Reviewed on
Feb. 7, 2011
Bionic Commando Rearmed 2 has the right idea when it comes to revamping its controls, but the level and boss design brings things crashing to a halt.
Read Jeff Gerstmann's full review
Quick Look: Bionic Commando Rearmed 2
Bionic Commando Rearmed 2 In Action!
Bionic Commando Rearmed 2 E3 Trailer
Nathan "Rad" Spencer returns with a moustache and the ability to jump, in order to face an evil general bent on launching a missile strike.
| Name | Number of Upgrades | Description |
|---|---|---|
| Revolver | 4 | The Revolver is the default weapon of the game featuring unlimited ammo and a high rate of fire. Upgrades increase the damage, number of shots that can be fired before reloading, rate of fire, and adds a silencer to reduce enemy awareness to your shots. |
| Hagle Breaker | 4 | The Hagle Breaker is a shotgun that deals high damage to enemies at close range. Upgrades increase damage, number of shots that can be fired before reloading, ammo capacity, and reduces weapon spread. |
| Goliath Launcher | 4 | The Goliath fires a projectile out horizontally a short distance in front of the player that returns to the launcher if contact is not made with anything, replenishing the ammo cost. Best used in conjunction with jumping to launch projectiles over cover to attack enemies from behind or hit switches on the other side of narrow pathways. Upgrades increase damage, ammo capacity, and projectile travel distance. |
| Yoro Viper | 4 | The Yoro Viper fires a slow-moving ball of electricity that travels along the surface of floors, ceilings, and walls. It is often used to power generators hiding in areas the player cannot reach. Upgrades increase damage, ammo capacity, and duration of the bolt. |
| WASP Bazooka | 4 | The WASP fires a cluster of missiles at the target designated by the player. Holding down the fire button will activate the laser targeting system and releasing it will send the missiles to the location if a lock is achieved on a surface or enemy. Upgrades increase damage, lock-on speed, and number of missiles fired. |
| Napalm Launcher | 3 | The Napalm Launcher lobs a napalm grenade that travels a moderate distance and explodes, engulfing the area in flames. Most targets in the area are destroyed instantaneously, including the player if caught in the blast radius. Upgrades increase damage, ammo capacity, and explosion intensity. |
| Name | Number of Upgrades | Description |
|---|---|---|
| Weapon Supercharger | 2 | Increases weapon damage by 10%. Upgrade will increase damage by an additional 10%. |
| Speed Booster | 2 | Increases movement speed of the player. Upgrade will increase speed by an additional amount. |
| Ammo Regenerator | 2 | Allows ammo to slowly regenerate over time. Upgrade reduces time between resupplies. |
| Health Regeneration | 3 | Allows health to slowly regenerate over time. Upgrades reduce time between replenishments and increases the amount restored. |
| Tractor Beam | 2 | Pick-ups and upgrades nearby will automatically be attracted to and collected by the player. Upgrade increases range of attraction. |
| Treasure Radar | 1 | Adds a radar to the bionic arm that will flash yellow, orange, or red (depending on proximity) when nearby a secret item or upgrade. |
| Commando Gear | 1 | Adds a stealth claw and armored boots to the player, both with a pixel camouflage design. The stealth claw reduces enemy awareness to your grapples and swings allowing for better sneaking. The armored boots will damage enemies when swinging through them instead of recoiling the player on impact. |
| Trucker Cap | 1 | The Trucker Cap is one of two Prestige Upgrades. It is obtained by collecting one of every other passive upgrade. It has no effect on the player, meant to increase difficulty. An achievement/trophy is awarded for finishing each level with both Prestige Upgrades equipped. |
| Name | Number of Upgrades | Description |
|---|---|---|
| Grenade Launcher | 3 | When activated, a grenade is fired in an arc in front of the player that will explode a few seconds after landing. One grenade uses half of the player's power bar. Upgrades increase damage, and allow the grenades to break fragile blocks they were incapable of breaking before. |
| Whiparound | 3 | The Whirparound swings the player's fully extended arm in a 360 degree motion, dealing damage to all targets within the radius. The Whiparound attack uses a full power bar. Upgrades reduce recharge time and add a knock-back effect to enemies in the area outside of the damage radius. |
| Uppercut | 2 | The Uppercut is a quick, close-range strike that deals damage and propels objects it hits, such as barrels. The Uppercut attack uses a full power bar. Upgrade will allow the player to grab enemies and use them as human shields or throw them. |
| Drone Operator | 2 | The Drone Operator allows the player to summon friendly attack drones. The drones will surround and follow the player until detecting a nearby enemy or incoming projectile and moving to intercept, thereby exploding. One drone uses half of the player's power bar, allowing for two to be active at a time. Upgrade will reduce the power cost by 50%, allowing a maximum of 4 drones to be summoned. |
| Electro Claw | 2 | The Electro Claw will shock enemies it comes into contact with after activation. Humanoid enemies will be killed by the shock, mechanical enemies will only be stunned, however leaving them vulnerable. The Electro Claw attack uses a full power bar. Upgrade will allow the claw to shock platforms and objects, chaining the effect to anything in a close range to the impact. Enemies behind cover or on a platform above can be disabled without confrontation. |
| Hacking Claw | 2 | The Hacking Claw can be used to hack mechanical enemies which will disable them. It can also be used to hack Relay Stations hidden in most levels with mechanical enemies. Hacking a Relay Station will disable all mechanical units in the area for a brief period. Occasionally they are also used to open locked doors, usually containing secrets. The Hacking Claw attack uses a full power bar. Upgrade will allow the claw to hack platforms and objects, chaining the effect to anything in a close range to the impact. Mechanical enemies behind cover or on a platform above can be disabled without confrontation. |
| Force Shield | 2 | The Force Shield creates a small shield in front of the player that stops incoming projectiles until a damage threshold is met. The player and enemies themselves can pass through the shield. The Force Shield uses half of the player's power bar, allowing two shields to be placed at any time. Upgrade will let two shields be stacked in the same spot to create a shield as tall as the player, no longer requiring them to crouch behind to benefit from it. A stacked shield counts as one shield, meaning another small shield can be placed without erasing the stacked one. |
| Dog Tags | 1 | The Dog Tags are one of two Prestige Upgrades. They are obtained by collecting one of every other active upgrade. They have no effect on the player, meant to increase difficulty. An achievement/trophy is awarded for finishing each level with both Prestige Upgrades equipped. |
| Game Name | Bionic Commando Rearmed 2 |
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| Original US Release |
Feb. 1, 2011
need a fuzzy date? |
| Original US Release | Q1 2011 know the real date? |
| Aliases | BCR2 |
| ESRB |
ESRB: T
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