Too much Vaseline
What is up with all the Vaseline smeared over Bioshock Infinite? I find this design choice aesthetically unpleasing, regardless of how the developer justifies it. That bald dude's head is literally capable of sending out morse code flashes in pitch black at night over five miles. They should have had him on board the Titanic. And what's up with the pagoda and those signs? I'm, like, blinded. It also happens on the screenshot below the above, where apparently those scraps of paper are coated in some kind of petroleum solution.
In all seriousness, it's not something that appeals to me. I thought that aesthetic was a relic of the 2006 > 2008 era of game design; furthermore I thought it was predominantly something that happened on the PlayStation 3 as opposed to on the XBOX 360 (it certainly looks that way to me, but I could be wrong on that one). I realize this is happening in the sky, in the clouds (or wherever), but taking this direction seems more than amiss.
Good god, looks so fucking good. Incredible. I'm in shock that they still have at least a year and a half to work on this. Do want. Right now. I'm still praying for some leaked footage of the gameplay demo from PAX. I've talked to at least a dozen people that were there in person, and they all said it was the best thing at the show. Also said the enforcers were pretty on-the-ball with people trying to film it, though, which makes me sad.
Higher quality, uncropped versions:
" Honestly, I really like the overexposed look so far. It just screams THIS IS NOT IN FACT HAPPENING AT THE BOTTOM OF THE OCEAN at the top of its lungs. "yeah, i think that the overexposed graphics are an interesting design decision to visually differentiate infinite from the other bioshock games. Also, the first bioshock was pretty "light-bloomy" in places too as I recall.
" @PeasantAbuse said:I would be willing to bet a large chunk of this game is indoors and has yet to even be designed yet. This game is so far off, critiquing screens seems a bit ridiculous. On Irrational Behavior they said assets are still being designed and the world was still being crafted and always evolving." I have a feeling it won't be that shiny when you're actually playing the game. "Those are actually totally in-game. "
Those screens are more mock ups than anything, and while they may be rendered in game and playable, they really aren't going to represent the final product. You should check out Irrational Behavior, it will shine some light into the Bioshock development process. It actually restored my faith in the franchise hearing what they had to say.
I don't have a problem with it. BioShock had a decent amount of bloom in it as well which I feel added to the aesthetic. Also, I wouldn't rant about a how a game looks based on two images. I'd wait for a gameplay video before complaining about the game's visual style.
Anyone else would make Bioshock 2 again.. so fuck that.
" This looks amazing. Also the excessive bloom could have to do with THEY ARE IN THE FUCKING SKY! THE SUN IS BRIGHTER THERE! "Its also colder. So your caveman logic about how being a mile closer to the sun means everything glows doesn't really hold water. Also, if you've ever been in a plane.
Which is unfortunate, because the game really does look better without it. Every time, every game with the option to turn off bloom looks better without. It just makes me think of the soft focus camera you see when an old diva is being interviewed. Corny, in a word.
Man, this theme is so damn overplayed. I'm so sick of it. I don't care if it's baby-boomers in the water, in the sky, on mars - I don't wanna see another pompadour or waxed mustache for a long time.
And yeah, I don't really like the art style, either. Looks like a first person inFamous. Well, it's not that I specifically dislike Bioshock or inFamous, but it's just that I'm sick of seeing the same styles over and over. Literally... it makes my stomach churn.
hur hur hur.
OK. I freaking hate bloom. Someone, go look at Starcraft 2. Crisp textures, really strong art design. Doesn't hide behind a wall of fuzzy light!
God of War 3, Super Mario Galaxy, Final Fantasy XIII and Heavy Rain are other good examples of games that don't ruin their visual aesthetic with bloom.
A bad example?
God damned Oblivion:
Any and all bloom is bad bloom. Reminds me of the crappy Far Cry port for the original Xbox. But the game is still years away from release; I'm confident that Irrational will improve the graphics during that time.
EDIT: Battlefield: BC2: that game is beyond fucking eye straining, I can't see the enemy I'm supposed to be shooting, BLOOM bright.
" @ZanzibarBreeze: I can see that.. but then again if those "arrogant and pompous" dudes created a game so decent, that people reference it when trying to describe the atmosphere of other games. I'm just saying, for my tastes I love where this game is headed and would like to believe its in good hands. Anyone else would make Bioshock 2 again.. so fuck that. "The STALKER series of games atmosphere absolutely outdoes bioshock's atmosphere.
Yeah, I, too, have issues with the excessive bloom and shiny-surfaces-on-things-that-shouldn't-be-shiny, but that's a byproduct of the engine they are using. Some people like that sort of thing too.
I hope they'll have an option to turn it down, but regardless, the game still looks really, really good. Maybe not perfect, but great all the same.
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