a comparison between Bioshock games.

#1 Posted by chicomendes2 (37 posts) -

Having enjoyed both Bioshock and Bioshock 2, I eagerly anticipated this new installment in the franchise, avoiding much of the pre-release hype and media in ordered properly engage in the new experience. However, after completing it, I genuinely thought this was a poor game. Here I would like to state some of the reasons why. I accept the limitations of making a comparative argument, and that i should try and take the new installment on its merit, but to be honest, I probably wouldn't have bothered buying Infinite if I have not played the previous games.

1. Gameplay. The pace of the Infinite never changed. Enemies attack directly and always in numbers, with musical cues making for predicable combat sections. Gone are the tense one on one scraps against the crazy splicers who creep through the shadows of the unknown, or the sense of achievement after bringing down a Big Daddy.

2. Player agency. Bioshock gave the player the option to mix ammo, manage their health and explore the city of Rapture. Having to rely on Elizabeth for health or salts and taking away the hacking mini games limited player interaction and left me feeling bored with the lack of variety and frustrated with not being able to control my health.

3. The location. The premise of Bioshock eased you into the new world. Audio logs filled out the wider story giving life and context to the fallen city. We heard accounts of scientists and academics chasing their craziest ideas, juxtaposed against the workers struggling to maintain the madness as you experienced the degeneration of Rapture while crossing into each new area. While Columbia initially gave me the same curiously, I never felt like I got to know the world. Who was attacking me? What did the people feel about living their? How deep did the race and class issues go? I felt like I was just drifting from area to area, as the story quickly spiraled out of control before I ever became invested.

I understand that some of the changes were story related, but as a game (i.e. an interactive piece of entertainment and/or art) the game play components just came across as all surface. I did have more to say, but too much drug use has damaged by memory and I need to get back to revision for looming exams....

#2 Posted by Rebel_Scum (928 posts) -


Yeah the first two were better with watching slicers in the dark, watching their shadows and hearing their manic ramblings but I'm glad they got rid of the hacking. If they did it again it would be very stale.

Overall bioshock 1 > Ininfite > 2

#3 Edited by themangalist (1853 posts) -

As much as I thought I liked Infinite while playing through it, I can't shake the feeling that Bioshock 1 was just better. The openness and threat of combat just makes the game so much more exciting. Infinite had great set pieces but it never reached the levels of Bioshock 1.

And also Infinite's sci-fi twist. The game just isn't about the city and its people anymore.

#4 Posted by theodacourt (588 posts) -

All of your points relate to the linearity of Infinite compared to a more open game in the first Bioshock(s). I disagree with you because the sacrifice that this linearity makes allows them to tell a more compelling and involved story. This in conjunction with a speaking protagonist made me feel way more like I was at the heart of the story with Booker's role being integral and it having to be specifically Booker. The first ones could have been anyone who just happens to go through those areas and do those things and that's partly down to the false-open worldiness of it.

With that said Bioshock 1 is still phenomenal and my favourite game is Half Life 2, so I probably would always lean towards a linear game.

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