I think the first post nailed it: it feels like Rapture rendered in Bioshock Infinite, instead of a re-visitation to Rapture. They just could keep their paws off of the core gunplay, and they were too proud of the lack-luster combat of Infinite. Finding a skyhook (air grabber constants and variables blah blah go fuck yourself Elizabeth) was such a huge bummer. the moment I picked it up I was intensely disheartened. Drinkable plasmids, which remove all of the body-horror and nightmare-inducing effects of the needle Plasmids. Audiologs talking about other people seeing tears. Salt containers that are just labeled "Eve." Just... ugh. It didn't feel right to me.
There were also some inconsistencies in Elizabeth's tone. She started as a femme fatale, and then went to a stone-cold bitch, but a lot of her incidental dialogue was still the naive, innocent Elizabeth of Infinite. And the sequence where Old Man Winter is introduced, and she's temporarily reduced to a stammering mess? None of it sat right with me.
The game was at its best when there are no tears present, no skylines (I mean pnuemotubes fuck you Booker), and very little ammo.