Should Bionic Commando Rearmed 2 have a jump button?

#1 Posted by jeff4moso (211 posts) -
#2 Posted by jeff4moso (211 posts) -

I think adding a jump button isn't all that bad.

#3 Posted by Rhaknar (5940 posts) -

im going to make a topic called "should MvC3 have a punch button"... gotta love this quest craze >_>

#4 Posted by jeff4moso (211 posts) -
@Rhaknar: I didn't make this post for a quest...Thought it was an interesting topic.
#5 Posted by Romination (2768 posts) -
@chicubs223420: do you really think it would somehow break the game?
I know some people who say "well the this-gen Bionic Commando had a jump and it sucked and there was a game boy one that had a jump and it sucked..." It's a logical fallacy, really, but i know people would be concerned
#6 Posted by Sargus (705 posts) -

I just love that we are going crazy about a video game having a jump button in 2010.

#7 Posted by dbz1995 (4786 posts) -

Depends what things you can do whilst jumping.

#8 Posted by ProfessorEss (7123 posts) -

I think it's addition is fine.
"Purity" can kiss my ass, if they do it right and it's fun it's the right thing to do.

ps: I'd consider myself a pretty big fanboy of the original and Rearmed.

#9 Posted by TheHT (10266 posts) -

yeah it's cool. would make for some fun challenges.

#10 Posted by ProfessorEss (7123 posts) -
@TheHT said:
" yeah it's cool. would make for some fun challenges. "
By "fun" I assume you mean infuriating, hair-pulling, and cursing at the TV?  :P
#11 Posted by jeff4moso (211 posts) -
@Romination: No I don't think it would ruin the game at all.  Some of the "hardcore" bionic commando fans probably would rather the jump button not exist.  I was just curious about what people think
#12 Posted by EpicSteve (6438 posts) -

Yes. Throughout that whole goddamn game I kept wanting to jump in certain situations. I never got used to the lack of a jump ability.

#13 Posted by ProfessorEss (7123 posts) -
@chicubs223420 said:
" @Romination: No I don't think it would ruin the game at all.  Some of the "hardcore" bionic commando fans probably would rather the jump button not exist.  I was just curious about what people think "
Funny thing is, it took so long to get a new Bionic Commando game that, as a huge fan, I'm just glad Rearmed happened - and is happening again.
#14 Posted by jeff4moso (211 posts) -

I never played it on the NES and it baffles me that there wasn't a jump button.  When playing rearmed it was hard to get used to not being able to jump in a platforming game

#15 Edited by ProfessorEss (7123 posts) -
@chicubs223420 said:

" I never played it on the NES and it baffles me that there wasn't a jump button.  When playing rearmed it was hard to get used to not being able to jump in a platforming game "

Pretty sure that's just a normal reflex.
I played the original A LOT on the NES and it was still weird when first starting Rearmed.
#16 Posted by nukesniper (1311 posts) -

No jump button. I just want it to jump constantly to make up for the lack of jumping in the first one!

#17 Posted by Snail (8468 posts) -

I'll vote no on this one. I think it is a good thing but the "no" option deserves a little more love since the lack of jumping wasn't necessarily a bad thing, it was a bit frustrating at the beginning because games in which you can't jump are a rarity, but once you got used to it, it actually felt like a unique "feature" (for the like of a better word) of the game.
 
It didn't bother me that much.

#18 Posted by jeff4moso (211 posts) -

I guess the secondary question to this thread is will this game sell or did people just buy rearmed b/c of their nostalgia for the original bionic commando.  My guess is that it will do OK, but not as good as BCR1

#19 Posted by jeff4moso (211 posts) -
@Snail: That just sounds crazy...lol
#20 Posted by Southgrove (322 posts) -

I bet there will be a challenge for not using it.

#21 Posted by jeff4moso (211 posts) -
@Southgrove: That's a good call.  Maybe even an achievement/trophy.  Can they track whether or not you use a button or would you have to pick a "no jump" mode
#22 Posted by ProfessorEss (7123 posts) -
@chicubs223420 said:
" I guess the secondary question to this thread is will this game sell or did people just buy rearmed b/c of their nostalgia for the original bionic commando.  My guess is that it will do OK, but not as good as BCR1 "
You're probably right, tho I will definitely be buying it.
#23 Posted by Romination (2768 posts) -

I think it makes sense that there was no jump button because a bionic arm would be HEAVY AS HELL. He'd need legs of steel just to walk with that thing, but to jump with it? As if.

#24 Posted by jeff4moso (211 posts) -
@Romination: Never thought of it that way.
#25 Posted by ant0ni00 (21 posts) -

Not having a jump function was and is an integral part of the gameplay. It was intentionaly done for the purpose of making the bionic arm the main mechanic. If you want a jump button, play another game that has it. 
 
"But I wanna jump in Bionic Commando!" ~ Fucking Whiners

#26 Posted by iAmJohn (6091 posts) -
@ant0ni00 said:
" Not having a jump function was and is an integral part of the gameplay. It was intentionaly done for the purpose of making the bionic arm the main mechanic. If you want a jump button, play another game that has it.  "But I wanna jump in Bionic Commando!" ~ Fucking Whiners "
Jesus fucking necro bump. 
 
Also, I agree with you in principle and that's why Rearmed 1 didn't need a jump, but then how do you feel about Rearmed 2 having jump and being designed around having to combine jumping and swinging?
#27 Posted by MattyFTM (14243 posts) -

Adam Boyes, who was involved in the development of the game in the early stages, blogged about it here. Everything he says makes total sense, and I have to say that adding a jump button seems like a good idea. I'll have to play the game before passing final judgement on it though - having a cemented opinion on any game mechanic before you've actually played the game is fucking dumb.

Moderator
#28 Posted by ant0ni00 (21 posts) -
@iAmJohn:  
 
If its designed for swinging and jumping, then that will be awesome. But if its not then players should be fine with it.
#29 Posted by iAmJohn (6091 posts) -
@ant0ni00: Then we are in agreement! :D
#30 Posted by MikkaQ (10224 posts) -

The addition of the jump button was a good idea in the end. Personally I kinda just use it in combat, and use the arm to maneuver around like the last game. It never feels 100% necessary to use, which is totally cool.

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