Too much Vaseline

  • 0 results
  • 1
  • 2
#1 Posted by ZanzibarBreeze (3071 posts) -

 
What is up with all the Vaseline smeared over Bioshock Infinite? I find this design choice aesthetically unpleasing, regardless of how the developer justifies it. That bald dude's head is literally capable of sending out morse code flashes in pitch black at night over five miles. They should have had him on board the Titanic. And what's up with the pagoda and those signs? I'm, like, blinded. It also happens on the screenshot below the above, where apparently those scraps of paper are coated in some kind of petroleum solution.
 
In all seriousness, it's not something that appeals to me. I thought that aesthetic was a relic of the 2006 > 2008 era of game design; furthermore I thought it was predominantly something that happened on the PlayStation 3 as opposed to on the XBOX 360 (it certainly looks that way to me, but I could be wrong on that one). I realize this is happening in the sky, in the clouds (or wherever), but taking this direction seems more than amiss.
#2 Posted by PeasantAbuse (5138 posts) -

I have a feeling it won't be that shiny when you're actually playing the game.
#3 Posted by BunkerBuster (1042 posts) -

Its the bloom from the Unreal Engine. Deal with it.

#4 Posted by ZanzibarBreeze (3071 posts) -
@PeasantAbuse said:
" I have a feeling it won't be that shiny when you're actually playing the game. "

Those are actually totally in-game.
#5 Posted by Geno (6477 posts) -

That's not really vaseline I think (vaseline is more akin to the weird blur filter in GTAIV), it's just excessive light bloom. Reminds me of Fable. 

#6 Edited by Cornman89 (1579 posts) -

Honestly, I really like the overexposed look so far. It just screams THIS IS NOT IN FACT HAPPENING AT THE BOTTOM OF THE OCEAN at the top of its lungs.

#7 Edited by Fjordson (2450 posts) -

Good god, looks so fucking good. Incredible. I'm in shock that they still have at least a year and a half to work on this. Do want. Right now. I'm still praying for some leaked footage of the gameplay demo from PAX. I've talked to at least a dozen people that were there in person, and they all said it was the best thing at the show. Also said the enforcers were pretty on-the-ball with people trying to film it, though, which makes me sad.
 
Here's another:
 

 
Higher quality, uncropped versions:
 
One
Two
Three
#8 Posted by jimmy5150 (122 posts) -
@Cornman89 said:
" Honestly, I really like the overexposed look so far. It just screams THIS IS NOT IN FACT HAPPENING AT THE BOTTOM OF THE OCEAN at the top of its lungs. "
yeah, i think that the overexposed graphics are an interesting design decision to visually differentiate infinite from the other bioshock games.  Also, the first bioshock was pretty "light-bloomy" in places too as I recall.
#9 Posted by JJWeatherman (14560 posts) -

Looks fine to me. I'm not easily bothered by such things I guess.

#10 Posted by kitsune_conundrum (1202 posts) -

looks like oblivion.

#11 Posted by George_Hukas (1317 posts) -
@ZanzibarBreeze said:
" @PeasantAbuse said:
" I have a feeling it won't be that shiny when you're actually playing the game. "
Those are actually totally in-game. "
I would be willing to bet a large chunk of this game is indoors and has yet to even be designed yet. This game is so far off, critiquing screens seems a bit ridiculous. On Irrational Behavior they said assets are still being designed and the world was still being crafted and always evolving.
 
Those screens are more mock ups than anything, and while they may be rendered in game and playable, they really aren't going to represent the final product. You should check out Irrational Behavior, it will shine some light into the Bioshock development process. It actually restored my faith in the franchise hearing what they had to say.
#12 Edited by TepidShark (1061 posts) -

Are there flys in the vaseline? Sometimes that blows my mind.

#13 Posted by PerryVandell (2106 posts) -

I don't have a problem with it. BioShock had a decent amount of bloom in it as well which I feel added to the aesthetic. Also, I wouldn't rant about a how a game looks based on two images. I'd wait for a gameplay video before complaining about the game's visual style.

#14 Posted by ZanzibarBreeze (3071 posts) -
@cide: I actually listen to that and Irrational Interviews already. Those guys are okay, but I'm not in love with them like many others seem to be. Some of them strike me as a bit arrogant and/or pompous, actually.
#15 Posted by George_Hukas (1317 posts) -
@ZanzibarBreeze: I can see that.. but then again if those "arrogant and pompous" dudes created a game so decent, that people reference it when trying to describe the atmosphere of other games. I'm just saying, for my tastes I love where this game is headed and would like to believe its in good hands.
 
Anyone else would make Bioshock 2 again.. so fuck that.
#16 Edited by Crunchman (392 posts) -

Are you kidding?

There can never be enough Vaseline.

#17 Posted by ryanwho (12082 posts) -

Im sure the PC version will be able to turn that shit off. Everyone else I guess has to "get over it". You know, corny bullshit filters that actually make the game look worse. Get over it, guys.

#18 Posted by Yummylee (22121 posts) -

I'm sorry but I'm too fazed with fear over those mechanical Big Daddy replacements.

#19 Posted by xyzygy (10045 posts) -

I really like bloom. It looks nice in this and also in Fable 2

#20 Posted by MrKlorox (11209 posts) -

WTF did the Vault Dweller become this game's protagonist?

#21 Posted by freeground (83 posts) -

This looks amazing. 
 
Also the excessive bloom could have to do with THEY ARE IN THE FUCKING SKY! THE SUN IS BRIGHTER THERE!
#22 Posted by natetodamax (19213 posts) -

I think bloom lighting is awesome!

#23 Posted by xyzygy (10045 posts) -
@freeground said:
" This looks amazing.  Also the excessive bloom could have to do with THEY ARE IN THE FUCKING SKY! THE SUN IS BRIGHTER THERE! "
Haha yeah, this is true!! 
 
Bioshock didn't have much bloom because they were..... underwater :|
#24 Posted by pornstorestiffi (4939 posts) -
@natetodamax said:
" I think bloom lighting is awesome! "
It can be when its used right and in the right amount.
#25 Posted by HandsomeDead (11863 posts) -

I remember that in the first game too and it looked terrible. I don't know why they're going with it again but as a rehash reboot, it fits in perfectly.

#26 Posted by Atomasist (2818 posts) -

The bloom looks fine.

#27 Posted by Sanious (793 posts) -

Looks good to me, excited about it.  

#28 Posted by ryanwho (12082 posts) -
@freeground said:
" This looks amazing.  Also the excessive bloom could have to do with THEY ARE IN THE FUCKING SKY! THE SUN IS BRIGHTER THERE! "
Its also colder. So your caveman logic about how being a mile closer to the sun means everything glows doesn't really hold water. Also, if you've ever been in a plane.
#29 Posted by Symphony (1912 posts) -

VG Cats to the rescue!
 

   
Though in all serious, screenshots are always "prettied up" (or "uglified" as some people would see them). Look at World of Warcraft, even. Their preview screenshots always have more bloom and blur effects than actually appears in game.
#30 Posted by ryanwho (12082 posts) -

Which is unfortunate, because the game really does look better without it. Every time, every game with the option to turn off bloom looks better without. It just makes me think of the soft focus camera you see when an old diva is being interviewed. Corny, in a word.

#31 Posted by HowDire (270 posts) -

You can honestly say this about most games nowadays. 
I love the colour palette of this game

#32 Posted by Krrutch (154 posts) -

from what we've seen in the indoor environments they all seem pretty dark - perhaps theyre going for a harsh contrast between indoors and outdoors? either way if there is immeasurable amounts of qq from people, im sure bloom/specular maps can be tweaked

#33 Posted by FunExplosions (5407 posts) -

Man, this theme is so damn overplayed. I'm so sick of it. I don't care if it's baby-boomers in the water, in the sky, on mars - I don't wanna see another pompadour or waxed mustache for a long time. 
 
And yeah, I don't really like the art style, either. Looks like a first person inFamous. Well, it's not that I specifically dislike Bioshock or inFamous, but it's just that I'm sick of seeing the same styles over and over. Literally... it makes my stomach churn.

#34 Posted by Tebbit (4473 posts) -

Bloomin' heck. 
 
hur hur hur. 
 
OK. I freaking hate bloom. Someone, go look at Starcraft 2. Crisp textures, really strong art design. Doesn't hide behind a wall of fuzzy light! 
 
God of War 3, Super Mario Galaxy, Final Fantasy XIII and Heavy Rain are other good examples of games that don't ruin their visual aesthetic with bloom. 
 
A bad example? 
 
God damned Oblivion: 
 

 HNNNNNNNNNNNNNNNNGGGGGGG
More like the Oblivion of art direction. Right?
#35 Edited by Potter9156 (943 posts) -

 
 
 
 
 
 
 
 
 
 
Any and all bloom is bad bloom. Reminds me of the crappy Far Cry port for the original Xbox. But the game is still years away from release; I'm confident that Irrational will improve the graphics during that time. 
 
 
EDIT: Battlefield: BC2: that game is beyond fucking eye straining, I can't see the enemy I'm supposed to be shooting, BLOOM bright.
#36 Posted by Diamond (8634 posts) -
@Potter9156:  There's definitely good bloom.  The problem in cases like your picture is the HDR isn't intelligent enough to balance the lighting in the scene properly.  An 'intelligent' HDR would make the face visible and the background darker.
#37 Posted by pwnasaurus (1286 posts) -
@cide said:
" @ZanzibarBreeze: I can see that.. but then again if those "arrogant and pompous" dudes created a game so decent, that people reference it when trying to describe the atmosphere of other games. I'm just saying, for my tastes I love where this game is headed and would like to believe its in good hands.  Anyone else would make Bioshock 2 again.. so fuck that. "  
The STALKER series of games atmosphere absolutely outdoes bioshock's atmosphere.
#38 Posted by valrog (3671 posts) -

Needs more grey.

#39 Posted by Fattony12000 (7549 posts) -

Ken Levine can smear my naked, sweating body with Vaseline any time, any place.
  

#40 Posted by mnzy (2916 posts) -
@Crunchman said:
There can never be enough Vaseline.
Hey man, we are talking games here.
#41 Posted by Korolev (1716 posts) -

Yeah, I, too, have issues with the excessive bloom and shiny-surfaces-on-things-that-shouldn't-be-shiny, but that's a byproduct of the engine they are using. Some people like that sort of thing too.

I hope they'll have an option to turn it down, but regardless, the game still looks really, really good. Maybe not perfect, but great all the same.

#42 Posted by rmanthorp (4020 posts) -
@Fattony12000 said:
Ken Levine can smear my naked, sweating body with Vaseline any time, any place.
  
YUP!
Moderator
#43 Posted by probablytuna (3746 posts) -

I don't mind it at all. Looks good to me.

Online
#44 Posted by Blair (2513 posts) -
#45 Posted by bybeach (4913 posts) -

Looks excellent. And the so called vaseline effect as far as I know softens and blurs pics, often for porn

#46 Posted by Rolyatkcinmai (2695 posts) -

It's really funny that someone is complaining about how Bioshock Infinite looks.

#47 Posted by Azteck (7449 posts) -

That's bloom, man. It's all the rage since Fable 2 and personally I can't get enough of it! I love it!

#48 Posted by Napalm (9020 posts) -
@TepidShark said:
Are there flys in the vaseline? Sometimes that blows my mind.
fly in theeeeeeeeeee lotion?
#49 Posted by Yanngc33 (4496 posts) -

Not as much as when the 360 launched

#50 Posted by Vinny_Says (5721 posts) -

uhhh they're in the sky where the sun is so it's brighter, DUHHH!!!

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.