Welcome to Day 2 of Octurbo. I probably won't stick to a daily schedule; the idea was to do this whenever I had an hour free to make it all happen. Still, spreading it out seems like it would preferable to dumping two or three on everyone on the same day. My boredom needn't correlate to everyone else's irritation, after all.
Bonk's Revenge is, of course, the sequel to Hudson's Bonk's Adventure - or PC-Genjin, a pun that doesn't quite work as well in a different language on a renamed platform - which I covered back in May. While Bonk is perhaps famous for being the mascot and face of the TurboGrafx-16, I didn't particularly want to cover any direct sequels for TurboMento-12. Wasn't really in the spirit of the feature to keep it so narrowly-focused. But hey, this is Octurbo, so now there's no excuse. As a direct sequel, I'll be focusing most of my attention on changes between this game and its predecessor.
Revenge for What? Didn't He Win the Last Game?
Bonk's Revenge is every bit the platformer the old Bonk was. The designers, Red Company, wisely decided not to mess with the formula too much and simply threw in a few tweaks and graphical improvements. I didn't get too far into the game, but it seems the level numbers have been dropped for a more freeform sort of progression. I also wonder if I'm skipping a lot of levels by playing on the medium difficulty's "Four Stage Game" (I wasn't going to beat the whole game in one sitting anyway).
Really, the game's just more Bonk. Nothing more (well, a little bit more), nothing less. Though a decent enough game, it doesn't seem like it would be worth covering something so similar to Bonk's Adventure yet again. Next game.
@slag: Both the Bonk games I've covered are okay. It was a little old-fashioned even back when it was released, but the controls are pleasingly precise (something that's not obvious in screenshots) and it has a cartoonish, vivid sense of slapstick humor. Can't help but feel it's just a little too dated for its own good though. I could see a talented designer relaunching it and doing something interesting with all the precision head-bonking, or balancing the levels in such a way that you can bounce from power-up to power-up and rack up huge combos or something.
Ultimately Bonk is that sort of benignly solid game where you can't really fault it for any single aspect, but it isn't all that interesting either. It fits nicely in that "forgettable" grey zone between the mascot platformers that were so good they began a whole trend (Mario, Sonic) and those which are remembered for being notoriously bad knock-offs (Bubsy, Awesome Possum).
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