This game looks cool as hell!
I mean, you fight robots that look kinda like Vectorman for god's sake! I also really dig the specific brand of cyber-future they're going for here, it's the kind of thing you'd read about in a pulpy, sci-fi thriller from the early 90's (do those even exist!? I'm pretty sure they do).
Mixed with a dash of Terminator which... well, replace early 90's with late 80's and you get the idea.
Criticisms: those white robots hang a little too close to the Portal / iRobot aesthetic style for my tastes, but still...
- You'll notice the way that the robots break apart when shot is actually part of a procedural (read: Dead Space) damage system.
- The music is awesome!
- Deals with the Bladerunner-esque issues of humanity V.S. robots (where does one end, and the other begin!? See the end of the second trailer)
- The first Sci-Fi game I've seen outside of Mass Effect to contain a story that might be worth a damn.
I ask you, the people, why there isn't more hype for this game. The premise alone gives me chills (not because I fear our future robot overlords, but because it's an idea that I fell in love with when I was younger - reading crappy sci-fi in the school library no less).
Actually, more of my personal hype is related to what the developer has been saying about the game recently. In particular, this Gamespot article caught my eye. Here are a few choice quotes:
"First of all, many of the existing titles (regardless of their sales success) had many elements that seemed as if the developers gave up. For example, there are unavailable movements due to technological limits or strange AI reactions that make you wonder, "Why is it moving like that?" or "Why is it not making decisions that could work better for him?" Those actions were just so unnatural and frustrating. I had always been thinking such problems should be completely resolved, so with Binary Domain, we addressed these issues as much as possible.Furthermore, that was not our goal but the base of our development for this game. By having the game based on such a foundation, we were able to create satisfactory game scenes with both the enemies and allies acting naturally based on the number of forces, formation, and stage elements. The game scenes are not mere shoot-'em-ups but evolved into exciting and dramatic battles full of tension."
So what do these tell us? Pretty much nothing. It's hyperbole, sure, but it's hyperbole I can get behind. I can't really pin down why I find this game so appealing... so tell me I'm not crazy.
"I am confident that a good piece of work made with full devotion (and well-balanced marketing) will be accepted regardless of such differences."
Here's that second trailer (actually the first trailer they released back in December). There are definitely aspects I don't like (Japanese interpretations of bro-isms are always awkward) but overall I'm hopeful.
Also, these dudes made the Yakuza's, so they've definitely got some storytelling prowess.