- An Interesting Game World
Borderlands was a pretty fucking boring experience when you weren't playing with three buddies trying to farm for gear. There wasn't an interesting story, there really weren't interesting characters, and most of all there wasn't anything to do except shoot enemies and run your slow ass back to town to sell the slop you've collected or turn in quests you've completed (which should have more often been turned in automatically). But beyond having interesting mini-games (like gambling! or duels! for money!) I'd kind of like to see it go the route of Morrowind or Fallout 3, where you can deck out a home with crazy shit, or maybe even have a companion who follows you/fights with you across the wastes.
On the note of "the wastes" -- I know the game is supposed to be about a desolate planet. But Jesus Christ. The landscape didn't change at all in the main quest line until the very, very end.
- More varied, enjoyable enemies, and a tighter shooter experience.
I always felt that Borderlands tried really hard to bleed together First-Person Shooters and RPGs but sacrificed a lot on both fronts. On the shooter front, specifically, one of my biggest pet peeves is having enemies that don't react to being shot. Now, understandably, the corrosive weapons and flame weapons have such effects, but for the most part the enemy AI does little but charge at you head-on until you empty their life meter. Or, even worse, the flying enemies plane around in circles and occasionally swoop at you. Mostly, the shooting felt generic, and for as many purported weapons as it was billed to have, Borderlands's armaments could basically be boiled down to two or three general "feels".
-A minimap, please?
Maybe the smallest change with the most influence on my personal experience: I'd like to get rid of that insufferable compass system, or I'd like to add a minimap to it at the very least. Let's get one thing clear--Borderlands isn't a big game. It's a "big" game, one that uses Fallout-style load-screen-barricades to give the illusion of a massive world. The compass system frequently obscured enemy positions and sometimes made finding objectives unnecessarily frustrating. A minimap with a GTA-style route marker would help funnel the experience into something a bit more streamlined, plus it would be easier to identify enemy locations and enemy numbers.
There are other things I'm too lazy to go into here. Better loot, full-on armor, a story. I liked Borderlands, but there are ways to make it better.
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