BioShock 2 Multiplayer Is The Prequel Part

  • 84 results
  • 1
  • 2
Posted by Jeff (3657 posts) -
If you're already thinking about teabagging little sisters, you're a bad person.
Back in October, BioShock 2 was described as being both a sequel and a prequel to the original BioShock. This touched off a heavy round of speculation about the game and if it would contain some kind of flashback in its story. Today, 2K released details on the game's multiplayer, and those earlier comments finally make some degree of sense.

The multiplayer in BioShock 2 takes place before the events of the first game. In fact, it'll take place during the fall of Rapture. According to the released info, you'll play as a "plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics."

The info doesn't get specific about what the modes or options are, but it does state that players will earn experience points as they play, which unlocks access to additional plasmids, tonics, and weapons. Locations like Mercury Suites and the Kashmir Restaurant will appear in their pre-fall form.

The multiplayer is receiving external development assistance from Digital Extremes, the Canadian company that helped out with the PS3 version of the first game and most-recently developed Dark Sector. The company is perhaps best known for its multiplayer-focused development in some of the Unreal Tournament games.

The revelation that the multiplayer will occur before Rapture gets completely torn up is probably the coolest thing I've seen or heard about BioShock 2 so far. Does this news impact any of your hopes and fears about the game?
#1 Posted by Jeff (3657 posts) -
If you're already thinking about teabagging little sisters, you're a bad person.
Back in October, BioShock 2 was described as being both a sequel and a prequel to the original BioShock. This touched off a heavy round of speculation about the game and if it would contain some kind of flashback in its story. Today, 2K released details on the game's multiplayer, and those earlier comments finally make some degree of sense.

The multiplayer in BioShock 2 takes place before the events of the first game. In fact, it'll take place during the fall of Rapture. According to the released info, you'll play as a "plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics."

The info doesn't get specific about what the modes or options are, but it does state that players will earn experience points as they play, which unlocks access to additional plasmids, tonics, and weapons. Locations like Mercury Suites and the Kashmir Restaurant will appear in their pre-fall form.

The multiplayer is receiving external development assistance from Digital Extremes, the Canadian company that helped out with the PS3 version of the first game and most-recently developed Dark Sector. The company is perhaps best known for its multiplayer-focused development in some of the Unreal Tournament games.

The revelation that the multiplayer will occur before Rapture gets completely torn up is probably the coolest thing I've seen or heard about BioShock 2 so far. Does this news impact any of your hopes and fears about the game?
#2 Posted by VilhelmNielsen (1740 posts) -

Meh, cool idea, but I'm still holding 'till the game comes out before I jump to any conclusion on it's quality and coolness.

#3 Posted by Ryu (382 posts) -

I was gonna get it anyway but that sounds cool.

#4 Edited by Hitchenson (4682 posts) -

...However cool it sounds, I'm waiting until I see it in motion before I pass judgement. Like, I still wish multi-player wasn't part of BioShock 2, to be honest. I mean, even if it is good (which I doubt) it's still going to have a tiny online community.

And I guarantee there will be a ton of stupid online achievments for this, e.g. kill 10,000 players, win 500 games.
#5 Posted by Gmanall (1683 posts) -

And people thought that  MP for Bioshock would be a bad thing. 

#6 Posted by FlipperDesert (2105 posts) -

That certainly does sound interesting, though I don't see much strategy in it without the hazards like pools of water on the ground you can shock people in.

Does this mean there'll be some kind of story element to the multiplayer?

#7 Posted by Atomic_Tangerine (359 posts) -

I dunno... I'm not trying to hate, but the SHOOTING was the worst part of Bioshock, or in my case, the wrenching.  Considering that is almost all the multiplayer is, I feel like they will be emphasizing the worst part of Bioshock by doing this.  I'm not asking for it to be like Call of Duty 4 or anything, but does anybody here actually expect to play this online for more than an hour?

#8 Posted by TekZero (2686 posts) -

I'm still not happy that they are including multiplayer into this game.  They better not cut the singleplayer short just to pander to multiplayer.

#9 Posted by GristleMcThornbody (163 posts) -

Irrational Games, now 2k Boston, isn't touching this game. 2k Marin is the primary dev.

#10 Posted by TheClap (538 posts) -

This opens up a lot of possibilities for the MP.  This way they'll be able to show numerous locations at different times, without having to provide a story arc for each.

#11 Posted by Gmanall (1683 posts) -
TekZero said:
"

I'm still not happy that they are including multiplayer into this game.  They better not cut the singleplayer short just to pander to multiplayer.

"
They are outsourcing it, if the SP sucks it is there own fault. 
#12 Posted by TekZero (2686 posts) -
TheClap said:
"This opens up a lot of possibilities for the MP.  This way they'll be able to show numerous locations at different times, without having to provide a story arc for each."

It's prolly the only way that they can fit multiplayer into the Bioshock universe.  However, I am still concerned for the singleplayer being neglected.
#13 Posted by Media_Master (3283 posts) -

Still need to play the 1st Bioshock

#14 Posted by CaptainElvis (6 posts) -

i'm hoping that they actually put work into making the MP good, since BioShock is a single player game, and single player story and gameplay is done very well i wouldn't want them to just throw in MP just to say they have it like many games try to do. Stick to what you do well, and now that they have released it has MP, lets just hope they do that well also

#15 Posted by BoG (5192 posts) -

Honestly, that's actually pretty clever. If they're going to add mutiplayer to the series, this is the way to do it. 

#16 Posted by grasslunatic (82 posts) -

I actually want the game now.

#17 Edited by Ghostin (369 posts) -

Just like with the reveal of the DJ Hero's waffle iron, this announcement - while not unexpected - leaves me a little cold.   Everytime they bring me back onside with Bioshock 2 they show me another thing I'm supposed to want - but don't.  It seems disingenuous to say the Bioshock feedback wanted multiplayer.  If they can spin that line out, why should I believe the last commentary about them being a safe pair of hands... Multiplayer was just the easy choice to add value for the investors of the product, and secure a bigger budget for the developer.  How'd they pitch it?

'It's like Shadowrun seen through a lavalamp.'

I just hope, now we are stuck with it, they don't pull a Farcry 2 and give us multiplayer achievements.

#18 Posted by Grilledcheez (3955 posts) -

This article made the multiplayer sound a whole lot better, the leveling system sounds fun as does the general concept surrounding mp...I like it. :)

#19 Posted by Shuborno (938 posts) -

I'm of two minds about this.

Multiplayer will probably be fun, and having another studio doing it means that it won't affect single player.  That's cool.

Calling it a "prequel" is not doing justice to the idea of a prequel.  You could probably set a pretty cool RPG in a functional Rapture.  I'd prefer if they just called this what it is - a standalone multiplayer mode that doesn't fit into BioShock canon, but can be properly developed without having to remake all of the assets required.

#20 Posted by BinaryDragon (638 posts) -

The idea to take bioshock and splice (pun intended) it with a CoD4 style of upgrade system is pretty cool. Can we have a prestige mode pls? :D

#21 Edited by AllanIceman (1323 posts) -

I guess I am a bad person then.

#22 Posted by XuShin (31 posts) -

hmmm interesting...

#23 Posted by Sharpshooter (890 posts) -

I really like that idea. So simple and yet so cool. We get the sequel we want and we get to see what Rapture was like before the shit really hit the fan. Bravo 2K bravo.

#24 Posted by Kyle (2325 posts) -

Sigh... We really don't need it, but I suppose if we're going to get Bioshock multiplayer anyways, this is at least some kind of step in the right direction... I think?

#25 Posted by DaemonBlack (342 posts) -

As long as the single player is as amazing as the original. Multiplayer is whatev.

#27 Posted by iAmJohn (6134 posts) -

I still don't think multiplayer in Bioshock is a great idea, but at least they're outsourcing it to a team that knows how to do good multiplayer.  That gives me a bit more hope.

#28 Posted by Pibo47 (3166 posts) -

Oh god...its being done by the dark sector tards....what have they done. At least the 2k guys are doing to SP...don't have to waste their time with the MP...hopefully make a good game. There still should not be a bioshock 2.

#29 Posted by Yzzerdd (521 posts) -

No just no.

#30 Posted by JackiJinx (3091 posts) -
BoG said:
"Honestly, that's actually pretty clever. If they're going to add mutiplayer to the series, this is the way to do it. "
My thoughts exactly. It's rather shameful that so many people are skeptical about the sequel. It can work, and I believe it will, especially if ideas like this are being created. Most other developers would've just taken a bunch of big daddies, thrown them together, and proclaim, "This is your multi-player. Go frolic," but no. We're getting something that has so much more potential. Good stuff.
#31 Posted by ImperiousRix (2963 posts) -

Eeeeh, though I feel that this'll turn out better than most people suspect, I'm really not all that sure that it's necessary to have multiplayer in Bioshock.  I mean, unless this single player is far inferior (which I suspect it might be) to its predecessor, I can't see many people getting really into this.

#32 Posted by EndlessMike (518 posts) -

Sounds kind of gimmicky. It's like how they continued the Warcraft universe in WoW instead of a proper Warcraft 4. Storyline + multiplayer = dumb.

#33 Posted by Yzzerdd (521 posts) -

Yes I too eagerly await exciting modes such as Deathmatch, Team Deathmatch, and Capture the Flag TM

#34 Posted by MooseBurger (32 posts) -

I also think that giving Bioshock multiplayer the COD4 style treatment sounds pretty interesting.  It seems that a lot of the plasmids would work pretty nicely as perks.  Who knows if that's how it'll work, but I'm willing to give them the benefit of the doubt. 

I don't know why people hate so much before it happens, like it's a sin to add multiplayer to a series like Bioshock.  Sure games like Metroid Prime 2 don't provide great track records, but if you ask me it's innocent 'til proven guilty.

#35 Posted by darkjester74 (1592 posts) -

That's a brilliant design decision, imho.  For once the MP part of a game now makes sense in the scope of the story, and I am really excited to see pre-fall Rapture.

#36 Posted by Vinchenzo (6192 posts) -

MP mode? Not buying the game now. What a shitty decision.

#37 Posted by Reverseface (1221 posts) -

MP could be really fun. I never get why people diss SP games when they add a MP it's not like it's gonna hurt the game if you don't like it don't play it only play the SP.

#38 Posted by Megalon (1392 posts) -

I'm a tad skeptical...but I'm definitely interested in how this works out. Most of the appeal of Rapture for me was the atmosphere of the city in ruin; I'm not so sure I'll dig it pre-ruin as much. But Bioshock was rad enough for me to give these dudes the benefit of the doubt for now. 

#39 Posted by KyleBaron (160 posts) -

Just what I always wanted in Bioshock...multiplayer deathmatch? Huh? Who the hell asked for multiplayer? *sigh*, what next, Lego Bioshock? Bioshock: Aerosmith/world tour?

#40 Posted by ElectricHaggis (630 posts) -

It sounds more like a simple premise for competitive multiplayer than an important story component to me.
And wasn't the multiplayer in Dark Sector busted?

#41 Edited by spiceninja (3065 posts) -

I don't understand why people wanted MP from the first game. It didn't need it and BioShock 2 doesn't need it either. It's pointless. Just because a game is in 1st person doesn't mean it automatically needs multiplayer.

#42 Posted by Burns09 (340 posts) -

Some games just should not have a multiplayer mode, Bioshock is one of them.

#43 Posted by RHCPfan24 (8609 posts) -

I am glad they are taking a careful approach to multiplayer, adding some story into it. I am extremely hyped for this game and I think it will be awesome. This is just more icing on the cake.

#44 Posted by Seroth (726 posts) -

I've always thought Bioshock multiplayer would be fun, just for the use of plasmids. Just like how I think the Bionic Commando multiplayer is awesome because of the bionic arm... Why does everyone hate multiplayer with cool gimmicks like those? Do we all just want "omg shooting and leveling"?

#45 Posted by Warchief (658 posts) -

meh, more interested in the main story / single player.

#46 Posted by Kbm600 (446 posts) -

That's a fantastic approach. I wish Halo had taken this route.

#47 Posted by deerpoob (128 posts) -

bioshock shouldnt have multiplayer, but if it had to, this is totally what I would want.

#48 Posted by pissedoffthewitch (516 posts) -

o, really?

#49 Posted by masternater27 (918 posts) -

Makes me feel less bad that I'm definitely buying this.

#50 Posted by HaYHaYHaY (151 posts) -

hmm... was thinking it would be similar to SystemShock 2's co-op multiplayer...

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.