading screens), filled with tiny islands and alcoves for Jade to explore via hovercraft for new upgrades and finding new species of animal to photograph. There is also the main city of Hillys which is often returned to for mission updates and item purchase.

Towards the end of the game, the hovercraft merges with a large spacecraft - the Beluga. This allows Jade to fly into space for the final mission of the game.

Soundtrack

Soundtrack CD Cover

Ubisoft officially released this soundtrack by Christophe Héral, allowing it to be legally download for free.

TrackTitleLength
01In the Beginning2:27
02Dancing with Domz4:36
03Home Sweet Home2:51
04Hyllian Suite4:37
05Mammago's Garage2:37
06Isle de Noir4:25
07Mineshaft Madness2:47
08Say Cheese, Fellas1:59
09Akuda House Propaganda2:41
10Ancient Chinese Secrets3:00
11Don't Fear the Reaper6:38
12Fear the Reaper2:02
13Fun and Mini-Games1:54
14Funky Bar 1002:43
15When Domz Attack1:27
16Slaughterhouse Scramble2:14
17Sneaky Jade Suite3:14
18Organic Beauty1:55
19Violent Jade Suite5:23
20Heart of Darkness4:35
21Metal Gear Domz2:38
22Something Completely Different1:52
23Behind Enemy Lines3:23
24Free Your Mind1:20
25Thoughtful Reflections3:03
26Enfants Disparus2:34
27Above and Beyond5:44
28Unacceptable Losses2:08
29In Hot Pursuit1:16
30Sins of the Fathers3:50
31Redemption1:53
  • Total Running Time: 93 minutes 46 seconds

Beyond Good & Evil HD

Ubisoft re-released Beyond Good & Evil in High Definition on XBLA on March 2, 2011 at a price of 800 MSP. The PSN version was released on June 28th, 2011 for $10 USD.

The re-release runs at 1080p, has new character models, higher-resolution textures, a remastered soundtrack, and trophy/achievement support.

System Requirements

  • Operating System: Windows® 2000/XP (only)
  • Processor: 700 MHz Pentium® III, Celeron®, or AMD Athlon™ (1 GHz recommended)
  • Memory: 64 MB minimum, 128 MB recommended (256 MB recommended for XP)
  • Graphics:DirectX® 9-compatible 32 MB video card (specific cards supported: ATI® Radeon™ 9700 and Pro, ATI Radeon 9000 and Pro, GeForce™ 4 Ti 4600/Ti 4400/MX 460/MX 440, GeForce3 and Ti500, GeForce2 GTS/MX400/MX)
  • DirectX Version: DirectX 9.0
  • Sound: DirectX 9-compatible sound card
  • Hard Drive: 2.2 GB

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