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Present in most action games, where people can say cheesy stuff and get away with it. Usually spoken by the hero, before or after wasting a dude.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Technology based on biology.
The ability to stop or reduce the damage from an oncoming attack.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Corpses disappear immediately or after a short delay. Often done to help maintain game performance, especially when physics are involved.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Glass that can be broken and destroyed in real-time.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
Typically found in fighting games, combos are a series of strung-together moves.
A dhampir is the child of a vampire and a human. Dhampirs usually inherit the abilities of a vampire, but don't suffer from all the weaknesses.
The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
The 2002 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 22-24.
A Symbol that belongs to a character and an award for doing a great deed.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
In real life, vehicles rarely explode unless an actual explosive device is involved. Like, it almost never happens. In video games, on the other hand, cars will blow up real good with almost no encouragement.
Finishing moves are typically moves that end a fight in a traditional fighting game.
A status effect that may increase strength and vitality at the expense of drawbacks such as poorer dexterity and reduced stamina.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
Sometimes movies are based on comic books, many of these movies go on to gain video game adaptations.
Usually depicted as magical when in games, glyphs are simplistic symbols that are often tangible to the player character.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
The presence of different kinds of ammunition that pose advantages depending on situational needs. They vary on a per-game basis, but popular types include incendiary and armor-piercing.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
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