I know the next DLC character for Blazblue will be Valkenhayn.
I was just curious if anyone knows the official release date?
I've heard in several (and by several I mean 2 :p) places that he will be released in September.
BlazBlue: Continuum Shift
Game » consists of 9 releases. Released Nov 20, 2009
The second main installment of the BlazBlue series of fighting games, continuing Ragna's tale of manipulated time while revamping some of the original game's gameplay systems.
Valkenhayn release?
Am I a bad person for just waiting for the last version of BlazBlue (which might be 10 years later or something)?
Knowing Arksys, I really don't want to jump in the middle of their incremental update/dlc cycle where they make as much money as possible.
I dislike the idea of them releasing characters this way through DLC and yet.. I so badly want Valkenhayn.. I know they've already won :(
Again, more info stolen from 30 ninjas which in turn was stolen from dustloop. He seems a little like Bang with his super wolf mode and command grabs, apparently he's crazy powerful at the moment. Also how is he supposed to astral infront of the moon if Makoto already punched the crap out of it?! GAME BREAKING.
Valkenhayn
*General Info*
-Health – 10k
-Guard Primers – 4
-Moves that take Guard Primer – 6C, 236C, j.214B
-Fatal Counter – 6B, 6C
-Drive: Wehrwolf. Switches between human and wolf form. The Wolf Gauge drains while in wolf form and refills while in human form. Wolf form cannot be used if the Wolf Gauge is empty.
*Notes*
-doesn’t dash, hops forward like Hakumen.
-good at Wolf mode follow-up combos
-cannot crouch or block in Wolf mode
-does not automatically turn around in Wolf mode – must hit left or right to change direction. Since he can’t block, hitting back just keeps him moving while away from the opponent
-cannot throw, so he relies on command throw. May be unable to throw-reject as well. [note: video suggests otherwise]
-Moves done during wolf mode are marked with a [w]
*Normals*
5A, 2A – small punches
5B – kick
2B – low kick
6A – does a knee kick while posing his arm. Startup is considerably fast, but there’s a pretty big gap. Feels like it should be used for anti-air.
6B – not a mid. has vaccuum effect, hits twice. Forces opponent to crouch on FC.
5C – ridiculously long kick; reaches far
6C – flying kick; hits mid ; feet invincible; takes a guard primer; no disadvantages even on guard; Fatal Counter; on FC, he can transform to cancel it and go into a wolf-mode combo. Strong fundamental element of Valkenhayn’s game. This move beats characters who don’t have reversals all by itself.
2C – anti-air kick; fast startup; this is a bullshit good move.
3C – knockdown kick
j.A, j.B – par for the course, fairly ordinary.
j.C – foot/leg transforms into its wolf form and kicks directly downward; range is ridiculous; even Slayer would be surprised how good this is.
[w]A – low hit, claw swipe
[w]B – stabs upward; head invincible
[w]j.A – claw swipe
[w]j.B – tail attack; knocks opponent toward ground on air hit
backstep (backdash) – long distance; excellent
counter assault – reach is quite long; excellent
*Specials*
Nacht Jäger – Night Hunter (236A) – Tackle. Long duration on hit [author remarks that it feels like 5 minutes]
Nacht Rosen – Night Roses (236C) – Upper[cut]. Hits mid. Can combo after 5C on crouching opponents.
Schwarz Jagd – Black Hunt (236B) – Low kick. Hits low.
Weiß Jagd – White Hunt (236B) – follow-up to Black Hunt. Strong kick that knocks opponent away. Can follow up with a combo.
Mondlicht – Moonlight (j.214B) – High kick. Kicks opponent straight up. Untechable time is considerably long. Can do Aerial > moonlight > 5C > aerial, etc. This move is bullshit strong.
Rasen Wolf – Rushing Wolf ([w]C) – Wolf rush. Can choose direction using joystick. Wolf gauge decreases quickly while using. Can cancel during charge with other moves, hitting C returns Valk to neutral, hitting D transforms him back to human form. Run away, run away! lololol
Geschwind Wolf – Quick Wolf – (D during a human form attack) – cancels into transformation. Uses a considerable amount of gauge.
König Wolf – King Wolf ([w]236/A/B) – Wolf assault charge. A attacks horizontally, B charges diagonally upward. Cancels into itself – can do three in a row.
Eisen Wolf – Iron Wolf ([w]j.214A/B) – Wolf raid. Rushes diagonally down-forward and lands. Angle differs slightly between A and B versions.
Himmel Wolf – Sky Wolf ([w]236D) – Wolf bite. Scary 1-hit command throw, 2300 damage. Can be followed up.
*Supers and Astral*
Sturm Wolf – Storm Wolf (632146D) – Like Chipp’s Zanseirouga. Does all hits even on guard. Every hit is an overhead.
König Flug – King Flight (j.236236C) – Slayer’s Chokkagata Dandy. Transforms at the end. For combos that work even on downed opponents.
Astral Heat [no name] (214214214D) – launches opponent, transforms, and slashes repeatedly with the moon in the background.
Valkenhayn and 1.02 patch confirmed for release on PS3 tomorrow (9/21) and on XBOX 360...hopefully soon. Apparently there were some "issues" with the patch not loading properly on the 360.
http://iplaywinner.com/news/2010/9/20/blazblue-continuum-shift-valkenhayn-release-update-and-upcom.html
It seems like these past few days Microsoft has been saying, "Yeah, get a PS3, we dare you. We double dare you." But then again, I have been pleasantly distracted with Halo Reach, so yeah, I guess I'll wait.
Come to think of it, maybe that's the right time for a BBCS game night for those of you with a PS3 who still like this game. As for the 360, keep your fingers crossed and hope that maybe the game drops in Europe before Christmas comes around next year.
VALKENHAYN IS OUT GO DOWNLOAD NOW NOW NOW!
*ahem* I mean, Valkenhayn is now being offered at $3 to those of you on XBL who like myself have been waiting for Microsoft's certification monkeys to remember which button releases the "approved" stamp, so if you haven't given up on BB:CS yet you should probably give this guy a shot.
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