BlazBlue: Calamity Trigger

BlazBlue: Calamity Trigger is a video game that consists of 7 releases

GiantBomb Review 10 User Reviews 0 DLC User Reviews
10 user reviews
4.5 / 5 avg score
Reviewed on July 21, 2009
While there's certainly substance to Arc's 2D fighter, you have to dig through so many layers of loud music and flashy visuals that the whole experience becomes a bit exhausting.
By Jeff Gerstmann
Video posted by drewbert on July 3, 2009
This review is for the PS3 and X360 release of BlazBlue: Calamity Trigger.

   The story mode wants you to play through a series of poorly written tales for each character. 
The story mode wants you to play through a series of poorly written tales for each character. 
If we could post some kind of chart that would track my interest level in BlazBlue: Calamity Trigger, it would start out pretty high. Going in as someone who played a fair amount of Arc System Works' Battle Fantasia and at least enjoyed the early games in the Guilty Gear line, I was definitely interested in seeing what they could do in another new, non-Guilty-Gear sort of game. Upon actually playing it, I was pretty disappointed by a lot of the character design and basics of how it played. Over time, I figured out what's what with the various systems of BlazBlue, but it felt like the more I learned about how to play the game well, the less I enjoyed it. While there's nothing broken about the gameplay in BlazBlue, the fighting genre's recently revitalized and re-popularized state gives players plenty of recent options to choose from. So it's pretty tough for me to imagine anyone willingly choosing BlazBlue given the other games that are out there.

BlazBlue has been described as a spiritual successor to Arc's Guilty Gear series, and it shows. The game makes use of large, well-animated fighters and colorful backgrounds. It also seems to constantly pump screaming guitar rock out of the speakers at every possible moment. It even plays fast and loose with the English language, referring to rounds as "rebels" for reasons I'll probably never quite understand. While the games certainly aren't identical, it definitely feels like a game made for fans of Guilty Gear to play when they aren't playing Guilty Gear.

Not that Guilty Gear or BlazBlue are so esoteric that they're unrecognizable to outsiders. BlazBlue's most interesting element is that one of the game's four buttons--the drive button--does something entirely different depending on which character you play. For more standard characters like Ragna or Jin, they have drive-based attacks that have extra effects, such as the ability to steal life from an opponent or freeze a foe solid for a few seconds. But then there's Rachel, who can control the wind by pressing drive along with a direction, momentarily impacting projectiles and jumps for both players. Or Carl, a young boy who rolls around with a robot doll named Nirvana. When you hold drive while using Carl, you get direct control of Nirvana. This makes all of the characters feel pretty different, though it had the side effect of making me want to stick to one or two characters, rather than experiment with the entire roster. I'm sure Rachel's wind control is good for something, but I was left with zero desire to find out what.

 In combat you can double jump, cancel out of just about anything, and generally freak out and bounce around the screen. 
In combat you can double jump, cancel out of just about anything, and generally freak out and bounce around the screen. 
The rest of the game's systems are a bit easier to wrap your mind around. You've got a super meter that fills as you fight, allowing you to execute super attacks ("distortion drives") or, in the final round of a fight against an opponent with low health, you can attempt an astral heat, which instantly kills your foe with a flashy attack. The catch is that most of the players start out with their AHs locked, forcing you to complete arcade mode with each character to unlock all of the moves.

In addition to that standard arcade mode, there's also a standard training mode and a story mode that takes you through a ton of incredibly tedious dialogue about a story that I found to be absolutely indecipherable. Apparently there's some robot girl who has the face of some other girl? And she wants to merge with Ragna by killing him because he has some kind of beast inside of him? That's as close as I can get to describing what's happening here. Obviously, having a quality story isn't a necessity for a fighting game, but when you're devoting an entire separate mode to making your way through more dialogue than fights... with each character... you'd be right to expect something that resembles coherence. While it's certainly possible that it all makes sense when you clear every character's story, the nonsense you'd have to subject yourself to in order to see that moment is substantial and frightening.

The high point of BlazBlue is the way that its online is set up. In ranked matches, you see cards for each player as you're connecting that show off a win/loss record, player level, and the two characters that player chooses the most. In unranked games, up to six players can connect and rotate through fights as the other players spectate. However, you can't join an unranked match once a fight is happening, so finding rooms that are already running yet still joinable can be something of a pain unless you're coordinating with friends. In unranked games, you can alter the way players rotate in and out of a battle, disable the Easy-Operation-style controls that allow you to perform specials and supers using only the right analog stick, allow or disallow pumped-up "unlimited" versions of some characters, and so on. But the best part is that most of the online fights I've gotten into have been very smooth.

In addition to the game's aggressive soundtrack, there's a lot to BlazBlue's audio. Or, at least, it's very noisy. The characters are constantly shouting as you perform moves--moreso than in most other fighting games. There's also an announcer voice that calls out every counter by saying "counter." Considering that you can counter almost anything in this game, it seems like the announcer is calling out counters every couple of seconds. All of the audio just becomes exhausting over time. Graphically, the game certainly has its technical chops, but it's at least as busy as the audio. The art style is probably a matter of taste, though. I found a lot of the character designs to be uninteresting. Sure, they animate well, but other than Iron Tager attempting to use a teensy cell phone in his win pose, I didn't really find a lot of charm with the way it all looks.

BlazBlue: Calamity Trigger is probably a game best suited for people who have been playing fighting games for a long time, but even then, its style seems to be deliberately divisive. It's certainly worth trying out if you're a fan of the genre, but it's entirely possible that you'll find the whole thing to be a big, loud mess.


BlazBlue Review ( PS3 )
I've played many fighting games over the years and Blazblue is by far the best one I've ever played. Let me preface this by saying that I'm not a hardcore fighting game player. I  just play fighting games for fun, and my favorite fighting games are those that make me ...
Reviewed by dizbishop on July 5, 2009

26 out of 26 found this review helpful.
Deep, Beautiful, Fun ( X360 )
I'm not one to play fighters. Typically, I find that fighting games involve a very hardcore fanbase in which I cannot for the life of me hope to become a part of. People know the move sets to every character in every fighter I've ever wanted to play to a ...
Reviewed by PersianSpice on July 12, 2009

5 out of 5 found this review helpful.
Overwhelming might ( PS3 )
Guilty Gear X was a wonderful anomaly. It’s an unlikely combination of hundreds of 80s metal references that went over the heads of 95% of its audience with an oversexed anime style that would make Goku feel uncomfortable. The scantily-clad, blue haired, exposed abdomen male model with a pool cue ...
Reviewed by CanuckEh on July 19, 2009

5 out of 5 found this review helpful.
Game Name BlazBlue: Calamity Trigger
Platform(s)
Publisher(s)
Developer(s)
Genres
Add a new genre

Themes
Add a new theme

Original US Release June 30, 2009
need a fuzzy date?
Original US Release November

2008
know the real date?
Aliases


Luke
929 points

DrFidget
486 points

yuyihin
194 points

drac96
102 points

C2C
96 points


You are in Edit Mode. Make sure to save your work at the end!!
  • Submissions can take 24 hours to be moderated.
  • Please leave a comment to explain why you're making this change.
Save Changes Cancel