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    Bodycount

    Game » consists of 8 releases. Released Aug 30, 2011

    Described as "Gun-porn 2.0," Bodycount is Codemasters Studios Guildford's arcade style first-person shooter for the Xbox 360 and PlayStation 3.

    Bodycount demo playthrough and impressions (video inside)

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    Popskinz

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    #1  Edited By Popskinz

    I just thought this was amusing to share with the Giant Bomb community; i recently downloaded the Bodycount demo and i played through it while recording all of it along with my own voice. It seems pretty enjoyable if you ask me :]
      

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    #2  Edited By jorbear

    OWHHHHH YEAH.

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    Popskinz

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    #3  Edited By Popskinz
    @jorbear: Haha :3
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    Twisted_Scot

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    #4  Edited By Twisted_Scot

    Hello there....you die.  PEW! PEW!  PEW!  Lol  I enjoyed that. Not sure about the game tho.

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    daiphyer

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    #5  Edited By daiphyer

    I also downloaded the demo and played it. 
    I know you can't judge a game based on a demo ... but this is the biggest pile of shit I've played this Summer. 
    This game is beyond broken, I can't believe they're gonna release it.

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    deactivated-5a1d45de5ef23

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    if you enjoyed this, then you have pretty low standards.

    Could use a lot of AA

    Aiming Scheme is weird and feels unnatural

    The AI is stupid

    The UI looks unoriginal and uninspired

    The gameplay and overall feel is just very substandard.

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    #7  Edited By Popskinz
    @Jethuty
     
    Eh, i didn't really enjoy it to the point were i fell into like a "hypnotic state" but overall it just felt a lot like a throwback, arcade-like shooter that can be mindlessly fun from time to time. I probably won't pick up until it hits the bargain bin.
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    #8  Edited By Popskinz
    @Daiphyer: I'm not quite sure what you mean by "broken". Sure, the control scheme is a bit unorthadox and tough to grasp, but the shooting mechanics and everything felt solid.
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    deactivated-5a1d45de5ef23

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    @Popskinz said:

    @Jethuty: Eh, i didn't really enjoy it to the point were i fell into like a "hypnotic state" but overall it just felt a lot like a throwback, arcade-like shooter that can be mindlessly fun from time to time. I probably won't pick up until it hits the bargain bin.

    it felt really, really clunky.

    the bad way

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    #10  Edited By Popskinz
    @Jethuty: Yeah, it's slightly cumbersome, but then again, that's exactly what i thought about Killzone 2 after playing the demo, but in the full game i got used to it quickly.
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    #11  Edited By sjosz

    I tried the demo as well, found it to be quite boring. Controls were clunky, the aiming system seems odd and different for the sake of being different rather than being better, and the weapons the developer diaries are touting to be brutal and in-your-face seem kinda meh to me.

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    deactivated-5a1d45de5ef23

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    @Popskinz said:

    @Jethuty: Yeah, it's slightly cumbersome, but then again, that's exactly what i thought about Killzone 2 after playing the demo, but in the full game i got used to it quickly.

    Yeah, but Killzone still feels really tight, same with Battlefield. It's unnecessarily clunky and cumbersome.

    Also, not moving while aiming is a stupid idea

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    bed

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    #13  Edited By bed

    "okay, you're going down bitch!" *proceeds to reload in the middle while everyone is shooting at you*  
     
    haha that was a fun video. the game itself looks alright. for whatever reason, from a game by the team who made Black, i expected it to be a bit more.. flashy? i don't know. i felt like something was missing. the destruction seems kinda cool, though. just shooting your way through walls seems neat. 

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    DEMONOLOGY_24

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    #14  Edited By DEMONOLOGY_24

    I did not like that demo one bit the fact that people still try to jam lean controls into controlers is weird and I haven't found a single game that does that well 
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    #15  Edited By Popskinz
    @AjayRaz: It was mildly amusing, but i can see the "wow-factor" of the destructibility fizzling if that is what permeates the entire game. I heard similar criticism regarding Black.
    @Jethuty: Yeah that is a bit bothersome. I think since the game is so in-your-face and up-close-and-personal all the time you're not really supposed to aim down your sights, and then that the lean and peek system is more intended to be used in cover.
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    #16  Edited By Popskinz
    @DEMONOLOGY_24: Yeah, it's a pretty dumb feature most of time. A cover/lean mechanic doesn't fit all that well in a first-person shooter.
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    #17  Edited By daiphyer
    @Popskinz@Jethuty said:

    if you enjoyed this, then you have pretty low standards.

    Could use alot of AA

    Aiming Scheme is weird and feels unnatural

    The AI is stupid

    The UI looks unoriginal and uninspired

    The gameplay and overall feel is just very substandard.

    What he said.  
    The whole game feels like it's unresponsive.
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    #18  Edited By Justin258
    @Daiphyer said:

    I also downloaded the demo and played it. I know you can't judge a game based on a demo ... but this is the biggest pile of shit I've played this Summer. This game is beyond broken, I can't believe they're gonna release it.

    I wouldn't say that it's completely broken. The demo was probably one of the most generic things I've ever laid my hands on, Wal-Mart Ibuprofen included. However, it all worked on a basic level. You point, you shoot, someone dies or something explodes. Every now and then you throw a grenade. 
     
    My complaints with it fall more in line with this guys' 
     
    @Jethuty said:

    if you enjoyed this, then you have pretty low standards.

    Could use alot of AA

    Aiming Scheme is weird and feels unnatural

    The AI is stupid

    The UI looks unoriginal and uninspired

    The gameplay and overall feel is just very substandard.

    The whole shooter genre needs a good rethinking. Most of them are focused on giving people more mindless explosions and constant gunfire in run down shantytowns and back alleys, complete with iron sights and regenerating health. I am not yearning for the shooters of yesteryear like Doom and Quake, nor do I have any problems with iron sights and regenerating health. But something different needs to be done, something out of the box. Bodycount is a prime example of why someone needs to take the basics and completely rewrite the rules of shooters - because we've managed to find complete mundanity in virtual destruction.
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    #19  Edited By Popskinz
    @believer258: The only game involving shooting that looks fresh and innovative is Deus ex: Human Revolution, which hits store shelves next week. I want more choice and poignancy in my FPS', something that Deus Ex looks to deliver.
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    #20  Edited By Vinny_Says

    Codemasters eh? 
    If this is to shooters what DIRT is to racers count me the fuck in!!

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    #21  Edited By Popskinz
    @blacklabeldomm: I'm pretty sure Criterion is making with this one along side Codemasters. Criterion made Black, which is easy to tell after playing Bodycount ;)
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    #22  Edited By Pezen

    One good thing about the demo; the leaning system. Although I didn't like that they put leaning and aiming down the sights on the same button. The world doesn't need more Resident Evil ideas. One thing I'v been missing in shooters is just that leaning though. It's not much but it's a small tactical tool that can be implemented and having to "jump out and back in" in newer shooters because the lack of leaning, is really dumb. But that's what you get when all your buttons are for something that shoots or blows up. The "CoD controller" could take away the smoke grenade button and have you press back or something to switch your designated grenade type and have leaning on the left trigger, would be great.

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    #23  Edited By Justin258
    @Popskinz said:
    @believer258: The only game involving shooting that looks fresh and innovative is Deus ex: Human Revolution, which hits store shelves next week. I want more choice and poignancy in my FPS', something that Deus Ex looks to deliver.
    I wouldn't say entirely innovative, since the original Deus Ex did the same thing. But yes, that's the sort of thing I was talking about and I am most definitely getting that game :)
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    #24  Edited By Popskinz
    @believer258: Good call, it's been like, what? 8 years since the last Deus ex game? D:
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    #25  Edited By RIDEBIRD

    Work on your swenglish! I know it can be hard to get rid of, but talk a lot with native english speakers and it will go away. Otherwise I enjoyed it.

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    #26  Edited By Popskinz
    @Ertard: I think my hilariously eccentric accent makes my videos more amusing, but that's just me :)
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    #27  Edited By Jimbo

    "Headshot Backstab"

    I see.

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    #28  Edited By Popskinz
    @Jimbo
     
    Haha, i noticed that now myself. What does "backstab" have to do with anything.
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    #29  Edited By Solh0und

    Well it's a demo so it's likely most of that will be fixed in the full game.

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    #30  Edited By RIDEBIRD

    @Popskinz: Yes, it might annoy me because I'm swedish, I guess.

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    #31  Edited By Popskinz
    @Ertard: Why --of all people-- should it annoy you? For all i know your accent could be waaay more irritating :3
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    #32  Edited By RIDEBIRD

    @Popskinz: Because I don't speak swenglish.

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    #33  Edited By cosi83

    Kinda disappointing, had hoped for more, seeing that i enjoyed Black at the time

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    #34  Edited By Popskinz
    @Ertard: That wasn't as much "swenglish" as it was "butchered american with a lot of words pronounced in-correctly". I've been confused for being irish and british multiple times, but i honestly couldn't care less for accents. I think i comprehend many facets of the english language when it comes to typing, talking is a very different manner. At the end of the day, it's usually very easy to tell if someone who's speaking english is from the scandinavian area. All of my english teachers have a slight swedish accent, as do many of my friends, but i can still clearly hear what they're saying, which is all that matters at the end of the day.
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    #35  Edited By phrali

    why is the crosshair at the bottom of the screen
     
    is that like something wrong with the recording or something

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    #36  Edited By Popskinz
    @phrali: Nope, it's supposed to be that way.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

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