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Game » consists of 6 releases. Released Aug 28, 2007
Short for mana points or magic points, the resource required to use spells or other special skills in many role-playing games.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
CD or DVD based games that are shipped in a single package with 2 or more discs due to limited storage capacity.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Games that have had an Original Soundtrack album released.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The "Slime" of the Blue Dragon universe is a weak enemy that takes many different forms throughout the game.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Enemies that appear out of nowhere and force the player into a battle.
Games which have nothing to do with each other, but have the same title.
Special locations in game that allow the player to manually save their progress.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Protagonists that have gravity defying hair styles and often appropriately spikey personalities.
The option to display dialog and other information with text on screen.
The act of taking one's own life.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
You think that single peasant, waving his scythe, is by himself? Think again: he just REPRESENTS what is likely a throng of bloodthirsty farmer types.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Xbox 360 and original Xbox games that have been approved to run on the Xbox One's backwards compatibility feature.
Player characters that are infants, children, or adolescents.
Achievements that are given to the player to show just how much they suck... usually.
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