Reviewed on
May 25, 2010
Bizarre Creations has found a game worthy of the developer's namesake in Blur, a game that finds something fun in the peculiar pairing of weighty, quietly technical real-world racing and over-the-top kart combat.
Read Ryan Davis's full review
Maximize Your Lights in This Blur Trailer
Learn How To Maximize Power-Up Potential in Blur
Auto Racer Danica Patrick Tells You About Blur
Bizarre Creations' Blur mixes the driving of the Project Gotham Racing series with explosive weaponry and allows players to race up to 20 online opponents.
| Power-up | Behavior | Range | Associated Mods |
|---|---|---|---|
The Mine power-up can be dropped behind the racer, or shot as a projectile for a short distance in front of the racer. When dropped behind or shot ahead, if left untouched the Mine will stay in place for the entirety of the race. Additionally, when shot ahead the Mine can impact a wall and not disappear -- it will simply stop and rest against the wall. And moreover, the Mine can be used defensively and be shot ahead to impact other mines laying on the track, or dropped behind to avoid being hit by a shunt that is homing in on the racer. Upon a successful hit, it causes the car to spin out. With the Mastermine mod equipped, near-missing a Mine will cause it to explode into multiple, smaller Mine fragments which when hit 'cause tire blowouts. | Short -- Medium when shot ahead |
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| The Shunt power-up is a slow-moving homing orb projectile that upon a successful hit causes the car the spin out. It will seek out the racer one place ahead of the player. In addition, it can be shot behind -- but the Shunt will lose its homing capability. The Shunt can be evaded by making very unpredictable moves -- drifting wildly and simply side swiping a wall can often cause the Shunt to hit the wall instead of the player. Additionally, the Shunt can hit other racers it isn't locked onto if they get into its path. | Long |
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| The Nitro power-up is a speed boost. It can also be used as an 'air-brake' (by holding down the thumbstick), that when activated almost completely stops the players car and allows for precise steering before the speed boosts starts. It is handy when used just before a sharp hair-pin turn. | N/A |
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The Repair power-up when activated restores 4 of your damaged vehicles' health bars. | N/A |
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| The Barge power-up when activated releases a powerful energy burst around the car, and is as much a defensive weapon as an offensive one. Offensively, it's used to hit close-by racers with a blast of energy which slows them down considerably, and can even be used to knock them off the sides of cliffs. Defensively, it can be used to shield yourself against a variety of other weapons. The Shunt, Bolts, and Mines can all be evaded successfully by using the Barge just before impact of the offending weapons. | Short |
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| The Shock power-up rains down 3 balls of energy in close proximity to each other, in front of the racer in first place, that stay on the ground short amount of time before disappearing. This power-up can be stacked -- meaning the more racers that pick up this power-up and activate it, the more balls of energy will appear in front of the first place racer. When hit, the racer the will slow down considerably. | Long |
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| The Bolt power-up allows the player to shoot 3 small, extremely fast moving, non-homing projectiles in a straight path ahead, or behind the player. They can also be used defensively, and can destroy an incoming Shunt or Mine (2 of the 3 Bolts have to hit the incoming threat for this to be successful.) When shot, the Bolts will not disappear until they hit a wall, a racer or another weapon -- and upon a successful hit will cause the racers car to veer around wildly. And additionally, if a Bolt successfully hits a vehicle that is mid-flight the vehicle will overturn. | Long |
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| The Shield power-up is strictly defensive. When activated it makes the players' car impervious to damage for a short time. When hit with a weapon while the Shield is active, the Shield will disappear. Additionally, when active it will also make the racer extremely resistant to taking damage and slowing down when slamming into a wall at high speed. | N/A |
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| Yellow Mods | Orange Mods | Green Mods |
|---|---|---|
| Battering Ram - Deal more damage in crashes | Safety Net - Your shield converts power-up impacts into health | Bribe - Gives you a random power-up at the start of the race and each time you wreck |
| Stable Frame - Take less damage from crashes | Adaptive Shielding - Your shield converts Barge, Bolt and Shunt impacts into usable power-ups | Last Gasp - Unleash a barge when you wreck |
| Titanium Armor - Take less damage from power-up impacts | Splash Damage - Increase the blast radius of your barge power-up | Laser Sight - Adds laser sight bonus when using the bolt power-up |
| Showy Flourish - Gain extra fans from each power-up impact | Shielding Efficiency - Doubles the effectiveness of your shield and allows your shield to withstand two shock domes. | Vampiric Wreck - Fully repairs your vehicle every time you wreck an opponent |
| Iron Fist - Increases strength of offensive power-ups | Scrambler - Reverse power-ups temporarily disable your opponents power-up bay | Fan Favorite - Gain extra fans for your "Finish Bonus" |
| Front Runner - Receive a nitro for every lap you complete | Shielded Bay - Protects your from scrambler attacks and decoy power-ups | ECM - Shunts are easier to evade. Shake them off when your warning changes green. |
| Drifter - score super drifts to gain nitro power-ups | Magnetic Field - Pick up power-ups from further away | Mastermine - Near-miss mines to detonate them into explosive mine fragments |
| Jump the Gun - Respawn faster and receive a speed boost when wrecked or reset | Decoy Drop - Dropped power-ups become decoys that explode when picked up by other players | Silent Running - Turns your car invisible unless you fire or take damage |
| Class D | (Class D) How to unlock | Class C | (Class C) How to unlock | Class B | (Class B) How to unlock | Class A | (Class A) How to unlock |
|---|---|---|---|---|---|---|---|
| Audi S3 |
| Audi TTS Coupe |
| BMW Concept 1 Series tii (Race) |
| Opel Astra Extreme |
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| Volkswagon Beetle (Rat) |
| Volkswagon Beetle (Off-Road) |
| BMW Concept 1 Series tii (Race) (Natalya's) | Meet Natalya's fan demands | Opel Astra Extreme (Shannon's) | Meet Shannon's fan demands |
| Renault R230 F1 Team R26 |
| Chevrolet Camaro SS |
| Ford F-100 (Off-Road) |
| Audi R8 4.2 FSI quattro |
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| Renault R230 F1 Team R26 (Shannon's) | Meet Shannon's fan demands | Chevrolet Camaro SS (Rhymer's) | Meet Rhymer's fan demands | Ford Focus RS (Race) |
| Ford FR-100 |
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| Land Rover Defender SVX |
| Ford Bronco (Off-Road) |
| Bowler Nemesis |
| Corvette C3 (Drag) |
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| Rat Rod |
| Hummer H2 (Rat) |
| Lotus Exige Cup 260 |
| Chevrolet Camaro SS (Drag) |
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| Foose Design Stallion Ford Mustang |
| Ford F-100 (Rat) |
| Volkswagon Scirocco 24 |
| Ford Mustang GT-R Concept |
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| Foose Design Stallion Ford Mustang (Khan's) | Meet Khan's fan demans | Ford Shelby GT500 |
| Dodge Challenger SRT8 (Tuner) |
| Vauxhall Monaro VXR (Drift) |
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| BMW Concept 1 Series tii |
| Ford F-150 SVT Raptor R (Off-Road) |
| Ford GT |
| Dodge Viper GTS |
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| Nissan 350Z NISMO S-tune |
| Nissan 350Z (Drift) |
| Dodge Viper ACR |
| Dodge Viper GTSR (Carver's) | Meet Carver's fan demands |
| Ford Focus RS |
| Land Rover LRX |
| Corvette C3 (Rat) |
| Renault Megane Trophy |
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| Chevrolet Camaro |
| Hummer H2 (Off-Road) |
| Chevrolet HHR (Race) |
| Nissan Skyline GT-R NISMO Z-tune |
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| Nissan Navara (Off-Road) |
| Hummer H2 (Drayke's) | Meet Drayke's fan demands | Corvette ZR1 |
| Nissan Skyline GT-R NISMO Z-tune (Harumi's) | Defeat Harumi |
| Dodge Challenger SRT8 |
| Toyota Supra (Smooth) |
| Corvette ZR1 (Talon's) | Meet Talon's fans demands | Nissan Skyline GT-R NISMO Z-tune (Ayumi's) | Defeat Ayumi |
| Chevrolet Camaro (Rat) |
| Foose Design '69 Camaro |
| BMW X5 xDriver48i M Sport |
| Ford Transit Supervan3 |
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| Toyota Supra |
| Nissan Navara (Rat) |
| Volkswagon Golf W12 650 |
| Corvette C3 (Race) |
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| AC Schnitzer ACS1 Coupe |
| BMW M3 E92 (Tuner) |
| BMW M3 E92 (Drift) |
| Dodge Challenger SRT8 (Race) |
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| Dodge Viper Venom 1000 |
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| Koenigsegg CCX-R |
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Ed - Most basic challenges| Game Award | Awarded for |
|---|---|
| Battering Ram | Most Battering Ram hits |
| Safe Hands | Most Power-ups blocked |
| Booster | Most Nitro Overtakes |
| Speed Demon | Fastest Lap |
| Dexterous | Raced the longest without being hit |
| Punching Bag | Took the most hits |
| Master Mine | Most Mines fragmented |
| Long Jumper | Jumped the farthest |
| Crimson Carapace | Most Shunt hits |
| Agile | Most (Shunt) evasions |
| Marksman | Most accurate with power-ups |
| Hunter | Most Bolt hits |
| Silent Running | Invisible for longest time *(see Silent Running Mod) |
| Gladiator | Most power-up hits |
| Wrecking Ball | Most Cars wrecked |
| Breakneck | Highest top speed |
| Crash Test Dummy | Most crashes |
| Cliffhanger | Fell off of a cliff the most times |
| Dominator | 1st place for longest time |
| Protector | Most power-ups shielded |
| Drifter | Longest Drift |
| Butter Fingers | Most power-ups dropped |
| Scrambler | Most racers scrambled *(see Scrambler Mod) |
| Trigger Happy | Least accurate with power-ups |
| Stable Frame | Protected most by Stable Frame *(see Stable Frame Mod) |
| Fan-Tastic | Earning the most fans |
| Battering Ram | Most Battering Ram hits *(see Battering Ram Mod) |
| Littberbug | Most Mine hits |
| Environmentalist | Least crashes |
| Decoy Drop | Deceived the most players *(see Decoy Drop Mod) |
| Brawler | Rammed the most players |
| Game Name | Blur |
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| Original US Release |
May 25, 2010
need a fuzzy date? |
| Original US Release | May Q1 2010 know the real date? |
| Aliases | |
| OFLC |
OFLC: PG
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| ESRB |
ESRB: E10+
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| PEGI |
PEGI: 7+
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