Bloodborne Review
You know what? Maybe I'm not the right person to praise Bloodborne. I never enjoyed Demon's Souls, I didn't care for Dark Souls 2, and the furthest I ever got in the first Dark Souls game was the boss fight with the Capra Demon. But this wasn't the case when it came to Bloodborne. No matter how many times I failed this time around, I instead got right back up and continued pushing forward. Bloodborne isn't just a fantastic game, it might just be the game that finally got me to appreciate and understand the draw and affection many have toward the Souls series of games.
Progress in Bloodborne is completely your problem and any failure is most likely your fault. Figure out the proper way to go about playing the game, and the game will reward you for taking the time and putting forth the effort. Mess up, and you'll have to keep playing the same bits again and again until something finally clicks and you either put the game down, or you begin to feel a sense of accomplishment. That is what Bloodborne is about to me. While you can level up and raise your stats, ultimately the true form of progress through the title isn't about numbers or memorizing mindless patterns but rather about learning from your mistakes and applying the lessons you've learned through the rest of your encounters with giant wolves, brain-eyeball-things, pimps, witches, giant spiders (NOPE), and a creature that can only be described as Space Cthulhu.
The game is in no way a flawless masterpiece thanks to some questionable design decisions and some disappointing bugs, but Bloodborne is still a title one should at least give a shot. If you love Dark Souls and you haven't been burnt out on the series' style yet, you'll love this game. If you love Victorian London/European Gothic style worlds and aesthetics? At least watch someone play it.