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A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
Games whose titles consist of a single word.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Games released coinciding with new hardware.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A place to fall, often bottomless, usually resulting in death.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Loose sand mixed with water. Don't struggle...you'll only sink faster.
The study of and search for remains of human culture and history (or that of other civilizations).
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