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BioShock Infinite

Game » consists of 17 releases. First released on Mar 26, 2013

The third game in the BioShock series leaves the bottom of the sea behind for an entirely new setting - the floating city of Columbia, circa 1912.

Irrational Would Love it if You'd Party With BioShock Infinite's New '1999 Mode'

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Posted by Alex (1338 posts) - 1 year, 4 months ago

I was dreaming (or half-awake, really) when I wrote this, so please do forgive me if I go astray.

Upon waking this morning, BioShock fans were greeted with a new tidbit of information regarding Irrational's upcoming continuance of the series, BioShock Infinite. Specifically, Irrational unveiled a brand new mode for the game, one steeped in heavy challenge and permanent consequence that's designed to give the more hardcore fans a more intense overall experience.

Elizabeth appears to have found the new '1999 mode' a tad daunting.

Titled "1999 mode," this new addition exists wholly separate from the normal story mode, and allows players to experience an environment in which their weapon specialties, upgrades, and moral decisions will have extremely specific, and extremely rigid consequences on how the player is able to progress within the game. Even respawning will be tied to resource management in this mode, and if you run out of the resources necessary to come back to life, your game will officially be over.

The mode is, of course, not actually a direct reference to a Prince song, but rather a hearkening back to the days of System Shock, a mode that Ken Levine describes as something for the old school Irrational fans.

We want to give our oldest and most committed fans an option to go back to our roots,” said Levine. “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.

The idea for 1999 mode came from player surveying. According to Levine, more than half of the players surveyed wanted permanent consequences to their decisions made in-game.

94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.

1999 mode is, of course, completely optional, and anyone who just wants to sky-hook their way around the city of Columbia all willy-nilly without worrying about consequences will have the ability to do so. For those who like a bit more in the way of serious business when they play their games, 1999 mode sounds like a perfectly reasonable, if also slightly daunting-sounding option.

So, who among you will take the 1999 challenge? Are you looking to party? Or are you ready to fight?

Staff
#1 Posted by Alex (1338 posts) - 1 year, 4 months ago

I was dreaming (or half-awake, really) when I wrote this, so please do forgive me if I go astray.

Upon waking this morning, BioShock fans were greeted with a new tidbit of information regarding Irrational's upcoming continuance of the series, BioShock Infinite. Specifically, Irrational unveiled a brand new mode for the game, one steeped in heavy challenge and permanent consequence that's designed to give the more hardcore fans a more intense overall experience.

Elizabeth appears to have found the new '1999 mode' a tad daunting.

Titled "1999 mode," this new addition exists wholly separate from the normal story mode, and allows players to experience an environment in which their weapon specialties, upgrades, and moral decisions will have extremely specific, and extremely rigid consequences on how the player is able to progress within the game. Even respawning will be tied to resource management in this mode, and if you run out of the resources necessary to come back to life, your game will officially be over.

The mode is, of course, not actually a direct reference to a Prince song, but rather a hearkening back to the days of System Shock, a mode that Ken Levine describes as something for the old school Irrational fans.

We want to give our oldest and most committed fans an option to go back to our roots,” said Levine. “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.

The idea for 1999 mode came from player surveying. According to Levine, more than half of the players surveyed wanted permanent consequences to their decisions made in-game.

94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.

1999 mode is, of course, completely optional, and anyone who just wants to sky-hook their way around the city of Columbia all willy-nilly without worrying about consequences will have the ability to do so. For those who like a bit more in the way of serious business when they play their games, 1999 mode sounds like a perfectly reasonable, if also slightly daunting-sounding option.

So, who among you will take the 1999 challenge? Are you looking to party? Or are you ready to fight?

Staff
#2 Edited by ThePhantomnaut (5859 posts) - 1 year, 4 months ago

YO PRINCE! LET'S PARTY!

#3 Posted by DeF (4166 posts) - 1 year, 4 months ago

Hell yea, I'm gonna party like it's 1999!

I love that this mode exists! It sounds like this is suited for a second playthrough but I might actually go for this the first time around.

Please, other developers, demand more from us!

Thank you Irrational! :)

#4 Posted by MattyFTM (13808 posts) - 1 year, 4 months ago

To quote Ryan Davis: "Thanks, Irrational Games, for making me feel like a fucking octogenarian by calling 1999 "old school""

Moderator
#5 Posted by Cheesebob (1028 posts) - 1 year, 4 months ago

The GOAT 1999 Jam

#6 Posted by JohnDudebro (915 posts) - 1 year, 4 months ago

Well, that's probably the easiest headline Alex has ever written. Thanks, Irrational!

#7 Posted by gosukiller (2324 posts) - 1 year, 4 months ago
#8 Posted by SockLobster (435 posts) - 1 year, 4 months ago

Going the extra step seems to be what this game is all about. Ken Levine is so dreamy.

#9 Posted by VoshiNova (1262 posts) - 1 year, 4 months ago

I'm so 1999 right now

#10 Posted by SlashDance (1199 posts) - 1 year, 4 months ago

I'm in !

#11 Edited by sixpin (1187 posts) - 1 year, 4 months ago

@MattyFTM said:

To quote Ryan Davis: "Thanks, Irrational Games, for making me feel like a fucking octogenarian by calling 1999 "old school""

Yeah, pretty much how I feel about the whole 1999 thing.

Also, that mode sounds like a great way to make a good game way less fun. I've played games since 1982 and not once have I thought, "Gee, this game would be way better if it gave me the ability to permanently screw myself over with bad choices." Thankfully it is completely optional.

Edit: That sounded real negative. I'll try anything once. First impressions are that as a person with a limited amount of time for games due to real life responsibilities making greater demands on my time, I'll probably hate it.

#12 Posted by jvdgoot (72 posts) - 1 year, 4 months ago

I think they are making this game specifically for me. It's like they opened up my brain and figured out exactly what would tickle my fancy and just create perfect game.

#13 Posted by Humanity (4222 posts) - 1 year, 4 months ago

This looks like a cool new trend! We can all stop complaining about games being too easy these days.

#14 Posted by Ravenlight (7044 posts) - 1 year, 4 months ago

I'm in, sign me up.

#15 Posted by Rasgueado (675 posts) - 1 year, 4 months ago

I'm very excited for System Shock 2 mode! Having to make permanent choices about your character was what made replaying that game more fun, and challenging.

#16 Posted by sickVisionz (1251 posts) - 1 year, 4 months ago

Everything about this mode sounds cool except for the idea that you can get an old school "Game Over" screen where you have to start the entire game all over again.

#17 Posted by WilyBoy (149 posts) - 1 year, 4 months ago

Dark Souls mode?

#18 Posted by Winternet (7295 posts) - 1 year, 4 months ago

I didn't understand one thing: is the 1999 mode the story-mode but with different characteristics or is it a whole different set of levels?

#19 Posted by I_smell (3834 posts) - 1 year, 4 months ago

"Party Like It's 1999 In Bioshock Infinite's new '1999 Mode'"
 
There, how hard was that?

#20 Posted by Cretaceous_Bob (392 posts) - 1 year, 4 months ago

And Elizabeth's character design makes it look like I'm playing a game with Big Head Mode on. Throw in an instant kill plasma rifle and say something about "gibs" and I will officially kiss this game right on the mouth.

Well, it's BioShock, so I'll do that anyway, but still.

#21 Posted by Animasta (12758 posts) - 1 year, 4 months ago

elizabeth still looks creepy so nope

#22 Posted by Evilsbane (3894 posts) - 1 year, 4 months ago

No way in hell will I play like this first time through, but this may be my New Game +

#23 Posted by david3cm (624 posts) - 1 year, 4 months ago

@WilyBoy: You realize there were difficult games before dark souls right?

#24 Posted by Brodehouse (7119 posts) - 1 year, 4 months ago

So it's just the main game except you can't change your tonics? Which means instead of having a lot of variety to how you tackle things, you will be mechanically forced to use lightning and wrench for the entire game? Also, you start with 3 lives?

Why don't they just go whole hog and give you limited saves, you can only save near a typewriter, limited ammo, limited health items, limited inventory, no in game tutorial, useless UI elements, arbitrary and unexplained puzzles, and make it control really shitty? Then we're really in 1999 Mode.

#25 Posted by Praxis (231 posts) - 1 year, 4 months ago

If this mode does not include Elizabeth constantly belittling you a la SHODAN, I am not interested.

#26 Posted by GalacticGravy (433 posts) - 1 year, 4 months ago

I love that I knew this was an Alex article just by the image he chose.

#27 Posted by mnzy (2829 posts) - 1 year, 4 months ago

"We want to give our oldest and most committed fans an option to go back to our roots,” said Levine.

Those playing games are your oldest players? Come on...

But I still like the idea, it basically says that gamers today are pussies.

#28 Posted by Progman9000 (257 posts) - 1 year, 4 months ago

So this mode announcement just made Bioshock Infinite into what I was under the impression Bioshock was when they first started showing those original (incredible looking) demos. Unless some terrible news comes out about this mode, this will be the way I play the game.

#29 Posted by DarthB (231 posts) - 1 year, 4 months ago

Great idea, I just hope the execution lives up to the potential. Good on Levine and co. for trying this out.

#30 Posted by msavo (7258 posts) - 1 year, 4 months ago

I was 7 in 1999.

#31 Posted by kingschiebi (40 posts) - 1 year, 4 months ago

Being part of the 56.8 percent, I approve of this option being offered.

I am also happy that Irrational does something based on player feedback that is not just influencing a marketing decision, but genuine gameplay.

Hut ab!

#32 Posted by Klei (1408 posts) - 1 year, 4 months ago

Why call it 1999 mode though? Do you actually get to 1999 in this game? I've seen some star wars movie theater shit, but I didn't know it reached 1999.
#33 Posted by ArbitraryWater (8960 posts) - 1 year, 4 months ago

I wonder if this will be just like Fallout New Vegas' Hardcore mode in that really, it's not all that hard.

#34 Posted by kyrieee (368 posts) - 1 year, 4 months ago

@Klei said:

Why call it 1999 mode though? Do you actually get to 1999 in this game? I've seen some star wars movie theater shit, but I didn't know it reached 1999.

System Shock 2

#35 Posted by Klei (1408 posts) - 1 year, 4 months ago
@Brodehouse said:

So it's just the main game except you can't change your tonics? Which means instead of having a lot of variety to how you tackle things, you will be mechanically forced to use lightning and wrench for the entire game? Also, you start with 3 lives?

Why don't they just go whole hog and give you limited saves, you can only save near a typewriter, limited ammo, limited health items, limited inventory, no in game tutorial, useless UI elements, arbitrary and unexplained puzzles, and make it control really shitty? Then we're really in 1999 Mode.


Brilliant.
#36 Edited by Scodiac (444 posts) - 1 year, 4 months ago

Awesome. I love that they're doing this but I think it's something I'd reserve for my second play through of the game. I wanna experience it without too much stress and fear of having to restart my first time through. Well, I dunno. Maybe it would be worth it to have that kind of challenge right from the get go. Maybe it would make the whole thing more memorable and satisfying to complete.

#37 Posted by Crono (2599 posts) - 1 year, 4 months ago

I think this is a cool way to deal with completely optional, additional play-throughs of a game

#38 Posted by Vexxan (4550 posts) - 1 year, 4 months ago

Fun? I like fun!

#39 Posted by Hailinel (18081 posts) - 1 year, 4 months ago

@Klei said:

Why call it 1999 mode though? Do you actually get to 1999 in this game? I've seen some star wars movie theater shit, but I didn't know it reached 1999.

It's a reference to the release year of System Shock 2.

#40 Posted by Tonetta777 (4 posts) - 1 year, 4 months ago

I'm glad to hear that developers are finally getting the message that a lot of people aren't interested in playing a game that holds your hand the whole way through. Making it optional is also a good move.

#41 Posted by Brenderous (787 posts) - 1 year, 4 months ago

1999 is when games were more challenging? I dunno about that but ok.

#42 Posted by President_Barackbar (3145 posts) - 1 year, 4 months ago

This is a cool way to both please hardcore players and add replay value, something most games today really lack if you aren't into achievement hunting.

#43 Posted by Zabant (1213 posts) - 1 year, 4 months ago

Made me think of ottos shoes.

#44 Posted by spankingaddict (2393 posts) - 1 year, 4 months ago

: D . I just wanna give Ken a hug !

#45 Posted by Philzpilz (223 posts) - 1 year, 4 months ago

The reason I like this? This means the other mode might be easy enough that I can actually play an FPS for a change!

#46 Posted by Hailinel (18081 posts) - 1 year, 4 months ago

@Brenderous said:

1999 is when games were more challenging? I dunno about that but ok.

Play the original Bioshock on its default difficulty and respawn settings, and then play System Shock 2.

You tell me which is the more difficult game.

#47 Posted by ChrisTaran (1266 posts) - 1 year, 4 months ago

I can now only play this game in 1999 mode. Bring it on!

#48 Posted by Hamz (6842 posts) - 1 year, 4 months ago

Really excited for this. A nice nod back to the days of old where GAME OVER meant just that, not "reload last save"....

#49 Posted by Zippedbinders (967 posts) - 1 year, 4 months ago

Second play through for this sounds about right, but I love that it exists. Between this, New Vegas' Hardcore mode, and Skyward Sword's Hero Mode, I'm liking the developers acknowledging that there are other ways to make games difficult than adjusting damage sliders.

#50 Posted by firecracker22 (281 posts) - 1 year, 4 months ago

I think I'll need to see more details, but adding another mode making things more challenging as an option for gamers is always a great thing.

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