Jeff Grubb and friends make a meal out of today's top stories in video games.
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The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Hidden Objects is a gameplay mechanic in which the player must find specific items within a static scene.
An often used plot device where the main character wakes up and has lost all their memories. The game usually centers around getting your memory back or uncovering the events that lead to your confusion.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Sometimes you want a challenge, sometimes you wanna coast.
Games that have had an Original Soundtrack album released.
This is when the events of a story are not in chronological order. Often, the end comes at the beginning, and the remaining story explains how things came to be the way they are.
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