@MentalDisruption said:
I think (emphasis on think) the first GI article about the game mentioned being able to enhance weapons with eridium. It won't be anything too big though. There was also an article where a gearbox guy made a comment about modifying/crafting guns not being good for the long term goal of players in the game (finding a better gun in that gun chest).
This is absolutely true. Modding existing weapons ruins loot games. My Torchlight experience is a good example of this.
The whole weapon and armor "enchantment" mechanic really should be removed from Torchlight 2. By the time I was a little over halfway through the original Torchlight, I found a somewhat powerful crossbow that did about 270 or so damage, and it had the fastest attack speed in the game. I then proceeded to enchant the hell out of that weapon. By the time I was done, it did over 750 damage, had the best range of any weapon I'd found, did over 35 points of knock-back (which pushes enemies away, so they can't reach you), caused poison, fire, and lighting damage, and healed both my health and my magic considerably with every shot fired.
It pretty much broke the game. While the end was still somewhat challenging--and would have been crazy hard if I was just using the crap weapons that I was finding towards the end--it made every single weapon loot drop completely pointless.
The idea is supposed to be that when you enchant your weapon in town--which results in a more powerful and more useful weapon--there's always a chance that it could backfire and remove all of your current enchantments.
The thing is, who the HELL is going to just accept that and save their game with their newly ruined item? Obviously, they're going to quit the game without saving, and they're probably going to go right back in and try again. That's what I did, and it sort of ruins the idea of finding good weapons for the second half of the game.