@Morrow: It's more of an issue with console games. When starting borderlands 2 on PC I played for the first few hours wondering why the hell I felt so claustrophobic and restricted. Well I realized the FOV was set to the console versions, and with a simple slide of a setting it was good to go.
Also adding a third person view would require them to add a bunch of new animations and other bullshit to make the experiences equal. They could do it like Bethesda originally did for fallout, which was basically just let the player pull the camera back, but that is a shitty way of handling it. It creates inconsistencies with the controls, shooting, and the game looks like shit because the player model looks like a lifeless doll because they didn't bother to create proper animations for the player. So I say no thank you to a third person view option, because that just adds extra development time or takes away focus from more important parts of the game.
Log in to comment