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BioShock Infinite

Game » consists of 17 releases. First released on Mar 26, 2013

The third game in the BioShock series leaves the bottom of the sea behind for an entirely new setting - the floating city of Columbia, circa 1912.

Did anyone notice the terrible AI pattern of the trailer boss?

#1 Posted by granderojo (1609 posts) - 6 months, 6 days ago

If you first notice the red guy in the trailer, his AI pattern is bad, but he's a grunt so it's whatever right. Your lower level enemies aren't supposed to have that complex AI, it's just not realistic. Jump ahead to the big boss later in the trailer that you're fighting and he has the same sort of scripting, at least in the bit we've seen.

I can only assume from watching the footage the scripting for the boss is 'electrocute zipline, posture once then track player'. That's AI scripting you'd give to a grunt character, not a boss.

This is really disappointing. Bioshock had the same sort of issue that no critic seemed to address substantially.

#2 Posted by ValiantGrizzly (497 posts) - 6 months, 6 days ago

As far as I know, the Handymen aren't boss characters, but simply one of the "heavy" enemy types you'll encounter.

I also think people are overreacting. It's a gameplay demo composed for a trailer. Wait until the game is out.

#3 Posted by mlarrabee (1878 posts) - 6 months, 6 days ago

The Handyman performed that AI routine once in that video.

#4 Posted by gaminghooligan (935 posts) - 6 months, 6 days ago

@ValiantGrizzly said:

As far as I know, the Handymen aren't boss characters, but simply one of the "heavy" enemy types you'll encounter.

I also think people are overreacting. It's a gameplay demo composed for a trailer. Wait until the game is out.

Yea Handymen are just like the brutes from Bioshock 2. Not bosses. Game looks fine to me, but maybe I'm just blinded by excitement.

#5 Posted by xMEGADETHxSLY (455 posts) - 6 months, 6 days ago

No, i went to fast to even notice.

#6 Posted by Colourful_Hippie (2807 posts) - 6 months, 6 days ago

You're making some pretty big guesses from some little footage in a trailer.

#7 Posted by RollingZeppelin (1480 posts) - 6 months, 6 days ago

So just because you saw the same AI routine in two trailers means that's the only routine the character has?

Not very good evidence to go off of IMO.

#8 Posted by YOU_DIED (502 posts) - 6 months, 6 days ago

You can't be serious.....

#9 Posted by MariachiMacabre (5611 posts) - 6 months, 6 days ago

Oh good. The hate train is on time for another major release. Choo-choo.

#10 Posted by laserbolts (5155 posts) - 6 months, 6 days ago

Such an intense trailer. So hyped for this.

#11 Posted by _Zombie_ (1291 posts) - 6 months, 6 days ago

Lame.

#12 Posted by Inkerman (1381 posts) - 6 months, 6 days ago

It could also totally be just placeholder AI behaviour that they've developed just so that they can kill bad guys for the trailers.

#13 Posted by Snail (7905 posts) - 6 months, 6 days ago

I guess you're just complaining that the thing doesn't act very boss like. Apparently it isn't a boss character, so are you cool with the game?

#14 Posted by cmpLtNOOb (176 posts) - 6 months, 6 days ago

OP are you the type of person who first looks for the best spot in a piece of media to poke holes through, because that sounds like no fun at all :(

#15 Posted by BBQBram (1994 posts) - 6 months, 5 days ago

I bet this guy and the other Heavy Hitters are somewhere between a standard enemy type (like the Houdini Splicers for example) and a full-on adaptive boss enemy like the Big Daddies and the contextual way you approached them, which I expect the Songbird to bring in full force since there's only one of him as opposed to multiple Big Daddies. We have only been teased on the Songbird combat. Imagine the frantic skyhook, space-time tearing gameplay we've seen in a creative and intense encounter with that guy. Super Big Daddy on a rollercoaster!

#16 Posted by jillsandwich (695 posts) - 5 months, 5 days ago

What.

#17 Posted by SmilingPig (1285 posts) - 5 months, 5 days ago

I was hoping for more of an RPG/shooter for bioshock infinite rather than a ballsOut shooter.

#18 Posted by AssInAss (1945 posts) - 5 months, 5 days ago

What I'm more annoyed by is the lack of enemy hit reactions and feedback to bullets, which is what plagued the first Bioshock too. Bullet sponges.

#19 Posted by Legion_ (905 posts) - 5 months, 5 days ago

@MariachiMacabre said:

Oh good. The hate train is on time for another major release. Choo-choo.

ALL ABOARD!

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