How about exercise ball/desk/gamepad or kbm, depending totally on what type of game? Huh? Am I a hippie?
I actually prefer gamepad when the game has been designed for it, but some game types just can't be.
Game » consists of 33 releases. Released Sep 18, 2012
The reason I'm a PC gamer, flexibility and options.
Keyboard + mouse for lean forward.
Xbox 360 pad for lean back.
Unless you've got a sweet custom lapboard/desk/chair thing and a sweet wireless keyboard and mouse to use from #sweettenfeetaway.
Recently, I did go ahead and replay the first Borderlands on PC with a Xbox 360 pad. It was good.
I just spent about a chunk of time with Borderlands 1, testing both k+m and controller. Reactions:
All in all, with BL1, you just have to pick your poison. Much has changed with BL2, so I expect I'll do a similar exercise.
Pulling up my recliner to my PC and playing with a controller. My monitor does 2560x1440 resolution, so playing on a larger television would just make the game look worse.
K+M may give more precision, but do I need to be that precise when I have Salvador dual wielding rocket launchers? The comfort of reclining is worth it.
I'll be running it through my TV, sat on my couch and using keyboard & mouse (I'm not far from the computer tower and my mouse is wireless. I'll certainly try the gamepad, though. I played Borderlands twice through with a controller so I imagine that'll be as comfortable as anything. Reckon I'll be doing it with KB&M this time, though.
Keyboard/Mouse, I just prefer it .granted I don't have a rezonkulous TV to play it on so my monitor has to do.
@project343 said:
@Hamst3r: Until the FOV murders your brain.
That's what the FoV setting is there for.
I don't own a controller. I should probably get one.
I'll be playing with a keyboard and mouse. @2560x1440@130hz (Check 120hz.net if you don't believe in that combination)
A plastic gaming keyboard and a plastic gaming mouse do not weigh seven tons nor are they seven square meters big nor do they have seven cables each. They are small, light, and each has one cable. Nothing is possibly easier than getting a USB extension cord, hooking up your mouse and keyboard to your far away PC, laying the keyboard on your thighs and your mouse on a small pad next to you on a couch or a bed.
Whenever I feel like gaming on my HD TV on a couch or a sofa, it takes me 2 minutes to get my light, gaming M+KB hooked up and ready to go.
@Devildoll said:
when there is an fps on the menu, gats to have the mouse.
a gamepad has its uses, precision aiming isn't one of em.
I cant really say I'm missing the couch when sitting at my desk.
Thankfully Borderlands requires as much precision aiming as hitting the broadside of a barn with a shotgun.
@Humanity said:
@Devildoll said:
when there is an fps on the menu, gats to have the mouse.
a gamepad has its uses, precision aiming isn't one of em.
I cant really say I'm missing the couch when sitting at my desk.
Thankfully Borderlands requires as much precision aiming as hitting the broadside of a barn with a shotgun.
I thought being a sniper and hitting those criticals all the time could become pretty taxing, depending on how cluttered the situation was.
but yeah, you can get away with spray and pray for sure.
What is this....game controller?! Aim Assist?! Man I am getting old. I understand FPSing has vastly improved using a controller, but in my opinion there is no way I will choose a controller over mouse set up for any FPS, competitive or not (it just doesn't feel right)? People actually use aim assist in games? What is the point?
@Tennmuerti: I'm coming right off the original that required you to go into the .ini file. So perhaps I'm being a bit nostalgic of my Borderlands PC experience. Apparently they've actually done a proper job this time around.
@Prymet1me said:
I will be rolling controller because the aim assist in the game is pretty much like a console game, and this is noncompetitive so no need to get hunchback over the desk like I am playing CSS or Battlefield. Also played the first one with a controller.
You're free to play as you wish I'm only curious here, but... You actually enjoy the fact that the game assists your aim when you use a gamepad? I mean, what is your joy of playing a shooter if you're not the one moving the crosshair in precision to the enemies' heads, kneecaps and even groins?
I know it's not competitive and I know you're trying to relax, but I can never see myself enjoying a shooter when I push a stick sideways and the game catches the enemy for me. I mean, why the hell am I playing it then?
@AhmadMetallic: games like Borderlands don't demand twitchy, pixel-perfect accuracy and are built for a gamepad - that analog sense of raising each unique weapon, the kickback and vibration, and the tactile pull of a trigger.
I would hope by now most console games have figured out subtle aim assist whereby the reticle gently magnetizes to a target, without making it feel like the game is playing itself. If you're talking about that mindless feathering/snapping nonsense in CoD games, that's another story.
@AhmadMetallic: DharmaBum answered that for me, its a console game first and foremost. This is a gamepad game in my eyes, I played the first one on XBOX at launch and THEN played it on steam this year....with a controller. Some shooters are just better to me with a gamepad and some are better with KB+M.
@AhmadMetallic: then there isn't much aim assist, and Jeff wasn't really finessing the stick (but he's giving a demo while talking so who cares). I know what you're getting at though. I agree the weakness for analog sticks comes in nudging the reticle without overswiping.
Also, games like Mirror's Edge (and consequently BF3) are much better with a mouse (precision shooting aside) because of the rapid turning you can pull off to adjust your movement. The best example of aiming on a gamepad I can think of is Halo; it takes skill to trace a target even with the magnetism, and you find the right sensitivity that potentially sacrifices turning speed for the ability to finely aim in front of you - but field of view, level design, etc. take this handicap into account.
It's gamepad regardless of TV or monitor for me. Borderlands didn't require precise precision and navigating the environment feels more natural on a gamepad.
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