I suppose not, but a man can dream. Yay for the mashfest that was BlazBlue: Calamity Trigger!
BlazBlue: Continuum Shift
Game » consists of 9 releases. Released Nov 20, 2009
The second main installment of the BlazBlue series of fighting games, continuing Ragna's tale of manipulated time while revamping some of the original game's gameplay systems.
So, is this being rebalanced to not play like ass?
It still plays like BlazBlue so if you just didn't like how it feels, then stay far away from it. But yes, the roster is balanced in a way that is much more sane. That doesn't mean it's perfect because, in typical ARC fashion, they simply took the better characters like V-13, Arakune and made them the worst. In V-13's case they completely replaced the character. They also took away the one thing that made Carl viable so now he's even worse than before. On the flip side, previously crap characters like Bang are crazy good. This is simply how they roll.
So is it rebalanced? Yes. Does it play any different? Nope.
" It still plays like BlazBlue so if you just didn't like how it feels, then stay far away from it. But yes, the roster is balanced in a way that is much more sane. That doesn't mean it's perfect because, in typical ARC fashion, they simply took the better characters like V-13, Arakune and made them the worst. In V-13's case they completely replaced the character. They also took away the one thing that made Carl viable so now he's even worse than before. On the flip side, previously crap characters like Bang are crazy good. This is simply how they roll. So is it rebalanced? Yes. Does it play any different? Nope. "You were pretty scathing about BlazBlue and ARC System Works in general in the quick look for Jackie Chan: Fists of Fire. Is that more a Street Fighter community thing (bias against other fighting games maybe?), or purely personal preference? Personally I respect ARC a great deal for being able to create such unique fighting games, despite some of their shortcomings.
As for us Europeans, we're still waiting for Calamity Trigger to arrive next month. Sadface.
@LightGaia said:" I suppose not, but a man can dream. Yay for the mashfest that was BlazBlue: Calamity Trigger! "
@Atlas said:" lol so I can assume you officially hated the original? XD Anyway, I hope the game is more balanced so I'll see more than Ragna, Noel, and Hakumen online. Mainly Ragna. A LOT of people main him that it's ridiculous. "
BlazBlue: Continuum Shift is much improved over the original, as far as I can tell... even though yeah, as of right now, it does look like some characters like Bang and Litchi are gunna be top tier." @MrJared said:
You were pretty scathing about BlazBlue and ARC System Works in general in the quick look for Jackie Chan: Fists of Fire. Is that more a Street Fighter community thing (bias against other fighting games maybe?), or purely personal preference? Personally I respect ARC a great deal for being able to create such unique fighting games, despite some of their shortcomings. As for us Europeans, we're still waiting for Calamity Trigger to arrive next month. Sadface. "" It still plays like BlazBlue so if you just didn't like how it feels, then stay far away from it. But yes, the roster is balanced in a way that is much more sane. That doesn't mean it's perfect because, in typical ARC fashion, they simply took the better characters like V-13, Arakune and made them the worst. In V-13's case they completely replaced the character. They also took away the one thing that made Carl viable so now he's even worse than before. On the flip side, previously crap characters like Bang are crazy good. This is simply how they roll. So is it rebalanced? Yes. Does it play any different? Nope. "
Some things that I really like include the way that bursts are handled now and just the Guard Libra changes in general (the "bullet" icons in the UI).
Anyway, it's an amazing game, in my opinion! I've been playing the arcade version of it at SFSU for a while now.
Check-out this pretty kewl video of pros playin' it in SoCal:
http://www.youtube.com/watch?v=bfNankob2Mo
" @Atlas:Alright simmer down man. Jared Lives in Cali hangs out with alot of the pro SF4 players and is constanly at the arcade. The new BlazBlue is already out in arcade so it is very possible Jared has already played it (I belive he stated that he has) OR that he has spoken to the people who are dedicated to the first BlazBlue and would know from there reactions if the game plays any different. I don't know why your taking such offense to everything Jared is saying perhaps you need to hug it out? who know.
It's definitely a Street Fighter community thing, the community of twats trounced a fine fighting game and it ended up paying a heavy price.
This will be an even better affair, rebalanced and polished to a very high standard - location testing at three arcades across Tokyo will continue up until the late stages of development according to Arc.
[8.7] Metacritic
@MrJared said:" It still plays like BlazBlue so if you just didn't like how it feels, then stay far away from it. But yes, the roster is balanced in a way that is much more sane. That doesn't mean it's perfect because, in typical ARC fashion, they simply took the better characters like V-13, Arakune and made them the worst. In V-13's case they completely replaced the character. They also took away the one thing that made Carl viable so now he's even worse than before. On the flip side, previously crap characters like Bang are crazy good. This is simply how they roll. So is it rebalanced? Yes. Does it play any different? Nope. "
How the fuck do you know how it plays, when you haven't even played it :?
Seriously, what makes you such an authority on fighting games on this site? I find the very notion comical when you spout bullshit like this, and this:
http://www.giantbomb.com/wii/60-36/is-midway-working-on-a-wii2-project/35-397458/?page=2 "
Point is, weather you like it or not Jared knows what he is talking about. Which is more than I can say than most people who comment on the first BlazBlue...
" @Linkyshinks said:
Alright simmer down man. Jared Lives in Cali hangs out with alot of the pro SF4 players and is constanly at the arcade. The new BlazBlue is already out in arcade so it is very possible Jared has already played it (I belive he stated that he has) OR that he has spoken to the people who are dedicated to the first BlazBlue and would know from there reactions if the game plays any different. I don't know why your taking such offense to everything Jared is saying perhaps you need to hug it out? who know. Point is, weather you like it or not Jared knows what he is talking about. Which is more than I can say than most people who comment on the first BlazBlue... "" @Atlas:
It's definitely a Street Fighter community thing, the community of twats trounced a fine fighting game and it ended up paying a heavy price.
This will be an even better affair, rebalanced and polished to a very high standard - location testing at three arcades across Tokyo will continue up until the late stages of development according to Arc.
[8.7] Metacritic
@MrJared said:" It still plays like BlazBlue so if you just didn't like how it feels, then stay far away from it. But yes, the roster is balanced in a way that is much more sane. That doesn't mean it's perfect because, in typical ARC fashion, they simply took the better characters like V-13, Arakune and made them the worst. In V-13's case they completely replaced the character. They also took away the one thing that made Carl viable so now he's even worse than before. On the flip side, previously crap characters like Bang are crazy good. This is simply how they roll. So is it rebalanced? Yes. Does it play any different? Nope. "
How the fuck do you know how it plays, when you haven't even played it :?
Seriously, what makes you such an authority on fighting games on this site? I find the very notion comical when you spout bullshit like this, and this:
http://www.giantbomb.com/wii/60-36/is-midway-working-on-a-wii2-project/35-397458/?page=2 "
Nobody has played the refined console version of this game, a version Arc has stated would be advanced to the arcade version/ which I myself happen to think is excellent. The three location tests at the Happy Arcades in Tokyo are still running, continuing to draw in data that's aiding the designers working on home versions development. I'm very confident about the home release, I expect yet more positive alterations.
I haven't seen the Quick Look that Atlas has just mentioned above, but if I did I'd be asking myself what I'm asking myself now - why the fuck do so many on this site seem to see him as some kind of "expert" of fighting game genre?. Only the other week another member PM'd me to ask who he was, I had no reply for her, because I myself haven't got a fricking clue. It sounds to me like he was simply asked on the show to do a Jackie Chan Quick Look, because he has an original cab, but instead took the opportunity to troll Blaz Blue in typical Street Fighter fanboy fashion. It would seem that since that appearance on GB many of you see him as some sort of "expert" of the genre, including yourself. I'm sure I've seen you cal; him an "expert" in previous Blaz Blue thread.
The first two posts in this thread are the typical shit drivel you'll often find coming from Street Fighter fanboys [ . ]
@Luke said:
" @Napalm said:
@LightGaia said:" I suppose not, but a man can dream. Yay for the mashfest that was BlazBlue: Calamity Trigger! "
@Atlas said:" lol so I can assume you officially hated the original? XD Anyway, I hope the game is more balanced so I'll see more than Ragna, Noel, and Hakumen online. Mainly Ragna. A LOT of people main him that it's ridiculous. "
BlazBlue: Continuum Shift is much improved over the original, as far as I can tell... even though yeah, as of right now, it does look like some characters like Bang and Litchi are gunna be top tier." @MrJared said:
You were pretty scathing about BlazBlue and ARC System Works in general in the quick look for Jackie Chan: Fists of Fire. Is that more a Street Fighter community thing (bias against other fighting games maybe?), or purely personal preference? Personally I respect ARC a great deal for being able to create such unique fighting games, despite some of their shortcomings. As for us Europeans, we're still waiting for Calamity Trigger to arrive next month. Sadface. "" It still plays like BlazBlue so if you just didn't like how it feels, then stay far away from it. But yes, the roster is balanced in a way that is much more sane. That doesn't mean it's perfect because, in typical ARC fashion, they simply took the better characters like V-13, Arakune and made them the worst. In V-13's case they completely replaced the character. They also took away the one thing that made Carl viable so now he's even worse than before. On the flip side, previously crap characters like Bang are crazy good. This is simply how they roll. So is it rebalanced? Yes. Does it play any different? Nope. "
Some things that I really like include the way that bursts are handled now and just the Guard Libra changes in general (the "bullet" icons in the UI).
Anyway, it's an amazing game, in my opinion! I've been playing the arcade version of it at SFSU for a while now.
Check-out this pretty kewl video of pros playin' it in SoCal:
http://www.youtube.com/watch?v=bfNankob2Mo
"
Yeah, it definitely is, and you can expect a far better experience from the home release in three months time (PS3). Arc are doing a shit load of fine tuning right now and they have a ton of data to aid them - expect an awesome game.
I really want to like BlazBlue, I have the original but cant make sense of it. it just seems very mashy =\
i heard theres like a training mode to show you the mechanics of the game, how is that?
If anyone..anyone can take Jeff's reviews of fighting games seriously after MKvsDC got 5*, you're better men then I.
I don't know why Blazblue is marginalised to such a degree compared to SFIV. As much as I love the old SF games, Guilty Gear and Blazblue are my fighting games now. After what I thought was the massive let down of SFIV and (though not entirely relevant) Darkstalkers on the psp (compared to the sublime guilty gear and Blazblue ports) unless its MvC3, I have zero interest in a capcom fighting game. That art style is god awful too.
Nevertheless I'm damn happy that the market can cater to both preferences, I can see why so many people like SSFIV, for what it is I'm sure it's great. I just wish that Jeff and his legion of fanboys wouldn't be such fucking fighting game elitist pricks every time someone mentions an Arksys game. It makes them look like idiots.
I don't know if its elitism, but they seem to have their opinions which is fine. I've picked up the new BlazBlue and I'm enjoying it, but I'm not playing at a pro level. I like that BlazBlue is different than Street Fighter or the Versus series. I think CS plays just fine but I thought SF4 played fine as well. Its not like we have to compare them to the masterpiece that is Jackie Chan. :)
I do wish Jeff (and Vinny and Brad, when applicable) would show more love down BlazBlue's way. I think the simple fact is that BlazBlue (and Guilty Gear) is a fighting game that came out in the 00s, and Jeff prefers the fighting series that came out in the early to middle 90s. The ones he grew up with, basically. He likes Street Fighter, Mortal Kombat, KOF and sometimes Tekken. He doesn't like the Vs. series, Soul Calibur, Guilty Gear or BlazBlue. That is a pattern in mine eyes.
It kind of bummed me out that it didn't even get a mention in the Bombcast the week it came out... meanwhile they discussed X-Ray Super Moves for something bordering on five minutes. I'll put dollars to donuts that BlazBlue is better than MK9. Because even if I'm proven wrong, then there's donuts. Win-win.
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