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Game » consists of 2 releases. Released Oct 31, 1998
A secondary function for a single weapon, such as launching a grenade from a rifle.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
"You fight like a dairy farmer!" and "I've fought mudcrabs more fearsome than you!" are both good examples of this.
Because you'd never expect a banana to be an undercover cluster grenade.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Glass that can be broken and destroyed in real-time.
The cult that worship Tchernobog and are the primary antagonists of the blood series.
Chemical weapons are weapons who use chemical products to obtain various detrimental effects.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
Decapitation is the removal of the head of a person or animal.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
God Mode is an ability, often entered through a cheat code, that gives the player god-like abilities.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
The use of everyday objects as weapons of destruction, often combination.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Monolith's proprietary game engine used for their 3D games.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Spray can for the die bug die and m16 grenade launcher
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Open source games are games that have had their source code officially released to the public, allowing anyone to modify, distribute, and create ports of the game.
The permanent existence of one's body after death.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
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