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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
Ambient Occlusion attempts to realistically depict the way light reflects off surfaces and radiates throughout an area.
Games where characters have a cannon for an arm.
Attachments are objects in video games that augment the user's abilities.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Technology based on biology.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Enemies that arrive at the surface from underground. Often this is used as a method of taking the player by surprise.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
Any game where players progress through difficult challenges that usually provide points or medals based on performance.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
The new badass way to look, as seen on 90% of hit video game covers.
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Games which have served as the basis of a comic book or vice versa.
Commandos are elite special forces units, often tasked with stealth operations or eliminating high-priority enemy targets
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Cybernetics is a broad concept encompassing a range of mechanical devices meant to enhance or replace biological limbs or organs. They are commonly featured in science fiction, particularly in cyberpunk.
An organism consisting of both natural and artificial systems.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A type of technique in killing opponents in games through a vertical takedown with high risks and high satisfaction. First practised in the Mechwarrior franchise. Can also mean the usage of weaponry to rain devastation and mass death.
The engine that powers Bionic Commando: Rearmed
Blurred vision, switching of assets, suddenly slowed or accelerated time or other ways a game can purposefully disorient the player or character.
Dolby Digital is an audio compression technology codec first used in movie theaters. It's now commonly used in many modern day audio/video media formats, including video games.
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