@dillonator: Don't put words in my mouth. I don't go into every Infinite thread and hate on the game, I go into the threads I find interesting and respond to the topic. Just because you don't like my response doesn't me I don't belong there, you don't get to take the moral high ground just because you hold the majority opinion.
Really the very implication that I would say the people who love Bioshock Infinite don't think would be retarded. Have you read the ending threads? The amount of research they've done into this shit is insane.
And while I'd rather not get into a Dark Souls argument in a Bioshock thread, apparently you want this so fuck it let's get down to it. I'd rather talk about Dark Souls anyway.
Oh no I have a replenishable health source instead of farming up so much grass I never run out of HP ever. Oh no the combat was made more deliberate so I actually have to think before I swing my 500 pound stone greatsword. The only covenant I even remember being broken was Gravelords at release, and that's been fixed now. There may have been more obscure bugs I didn't know about, but I tried pretty much every covenant right after the release and I didn't have any fucking problems.
And Dark Souls PvP has always been unbalanced, that's just the way it is. It was never fair in the first place, and honestly I never understood people that take it super seriously. I mean an entire round of Dark Souls pvp pretty much consists of posturing around until one guy kills the other guy in one hit or stunlocks him forever. It's always been about exploitation and taking advantage of a situation, I don't know why the fuck you are expecting a fair match out of the guy who bows and then waits for you to return it so he can stab you in the back with his +5 lightning katana. When I invade, or get invaded, I always assume I'm either going to get immediately crushed or have a ridiculous advantage because what works in PvP is so outside of what actually works well in PvE that trying to balance it for both would just ruin the entire game. I never tried that new "match making" system in Oolacile, but I assume it isn't much different than sitting outside Kiln for a match. Honestly I just don't have any interest in PvP outside of doing dumb theme builds and screwing over a few noobies and I don't know why anyone would.
Also I don't get this difficulty thing. People who have never played Dark Souls are the only people who call it difficulty, anyone who has actually put the time in knows it's not that hard. It's a game about caution and exploitation, the only reason people think it's hard is because it stands as a stark contrast to handholding shooter slideshows that popualte the AAA market today. I mean I'm not going to sit here and claim I can beat NG+ O&S with no armor and an Estoc, but the main campaign is only mildly challenging for anyone who knows what their doing.
And really the story is a whole other fucking concept that I'd need an entire thread to discuss. Honestly if you think a story needs to just outright show you what is happening and shove it in your face so you have no choice but to pay attention, well really I'm not sure what to think. Good stories don't have to just explain everything outright, and really I consider the fact that you can go through Dark Souls without ever actually learning the truth of your situation is an achievement. It's great that you have to read through the lore and listen to all the NPC dialogue and just fucking sit down and discuss it with other people to get the most out of it. It's something that makes Dark Souls unique in modern gaming and it's a trait other developers should really take notice of.
Also if you're seriously going to say "show don't tell" a Bioshock thread probably isn't the best place to do it. Half the fucking story is still done through audio logs.
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