Bionic Commando Rearmed

Bionic Commando Rearmed is a video game that consists of 9 releases

From Giant Bomb
Added by Killjoy on Oct. 30, 2009

Music is usually used as a tool to just tie in the whole game experience together but some soundtracks go far beyond what is required of them and help create a truly immersive experience. These outstanding soundtracks create an atmosphere where they support  the game in way that allows the game to support them in return. This hand-in-hand relation is what makes these soundtracks memorable. 
 
 
 
1. Half-Life 2

The HL2 OST is probably the most understated one on the list but its also the one with the most impact. The album is nothing exceptional as a standalone but when combined with the game's carefully structured set pieces, the result is explosive. Whether you're being chased by the combine fuzz or trying to dodge a killer helicopter, Kelly Bailey's captures the moment perfectly. Among many things, Valve is also a master at pacing and rationing all good things so you spend most of the game being haunted by the silence or sounds of screaming zombies and venomous headcrabs. But when the soundtrack kicks in, oh man.... 
Memorable Tracks: CP Violation, Ravenholm Reprise

2. Unreal Tournament

The soundtrack for UT 99 was just as hectic and fast paced as the game it complimented. Just like the maps and the different gameplay modes,the music had a lot of variation. From the spacey techno mashups to the racey on the edge rock themes, each track went perfectly with the corresponding map and set you up perfectly for the mayhem about to commence. The fact that most of these original themes are still used is a testament to their musical quality and remains my favorite to this day.  
Memorable Tracks: Mechanism 8, Go Down

3. Katamari Damacy

This game is goddamn charming. And so is the music that has a very 8-bit era vibe to it. Minimalistic and catchy tunes. The soundtrack makes some interesting use of animal voices, jazz, samba and techno - sometimes all in the same track.  
Memorable Tracks: Sunbaked Savanna

4. The Elder Scrolls III: Morrowind

The moment you enter Tamriel, you're treated to the one of the most memorable and grandest opening themes. Sadly, the rest of the game's tracks don't surprise you same way but they all compliment the doom and gloom feeling underlying your adventures in Morrowind. I remember being genuinely spooked by some of the set pieces in countryside and large part of that was due to the music. 
Memorable Track: Nerevar Rising Reprise

5. Arcanum: Of Steamworks & Magick Obscura

A close fifth behind Morrowind. The soundtrack shares a lot of its themes with ES3 with a similar but still distinct adventurous feel.I found the Arcanum track to be really moody in places and that set a good tone for the events in the game. It gets some heavy usage out of string instruments and thats a big plus in my book. Very underrated, much like the game it supports. 
Memorable Track: Main Theme

6. Legacy of Kain: Soul Reaver

Dramatic and overstated, the music matches upto the game in every way. It carries the industrial steampunk style of Nosgoth well and compliments the many tragic/ironic moments in the game. Raziel is angry and out for vengeance and you can sense it in the game's music.  
Memorable Tracks: Raziel's Theme, Necropolis (Melchiah's theme)

7. The Operative: No One Lives Forever

The opening credits for this game used to be my ringtone for a while. The groovy 60's soundtrack sets the mood perfectly with some really goofy themes to go along with the wacky adventures of the Cate Archer. The retro space age pop used has a very light hearted self conscious feel to it and never gets overbearing. 
Memorable Tracks: Opening credits, No one grooves forever (from the OST)

8. Grand Theft Auto: Vice City

I know licensed soundtracks are a bit like cheating but I've never heard a better compilation of time pieces like Vice City. Each radio station had a unique color and flavor to it. From the crazy shenanigans of Dj Lazlow to the creepy stereotypical pimp Fernando Martinez, Rockstar really delivers on the humor front. With varied channels like V-Rock and Wave 103, Vice City has you covered no matter what genre of music you like.  
Memorable Tracks: Peace Sells - Megadeth, Crockett's Theme - Jan Hammer

9. Halo: Combat Evolved

Chanting monks and huge orchestral pieces with a hint of rock sum up Martin O'Donnell's score pretty well. I'm sure most gamers must have heard this theme a million times by now so I don't really need to justify why this is one of my favorites. 
Memorable Tracks: Under cover of night, Covenant dance

10. Mass Effect

I love BioWare's style of storytelling. And Jack Wall knows how to score those character defining moments (He did some themes for the Myst and Splinter Cell series). His work here was obviously inspired by Vangelis' Blade Runner score. Very space noir, if thats such a thing even. 
Memorable Tracks: Battle at Eden Prime, Virmire Ride

11. BioShock

Its all about the atmosphere here. Irrational created a scary world and the score just amplifies that sense of fear. It delivers a certain sense of wonder and dread as you explore Rapture and keeps you on the edge constantly. It gets some heavy use out of instruments you usually don't hear in a video game - piano solos, violin crescendos. 
Memorable Tracks: Welcome to Rapture

12. Warcraft III: Reign of Chaos

The music in Warcraft 3 soars and ebbs like the characters in the game. Its mostly orchestral pieces but they are all varied enough that you never really find them to be repetitive. I still listen to the soundtrack during gameplay after nearly 7 years of play. Blizzard's music is just as addictive as their games. I was initially thinking of picking WoW but then I realized that most of my favorite themes (bar the Stormwind City Intro) were picked up directly from W3.
  Memorable Tracks: Blackrock and roll, Reign of Chaos

13. Metal Gear Solid 4: Guns of the Patriots

A typically great Harry Gregson-William soundtrack to go along with Kojima's vision. The string setup during the opening sequence struck a chord with me and that feeling stayed throughout the game. HGW nailed every action sequence with this hollywood style score which is closer to a Michael Bay movie than a video game.
Memorable Track: Old snake

14. Contra

I must say Contra is here purely on nostalgic value. It was my first ever game and the tune has stayed with me. More so than even SMB. The high tempo beats serve as a great background to the sound of all the crazy alien weapon firing sounds in the game. 
Memorable Tracks: Jungle Jam

15. Bionic Commando Rearmed

Another obvious on the list. Who doesn't dig this remixed masterpiece ? Simon Viklund did the impossible and made the old Bionic Commando theme better! I don't remember ever spending so much time browsing a game's menu because of the soundtrack but thats exactly what I did here. I would just hang out in the menu or the starting area of a stage to listen to the awesome chiptunes. 
Memorable Tracks: Heat Wave, BCR Menu Theme

16. Mega Man 2

Honestly, its hard to pick one Mega Man from the amazing lineup. Ultimately, I found that most of my favorites were from the 2nd Mega Man, not surprising since its the first one I played. I don't know, maybe you like the techno remixes of Mega Man X. I prefer the pounding themes from MM2 to get my adrenaline going. 
Memorable Tracks: Title theme

17. Batman: The Video Game

Until Arkham Asylum came along, this iteration was the only memorable entry in the franchise. It features a weird mix of the typical dark,gloomy Batman undertones and some ridiculously upbeat themes which sound like they were picked up from the Adam West show. 
  Memorable Tracks: Streets of Desolation

18. Beyond Good & Evil

I loved the happy and uplifting music used here. The ambient feel of the music was a perfect fit with the light hearted tone of Jade's world. The gameplay pace was slow and steady and the themes was just as such. 
Memorable Tracks: Home Sweet Home, Peace

19. The Longest Journey

Actually, I haven't played this one for quite sometime now but I do remember enjoying the tech noir style of music used in the game a great deal. It had a cyberpunk feel to it which is unique so props for making that work in a game. 
 Memorable Track: Prologue

20. Super Mario Bros.

You can't think of video game music and not be reminded of this Konji Kondo classic. I wasn't going to include this one because its just so obvious. The one that started it all. Its like rating Charlie Chan against modern hollywood movies. Oh well, I caved in and here it is at 20. 
 
Memorable Tracks: The entire soundtrack ? Overworld is probably the one everyone remembers.



Added by dbz1995 on Oct. 17, 2009

I have the money. It looks great. But it is really that good? What is so great about it? And how long will I enjoy it for?


Added by Jimbo_N on Aug. 30, 2009

So its been a while since a made a proper list. I like to go back from time to time and look at gaming and its ability to create unique experiences. The time has come for music again. This time I´m doing it with a twist tho. I´m going to single out specific tracks instead of whole soundtracks. I´m going to look at the song´s composition, its placement within the game, its ability to create a certain mood and the power of being remembered.
As usual theres really no right way to create such a list so keep in mind that this is only one version of a list that might have looked differently had I made it at a different date. 
Ive also tried to not pick the most obvious ones. It remains to see however, if I will succeed at this or not.
But I´ve thought long and hard and my hope is that it will at least be interesting.  
Feel free to add your own aswell !
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Number 20: 
Chip N Dale - Rescue Rangers, NES, Stage J Theme
 

 

 

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Number 19: 
Castlevania, NES, Vampire Killer
 

 


 -------------------------------------------------------------------------------  

Number 18: 
Dungeon Keeper, PC, The Horned Reaper
 

 

 

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Number 17: 
Donkey Kong Country, SNES, Final Boss Battle 
 

 

 

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Number 16: 
World of Warcraft - Wrath of the Lich King, PC, Sholazar Basin
 

 

 

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Number 15: 
Bionic Commando ReArmed, Xbox 360, Heat Wave
 

  
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Stay tuned for Part 2 !
 




 




Added by jakob187 on July 30, 2009

I've always stuck to retail discs.  It's nice to hold a product that you own in your hands, they happen to be shiny (thus distracting as Hell), and they are usually the games that we WANT WANT WANT!  I've stayed away from purchasing XBL Arcade games for two reasons:  ownership issues (not a big fan of not having a copy for myself) and the fact that I play on an Xbox at my workplace...which leaves any points I don't spend vulnerable to kids who might decide to buy that new World at War map pack.  Instead of buying a regular game at around $50 this past week, however, I went for a 4000 points card and decided to get in on some Arcade action!  I had quite the time trying to decide on what to purchase, going to the point of starting up a thread to hear what YOU guys thought I should dig into.  So, here at my decisions and a little mini-review for each of them:
  • 'Splosion Man - This was the game that made me decide on buying points in the first place.  There's been a lot of hype around Giant Bomb for the game, and I've gotta say I wasn't disappointed!  'Splosion Man goes back to the old 2D side-scrolling puzzle platforming style that...well...it felt like an absolutey insane version of Prince of Persia at times...just in terms of "platform the fuck out of this puzzle".  I do have a few issues with the game, such as how steep the difficulty curve ramps up after the first area of the game (there are three areas with a total of 50 levels).  There's also a handful of trial and error portions that just frustrated the Hell out of me and made me question the accessibility of the game.  On the bright side, the game is seriously challenging in its own way...and it's completely bonkers.  Imagine if Freakazoid and Bonkers had kids, then those kids were raised by the Animaniacs.  It's kind of like that.  Great game overall, and I highly recommend it for 800 points.
  • The Maw - Since I was getting 'Splosion Man, I decided to try out TwistedPixel's other game.  It's cute like a Pixar movie, it's not very complex to grasp, but it's still a lot of fun and quite relaxing.  There's something inherently awesome...dare I say MAWsome for the use of an overdone pun...about a giant blob with sharp, nashy teeth looking to eat everything it can.  I haven't beaten it yet, like I have with 'Splosion Man, but I've enjoyed my time with it and I'm in no rush.  I like the relaxation that it offers.
  • Bionic Commando Rearmed - I loved the original Commando and Bionic Commando.  I also loved the new Bionic Commando.  Therefore, it only seemed logical that I would love Rearmed.  Guess what?  I do...but the feeling is a bit stilted at times.  Everything I could've hoped for is present:  excellent music, excellent graphics, 2D perspective, "Rad" Spencer, and a whole slew of awesome platforming to swing your way through.  However, it's something that I KNOW I've played before because I can feel it, and it just makes me yearn to play the original all over again.  Either way, it's an excellent update that I suggest to everyone.
  • Castle Crashers - It was a difficult decision for me to make:  1200 points for a game by The Behemoth plus a 400 point classic game...or grab two games for 800 points each like Mega Man 9 and Castlevania: SOTN.  Well, folks...I haven't played a good old fashioned beat-em-up in a long while, so Castle Crashers won out in this battle to the death!  So far, I'm loving it.  There's enough challenge to keep me coming back, the RPG elements are a nice touch, and even playing through the same level some twenty times doesn't get old.  I think a lot of that has to do with the amazing art style that Dan Paladin has, but it's also a simple fact of easy-to-grasp gameplay wrapped around a real crazy game idea.  I will say that I was surprised by the Abandoned Mill level, though.  O_O
  • Doom - Seriously, who doesn't love some Doom fragging fun?  The single player is just like I remembered it being:  fun and addictive.  The graphics obviously haven't aged well, and it's a bit awkward in this day and age of FPS gaming to not have the option of looking up or down with your controller, but it goes to show how tight of a game that id Software made all those years ago.  If we could only get Ultimate Doom thrown onto the Arcade, I'd be in Heaven!  I haven't tried the online for the game yet, and I'm almost positive that it'll be dead, but I still want to check it out.

Overall, I'm very satisfied with my purchases, and it's led me to wanting more.  I'll be picking up another 4,000 points for the release of Shadow Complex and the Red Faction DLC coming the week of August 10th.

I want to thank everyone that posted in my thread asking for some game-buying advice.  Most of the community should know that I don't care much for it when people say "OH WHAT GAME SHOULD I BUY"...but I was at such a loss because of all the amazing games.  Sometimes, in my indecision, I need to talk things out with other people to finally get to a point of saying "yes I will buy that thank you good night".

Until next time, piece!


Added by SonicFire on July 24, 2009

When I was growing up, my family more or less always had a computer. We began with the Commodore 64, which segued into a series of Mac LC computers and low end PCs. While you can't quite talk about graphics cards and powerful hardware in 1990 the way we tend to now, most of the machines we played on were competent. Regardless, being an NES/SNES kid from day 1, computer games were always something of an anomaly. In short, I didn't get a chance to play many. The big exception was the many Lucasarts games that emerged in the late 80's/early 90's. We used to find value packs of these at Sams' Clubs and Wal-Mart stores, and over time I played all the classics: Indiana Jones, Day of the Tentacle, Full Throttle, the Monkey Island series, etc. While some of these frustrated me all the way from start to finish- there was no Internet- I loved them for their simple interface and story elements.

I'm now 25, and like most of the video games press, I look back on these titles with more unreasonable nostalgia than classic rock fans who refuse to listen to anything not originally released on vinyl. The point is- and Jeff has been probably the best at pointing this out -we all have rose-colored glasses when thinking about old games. When we see re-makes, we tend to gush over them without thinking about the merits of the game taken as a stand-alone product. Games like Bionic-Commando: Rearmed become must-buy titles for those of us who fondly recall the "bit wars." So I bought Rearmed, without even remembering the fact that I hated Bionic Commando as a kid. I could never get beyond the extreme difficulty of the controls, and the localization that made no sense to me. Long story short, I played Rearmed for long enough to look at the visuals, enjoy the soundtrack, beat the first stage, and realize that this game was never for me.

This brings me to The Secret of Monkey Island: SE, which, by all accounts, is a fantastic remake of one of the more classic point-and-click Lucasarts games. You can read the details in Ryan's review, which I agree with for the most part. And for anyone wondering why everyone in the industry (apart from Activision executives) is rooting for Tim Schafer and Brutal Legend, Monkey Island is a nice starting point. As for the game's presentation, the in-game ability to toggle between the classic and remake versions speaks volumes, in that it enables players to see how far visuals have come in the last 20 years.

However, while this re-make made all the great point-and-click memories come flooding back, I cannot help but think that this game retains a limited appeal. In other words, I have a hard time imagining that new audiences will discover what we all used to love about point-and-click adventure games. The more I thought about it, I cannot say that I would care for this game had I not grown up on the Lucasarts catalogue. The slow pace of action, ultra-precise "get inside the game designer's logic" style of puzzle solving, and modern gaming conventions make this entry seem inaccessible for most. Even I had forgotten the solutions to the original game, so I struggled to determine which commands used with certain objects would allow me to progress. I remember having a much larger threshold for frustration in games as a kid, which I lack now. The existence of the Internet also makes it hard not to jump to GameFAQs and find the answers. 

Up until now, I've been on the bandwagon of "yes, we need to revive the point-and-click," or just adventure games in general. But although I love this re-make, I'm not sure that this sort of game has a future, nor am I certain that I'd want to play something altogether new in the genre. The facts show that I'm not alone here. One modern adventure game- Zack and Wiki: The Quest for Barbaros' Treasure (pardon the spelling) was loved by critics, yet failed to sell by any objective measure. On the other hand,  Telltale seems to be doing well by applying the concept to franchises, and I wish them all the best with their efforts. 

Looking back, I believe the genre should survive this way as a niche, PC-centric game style. However, I think its place in the mainstream is mostly gone, and this might be for the best. This is one time where I'd like to be wrong, but if the genre is going to survive, I think some kind of evolution will have to take place.





Added by The_A_Drain on June 28, 2009

For better or for worse, love them or hate them Achievements/Trophies/etc are here to stay, and they have a large and dedicated following, and are always a hot topic of debate on the GiantBomb forums and elsewhere.

Personally, i'm a huge fan of them and I feel they've helped me to try games I would have otherwise avoided, and have helped me get hundreds of hours extra playtime out of games I would have normaly played until the credits rolled and simply shelved forever. So I owe them a lot of thanks, some of them at least, not all of them are well thought out...

Cabela's Alaskan Adventures


This is going to seem like a rather odd choice, given how poorly recieved the game itself was (Trust me on this one, it's truly awful) I bought it because I was curious about the series and wondered if it was at least playable. How wrong I was. However, that is testemant to it's achievement structure (full list here)

While the achievements may seem fairly standard, each section of the game (on each difficulty) as well as awards for hunting each animal and hunting 10 animals with each weapon. As well as one odd achievement for bagging 3 different Trophy Legend bears. They are actually more cleverly designed than it might seem at first, each achievement you get brings you one step closer to another one on the list. For example, by the time you've hunted a couple of animals, you've already gained something like 15 points, and ordinarily by this point i'd be thinking "Wow, this game sucks balls, i'll play something else now" instead, what I was thinking was "Hmmm, 7 more animals and i've got the rifle achievement"

My train of thought continued along this path and before I knew it, I was struggling to get the very last achievement, and oddly enough despite the game being truly awful, I had a lot of fun because the achievements were laid out in a fashion that while I had to work hard to get them, were flowing at an even enough pace as to hold my interest with an iron grip. Sadly I could not get the last achievement, the duck hunt style sections of the game are just too unplayable for me to get the gold medal on the last one. So I ended up calling it a game after something like 10 hours of gameplay and 970 points. Something I would never have given the game ordinarily.

8/10

Clive Barker's Jericho


Despite a huge array of flaws, I rather enjoyed the game itself. It's achievements on the other hand, were almost nonexistant. Full list here, as you can see it's almost impossible to miss any of those achievements, especially if you are aiming to get them. Even if you played through the game oblivious to them you would still come out the other end with something like 900 points at least. None of them are worthy of being called an 'achievement' really.

The game itself is not particularly difficult, and the achievement list shows very little imagination, it appears as if the developers almost begrudged putting them in and so went to as little effort as possible. You have standard achievements for finishing each chapter, and the game, and achievements for using each characters special abilities and for killing a certain amount of enemies in different ways. As well as this, there are achievements for finishing each chapter on hard without becoming incapacitated (which is much much easier than it sounds) so, by playing the game on hard, and making proper use of saves, you can get something like 70 points per chapter, ontop of this the game is quite short, even with the extra effort required for a couple of the achievements it takes no more than a half hour or so ontop of the regular amount of time it takes to play through the game. A thoroughly dissapointing list in my opinion.

2/10

Bionic Commando: Rearmed


For an XBLA game, Bionic Commando: Rearmed manages to include a large amount of variety with it's achievements, while you have the standard achievements for clearing the game on the hardest difficulty, finding hidden objects, and performing a certain action a large number of times (in this case quite a difficult one, blocking projectiles with your claw)  you also have a number of level specific achievements varying greatly in difficulty and objective, such as clearing a stage quickly, or clearing a stage without touching some of the goo found on that stage. 

Overall, the only problem with this list, is that they flow quite slowly and sporadically, and you must put a lot of effort in to see some of them, but then isn't that the point?

9/10

Duke Nukem 3D


While Duke Nukem 3D's achievements aren't particularly a departure from the norm for the most part (100, 250 and 500 multiplayer kills, finish each chapter) they do offer a degree of flexibility that you don't always see. For example, the chapter specific achievements can be played on any difficulty or even co-op, and it uses the remainder of it's achievement allocation for a bit of a laugh. While these achievements don't even try to be difficult (Tip and exotic dancer, step in a pile of excrement) they are certainly very Duke-like and deserve a chuckle.

Overall though, the game itself can be quite difficult, so even some of the generic achievements become a tough challenge even on normal difficulty settings, so overall i'd say it's a pretty good list, a nice balance of funny and challenging.

7/10


Well that's all for this time folks, i'll leave you with a story. As some of you know, I recently played through Afro Samurai, and while the game itself isn't particularly great, and it's achievements are pretty brutal in their difficulty (I left the game with about 300 as I had no more time with it, and lacked the patience to attempt hard mode) I am truly grateful for having played it simply for this one segment, what I consider to be one of the most epic boss fights ever envisioned.

  

Edit: Wow wtf happened to the font?! O_o


Added by Scooper on June 12, 2009

What about a Bionic Commando Rearmed style remake of Super Metroid on PSN and XBLA. Not in the same style of graphics but in the sense that it looks awesome and all 1080P and HD.

A problem though....... Metroid is Nintendo's ;( So it'll never happen.

Oh well.


Added by jNerd on May 30, 2009

I want this summer to be productive

Twisted Pixel's The Maw
Twisted Pixel's The Maw
I have waaaaay too many XBLA games I haven't started nonetheless completed so I've decided to dedicate my Summer to finishing these games.
I've already gotten 200/200 in Castle Crashers & Dash of Destruction. So now I've picked eight of my XBLA to S-Rank.
BC: Rearmed, Braid, DOOM, Mega Man 9, Pac-Man C.E., Space Invaders Extreme, The Dishwasher: Dead Samurai, & The Maw.
I'm going to start with The Maw which I'm already knee-deep in and loving it. I think after I finish that I'm going to move onto Braid. I'm really excited to delve into this because of how interesting the story sounds. I haven't planned out the rest of my venture so I'm just going to wing it. I'll keep this blog updated with little twitter-esque updates and my Wall-O-Achievements.


EDIT: After starting my official Wall-O-Achievements I've purchased & decided to S-Rank Schizoid so I'm just going to add its own counter  @ the bottom.

Schizoid: 85/200
Schizoid: 85/200
Updates:

05/28/09: 415/1600

Starting my quest, I have some basic achievements.

05/01/09: 565/1600

Finished all of The Maw achievements.

05/02/09: 645/1600

Almost S-Rank'ed Space Invaders Extreme, two more to go.

05/03/09: 730/1600

Got another Space Invaders achievement & S-Rank'ed Pac-Man C.E.

Honorable Mention:

Alien Hominid, TMNT 1989 Arcade, SuperStreetFighter2THD, Streets of Rage 2, Marathon: Durandel, Duke Nukem 3D, Small Arms, Schizoid, Undertow, & Yaris.


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EA Announces The Next Mercenaries Game
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Brad Pitt Plunges Into Dark Void
Pitt's Plan B production company options the film rights to Capcom's upcoming jet-packs-and-aliens adventure.
Hands-On: Ridin' Zelda's Spirit Tracks
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Most Popular Achievements (11/14 - 11/20)
As the year winds down, it's clear that one game will stand alone... well, for the next few weeks, anyway.
Play The Zelda Trivia Challenge, Part Two
Five more questions to tease your brain and maybe net you some cool stuff.
Five Years In The World Of Warcraft
A bit of reminiscence about Blizzard's little juggernaut from a few of the developers who have been there.
Pandemic Shutdown Leads to Office Space Tribute
If there was a TV channel called "men beating office equipment," I'd DVR every minute.
EA Announces The Next Mercenaries Game
"Mercs Inc." to continue Pandemic's legacy of explosions and open-world-type stuff.
New Resident Evil 5 Single-Player Content Starts Feb. 17
Two new story-based episodes, a bunch of costumes, and a catch-all Gold Edition package are on the way for your horror-shooting needs early next year.
Hands-On: Ridin' Zelda's Spirit Tracks
A few minutes with Nintendo's next DS Zelda installment.
Play The Zelda Trivia Challenge, Part Two
Five more questions to tease your brain and maybe net you some cool stuff.
Brad Pitt Plunges Into Dark Void
Pitt's Plan B production company options the film rights to Capcom's upcoming jet-packs-and-aliens adventure.
Most Popular Achievements (11/14 - 11/20)
As the year winds down, it's clear that one game will stand alone... well, for the next few weeks, anyway.
Five Years In The World Of Warcraft
A bit of reminiscence about Blizzard's little juggernaut from a few of the developers who have been there.


lolwot
103 points

JeaniHidenweeni
77 points

StarFoxA
61 points

MitchyD
52 points

Samulies
40 points


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