I couldn't help but feel there was a sort of disconnect in the plot as you went through, in a way that just wasn't there for the first game. Now i'm aware that even in Bioshock 1 there are long stretches with no Andrew Ryan, and each zone has it's own "main guy", but even within that there felt like a certain cohesion to it. I can pin a lot of that down to the 'character' of Rapture being consistently there during the entirety of Bioshock, whereas Columbia really got stripped away as a location with a point later on. Just as an example of why I feel this way;
Basically from Finkton right up until the Sirens, Comstock has no involvement with the plot. That's like a third of the game, with the main antagonist entirely gone. Other antagonists, such as Daisy and Fink, are only relevant to the plot for a single area. Fink has what seems like two conversations with the player before his death, as does Daisy. Hell, look at Songbird. Not only was he a non-entity for almost the entire game, but he's only ever mentioned by Elizabeth. Lady Comstock is pretty much never mentioned outside of the Siren section. Slate is barely around outside of the Hall of Heroes. Even the Luteces disappear for huge stretches of the game.
The same also goes for plotpoints and themes of the game; remember the whole deism-of-the-founding-fathers thing? Remember how that is basically never mentioned again after the Hall of Heroes? In fact, basically the whole idea of what Columbia actually believes feels like it becomes this wishy-washy, barely-addressed concept after trans-dimensionalism comes into play. Does the Vox Revolution even matter to the story after Daisy's death?
I'm not saying this is a super-negative thing, I just think it's interesting. It makes the game feel very serialised. What do you guys think?
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