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Game » consists of 3 releases. Released Oct 14, 2013
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
When a game opens with a ride in a vehicle or a camera fly-by, which serves to give the player a peek at some places of interest in the game world, establish elements of the story, or both.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
Video games that are based on comic books, manga and graphic novels.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Kinect is a camera and depth sensor-based peripheral for the Xbox 360 that allows users to interact with and play games using their whole bodies, rather than using a standard controller.
A Light Gun controller is used on some arcade games and very few console games. You point it at the screen, pull the trigger, and people die.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
This concept is for games in which at least one of the main characters is male.
Creatures that are usually part fish and part human.
An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
Options menus give you the option to change anything the game lets you change. Whether you want subtitles or not, sound effects or not, the game to be harder or not, anything you want that the game lets you change, you can change in the options menu.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
A man or woman working the world's oldest profession. He/she might provide you a cutscene, health, or be a background NPC for an urban setting.
Prostitution is the exchange of money, drugs, favours, or other incentives for the performance of sexual acts.
A shooter in which the player movement is restricted so they can only follow a linear, predetermined path. This style of game is considered very "arcadey" and is usually accompanied by a lightgun.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
NPCs that populate strip club locations in games and often perform exotic dancing routines.
The American Mafia which originated in Sicily and took root in Eastern America around the 20th century. It is also known as Cosa Nostra meaning "Our Thing". The explosion of Mafia activities and power in America happened in 1920's and their power lasted well into the 1970's and 1980's.
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