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Game » consists of 4 releases. Released October 2009
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
An animation and game development engine prolific during the 2000s and early 2010s. While most titles developed in Flash were browser-exclusive, Flash could also be used for standalone games.
Not all games are made by dev teams with massive budgets. In fact, some games were made in Adobe Flash before becoming a commercial product.
Weapons that use a freezing effect to damage opponents, slow them up, or freeze them solid.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
A type of primate with tails; often monkeys are depicted as causing havoc the moment they are encountered.
Ranking Systems tally the player's current progress and relative skill, by tracking raw numbers of multiple statistics (like score and time) during a session of gameplay. This results in a competitive meta-game where the goal is usually to reach the top position.
Splash damage is a term used in several types of games, most notably in first-person shooter and real-time strategy games, to refer to damage taken by players or objects in the area surrounding a point of weapon impact.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
A type of gameplay where the player chooses and builds autonomous towers to protect a location from waves of enemies.
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