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Games that feature co-operative play for 4 players.
Anytime an ally comes in to help you in any way. This mechanic is most common in fighting games.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
Bill is playable in Left 4 Dead, which focuses almost entirely on co-operative play.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A page for video game protagonists that are elderly.
When a developer begs and pleads and offers to do laundry for even a tiny guest appearance, sometimes those famous characters will still flake on them. At least they still have their laundry.
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
An effect or ability that pushes an object or person away. Often found in, but not limited to, explosive weapons.
A moment in a game in which the player is faced with overwhelming odds, designed to be unbeatable by conventional means, but in which the player is encouraged to continue to fight anyway.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Many games that take place in dark areas provide the player with a flashlight. If they are going for realism, then the position of the beam depends on the position of the character's arms. This means that the beam does not point straight forward while the character reloads their weapon.
Some game modes don't allow the player to respawn once killed, forcing them to think strategically and to try to stay alive.
While some lead and supporting characters meet their end for the whole world to see, others are killed while the camera is focusing on something else. Typically, an off-screen death can mean the character was not actually killed and will return at a later time.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Whether it be cigarettes, cigars or pipes, tobacco or otherwise, everyone knows that smoking is bad for you - and that it makes you look undeniably cool.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
A visual obstruction is an extra layer added to the player's viewpoint. Most common in first person games to add to the notion that you are looking through a character's eyes. Obstructions include blood, water and ice crystals.
Experienced soldiers that often feature as mentor characters.
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