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    BioShock Infinite

    Game » consists of 20 releases. Released Mar 26, 2013

    The third game in the BioShock series leaves the bottom of the sea behind for an entirely new setting - the floating city of Columbia, circa 1912. Come to retrieve a girl named Elizabeth, ex-detective Booker DeWitt finds more in store for him there than he could ever imagine.

    The decisions in the game [Spoiler-ish]

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    ottoman673

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    Do the decisions you make over the course of the game have any kind of significant influence on the story?

    i.e.: who you select at the raffle, whether you kill Slate or not, etc.

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    GenericBrotagonist

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    They have little effects like if you don't throw the ball at the couple, they give you gear later, but it doesn't affect the actual story.

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    NoobSauceG7

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    #3  Edited By NoobSauceG7

    The first combat scenario with Elizabeth if you choose demand tickets over pull out gun, the ticket guy will stab you and you will have a blue bandana tied over your hand. Nothing big, but I have been playing through a second time and have been choosing everything different from the first time.

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    BeachThunder

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    It's a bummer that the decisions don't lead anywhere interesting.

    In term of Slate, you just see him later on if you let him live, right? I assume there's nothing more beyond that?

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    mrfluke

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    it actually makes a sort of meta sense once you see the ending.

    GODDAMM that ending is GENIUS

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    Ghostiet

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    No. They change some little shit: you get gear from the couple if you don't throw the ball at them, Elizabeth has a different choker for the rest of the game, you can meet Slate in a vegetable state if you leave him alive and you won't have a bandage on your hand for the rest of the game if you decide to pull on the clerk. It all serves to reinforce the ending - there are variations even on the same stories in the multiverse, but they are outweighed by the constants.

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    golguin

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    It's a bummer that the decisions don't lead anywhere interesting.

    In term of Slate, you just see him later on if you let him live, right? I assume there's nothing more beyond that?

    Except that the coin flip, which isn't a decision is EVERYTHING. Consider that the decisions you are making (like the bird or cage) isn't for your benefit, but a check on reality that the Lutuces set up.

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    SecondPersonShooter

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    @golguin said:

    @beachthunder said:

    It's a bummer that the decisions don't lead anywhere interesting.

    In term of Slate, you just see him later on if you let him live, right? I assume there's nothing more beyond that?

    Except that the coin flip, which isn't a decision is EVERYTHING. Consider that the decisions you are making (like the bird or cage) isn't for your benefit, but a check on reality that the Lutuces set up.

    I played through the beginning twice in a row, and even though the coin always comes up heads, it seems to alternate whether Booker will guess "heads" or "tails". I am not sure if this is random or not.

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    flaminghobo

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    @ghostiet said:

    It all serves to reinforce the ending - there are variations even on the same stories in the multiverse, but they are outweighed by the constants.

    This pretty much sums up the significance of the "choices."

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    BeachThunder

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    @golguin said:

    @beachthunder said:

    It's a bummer that the decisions don't lead anywhere interesting.

    In term of Slate, you just see him later on if you let him live, right? I assume there's nothing more beyond that?

    Except that the coin flip, which isn't a decision is EVERYTHING. Consider that the decisions you are making (like the bird or cage) isn't for your benefit, but a check on reality that the Lutuces set up.

    I played through the beginning twice in a row, and even though the coin always comes up heads, it seems to alternate whether Booker will guess "heads" or "tails". I am not sure if this is random or not.

    That's fascinating :o It seems to be a perfect representation of constants and variables. What you pick my vary, but it doesn't matter, since the coin will always end up heads.

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    Milkman

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    @ghostiet said:

    It all serves to reinforce the ending - there are variations even on the same stories in the multiverse, but they are outweighed by the constants.

    What he said. The significance of the choices is their insignificance.

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    deactivated-57beb9d651361

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    It's a bummer that the decisions don't lead anywhere interesting.

    But at the same time that's the entire premise of the game, so...

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