So I just found the AI to be real bad, whilst playing this happened to me, this is coming from someone who didn't find the Deus Ex AI all that bad,
lol that happens for me as well. Surprisingly often actually, like when I'm in the middle of a battle with a large group of bandits, if it goes on for long enough they all eventually revert back to neutral unless I carry on shooting 'em.
I've found that when that happens to me, a gamebreaker bug isn't far behind. I'm okay with the bugs, seeing as this is an unpatched open-world game with random variables as a key feature, but they always seem to strike at the worst times. A certain boss un-aggroed like that, and he ended up stuck in the geometry and invincible. I had to go through the entire Exploitation Preserve a second time (with everything respawned) just to fix it.
Careful OP, people are going to claim you're only bitching about the AI because Jeff did
Anyways, I was playing split screen yesterday and my friend stepped away for a second and when he came back i was facing him and there was a bandit standing right behind him doing nothing at all. Neither of them moved, and then my friend used his active ability (he was playing as Zero) and then quickly did a 180 and killed him. A few minutes later I came across a guy who wasn't moving at all, so I ran up right behind him and just kept melee-ing (is that a word?) him in the back until he died.
@Irvandus: This never happened to me in the original Borderlands, the problem I had were the bosses were so big that the environment geometry made it so they'd get stuck easily, thus I could pick them off with ease; not so much an AI problem.
Happens here and there, but the AI is certainly not broken. I'd be lucky if they didn't move so much, shooting heads is a lot more difficult when they're moving around.
Headshots are still really easy for me to pull off. Even though the enemies exhibit a bit more dynamic movement, they still more often than not will just stand there shooting while I'm aiming down my sniper scope. Frankly the only strong complaint I have towards BL2 is its balancing issues. I like many others enjoy doing just about every quest that pops up, but in doing so has left me over-levelled and for like every quest I take on now I'm at least 2 levels higher than the opposition. This exact same problem was in the original Borderlands as well. I guess I can understand why they done it, since if you skip over a lot of the side stuff you're perhaps a little under-levelled? It's just too bad that they still couldn't quite get the right difficulty balance for the sequel.
I should probably note that I'm also playing on my lonesome, if that factors into things. Maybe working in a full group of 4, regardless of level, boosts the difficulty up enough that it's a healthy challenge.
i still get a lot of running straight at me. the bullymongs seem to move more dynamically like promised. all the enemies only seem to stagger when you've almost got them killed (which is a neat touch IMO).
so far the beefy shield guys seem to be the most obnoxious.
edit: game seems a lot tougher too IMO. repeated dying seems to be par for the course (i do remember one horrible segment in BL1 where you had to run down a long open area with these two uber powerful turrents gunning you down all the way. took having to use a real long range sniper rifle to wear it down)
This edit will also create new pages on Giant Bomb for:Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.
Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.