The hype dies down. Personally I started disliking the game when the gameplay started crumbling on the highest difficulty.(artificial difficulty etc). Lazy gameplay designs that could have easily been fixed surfaced and the general hand-holding of the player was a bit too much for my own tastes. I guess Levine and his team went so much over budget with the story, visuals and art direction that they(or most likely the publisher) didn't want to risk selling fewer copies because the learning curve would be too high for the average consumer.
Don't get me wrong, it's a great game, just not the holy grail it was hyped up to be in the reviews.
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