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When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
Pursuing and killing or capturing wild animals for sport or food.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
Infinite Pockets are a system of inventory often found in adventure games. The player character's pockets seem to be of an infinite size, capable of holding anything from peanuts, to garden rakes, to spare tires, yet none of this is reflected on the character.
An infinite resource spot is an area that allows the player to obtain an unlimited amount of a particular resource such as health, ammunition, money, or energy.
Sometimes, players experience an unfortunate event that results in all their weapons and items being taken away from them.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
There's a lot of special ops to be done out there. If they aren't in a city or a desert, most likely they're in a jungle.
The player character learns one or more additional languages to their own. This may affect the way the player can interact with or view the game world.
Locomotion is when the characters feet collide with what it is standing on, making the animations look a lot more realistic. Many games use this concept, such as Skate 3 and Grand Theft Auto IV.
These are the characters who prefer to walk through life without anyone by their side, even though many times they will still wind up as part of a team. They tend to be rough around the edges in order to try and push others away.
This concept applies to any game protagonist who through the course of the game's story becomes physically and permanently maimed in some way (by losing an eye, an hand or other body part). They may receive an artificial replacement but the character remains physically changed through the course of the game.
This concept is for games in which at least one of the main characters is male.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
A movie reference in a game, is where a game references a film. This can be done in many different ways.
This gameplay feature is often associated with stealth games where the player cannot take the lives of his/her opponents or where the main goal is to avoid detection.
CD or DVD based games that are shipped in a single package with 2 or more discs due to limited storage capacity.
Hot, high pressure gases released from the muzzle of a firearm when fired.
Spawned from Nanotechnology research and Micro Electro Mechanical Systems technology, nanomachines are mainly centered around Medicine and Biology. "Nanomachine" is the term for nanite machines that use the nanometer (one-billionth of a meter) to measure it's size.
The National Security Agency is an agency that is responsible for analyzing and gathering foreign communications and intel. The NSA is also responsible for keeping the US government's own network and communications secure.
Sequels that have the player controlling a different character than the preceding game(s).
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Big Boss did what he felt was right, and in the end, redeemed himself as a good person right before he died.
Describes a situation where weapons and other equipment must be acquired from the environment, rather than being carried there.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
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