Or maybe I'm understanding them wrong. I've had a few offenders, but the most recent one was the quest where you are required to manually mutate the Varkids at the Tundra Express. It said the recommended level was 13, but I was off faffing about with other quests, so I didn't get around to it until I was level 16. Well, I thought, this should be simple enough.
I was a bit put off when I saw that the Varkids were levels 13-15, but I counted my lucky stars on doing other quests first to pump up my level. However, the Badass Varkids that come as a result of the mutation are level 17, and can kill me in a matter of seconds. So how is level 13 a good level to go in to this mission, when the basic enemies are at least level 13, and the Badass variants are at least 17, and can take down a level 16 with a breath?
Someone please tell me there's a trick to understanding how difficult a quest is going to be beyond the level recommendations. Whenever I run in to one of these way-too-hard quests, it really kills the pace of the game and bogs the whole experience down. Is this just a point where I should open my game to the public for ten minutes, and then close it off when the quest is complete?
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