WTF @ lack of a manual save for Borderlands

#1 Posted by mhkjtha (429 posts) -

Autosave makes sense for very linear action games, but it doesnt in an open-world diablo-style RPG like this. This is retarded.

#2 Edited by angelkanarias (1440 posts) -

once you quit it saves. the new diablo type game auto-saves automatically and it's being developed by the ones who made diablo, so I doubt they are retarded (both the diablo team and the borderlands team)

#3 Posted by JoelTGM (5596 posts) -

whenever you quit it saves your character progress.  those save points on the map I think are just there to mark your spawn point for when you die, and if you quit the game and start it up again you will be placed back at your last saved spot, but your character progress has all been saved so don't worry.

#4 Posted by mhkjtha (429 posts) -

well ok thats a little bit less retarded, but id still by far prefer a save system in the same style as fallout 3 or any pc fps

#5 Posted by ArchScabby (5809 posts) -

It kinda takes some getting used to, but I don't think it's that big a deal.

#6 Posted by Driadon (2998 posts) -
@angelkanarias: Umm...I think you're getting Torchlight (made by Runic games who are ex Blizzard North people) and Borderlands mixed up.
#7 Posted by Manatassi (791 posts) -

 when you exit and autosaves all the time...  wheres the problem? 
 
It would pretty much ruin the game if you could manually save and load sections. Thats not even counting the daft mess you would have in COOP which the game is built for.

#8 Posted by MackDaddicus (56 posts) -

In addition to the game saving when you quit, it also saves whenever you pass one of those giant green lamp-post things that have the new-u station on them; so the game is pretty much saving constantly.

#9 Posted by jakob187 (21671 posts) -

To be honest, I'm not hurting from the lack of an auto-save.  Then again, I can barely put the controller down, and I know where virtually every auto-save point on the map is now.  Therefore, it's not really an issue to me.

#10 Edited by Chokobo (1228 posts) -

If you exit through the menu it saves.  Don't turn off your system without exiting.
 
Jeff: WHAT ARE YOU, SOME KIND OF CAVEMAN?!

#11 Posted by xyzygy (9994 posts) -

Fallout 3 had manual saves because when you die, you need to load that save. In Borderlands, when you die you respawn from the last New U station or spawn pole you went near.

#12 Edited by Hamst3r (4484 posts) -

There's really no excuse for the lack of a manual save system in a game like this. If you can't manually save your progress at any time, via a menu or quick save feature, the game is broken. The only time lack of save makes sense is when the gameplay is explicitly about conserving lives (arcade games, dual-stick shooters) or about the challenge of the traversal (platformers, sidescrollers). An FPS is neither.
 
In the case of Borderlands, If you're in co-op mode, the manual save should simply be grayed out with the subtitle, "cannot manually save during co-op."

#13 Posted by Colin (707 posts) -
@Hamst3r said:
"There's really no excuse for the lack of a manual save system in a game like this. If you can't manually save your progress at any time, via a menu or quick save feature, the game is broken. The only time lack of save makes sense is when the gameplay is explicitly about conserving lives (arcade games, dual-stick shooters) or about the challenge of the traversal (platformers, sidescrollers). An FPS is neither. In the case of Borderlands, If you're in co-op mode, the manual save should simply be grayed out with the subtitle, "cannot manually save during co-op." "

But but green lamp post things are basically manual save points, you have to walk near them to save. 
 
Why does it have to be in a menu?   Having it ingame just saves you time and makes the process much more streamlined.
#14 Posted by Absolute (3 posts) -

I think I was in the boss battle with Sledge and was too tired to finish. i quit from the menu but going back in the next day I had to do the entire area over again. Didn't have a problem since but that was strange.

#15 Edited by Chaser324 (6546 posts) -
@Driadon said:

" @angelkanarias: Umm...I think you're getting Torchlight (made by Runic games who are ex Blizzard North people) and Borderlands mixed up. "

I agree with you about Torchlight. After installing, I played that game for a few hours, and then got to a point where I was ready to save and quit. After probably 10 minutes of searching for some method of saving, I eventually built up the courage to just click the exit button. Luckily, it apparently does autosave your character, but it never gives any indication that it does.
 
I never had a problem with Borderlands though. It clearly indicates when it autosaves, and the "Quit" option actually tells you that all of your progress will be saved. Also, I don't really have any desire to keep multiple save slots if I don't need to. Even in a game like Fallout 3, I only ever used two or maybe three save slots during my many hours of playing through it, mainly just so that I could have an older failsafe save to fall back to if I ran into some glitch that stopped my progress (which never actually happened).
Moderator
#16 Posted by Hamst3r (4484 posts) -
@Colin said:
" @Hamst3r said:
"There's really no excuse for the lack of a manual save system in a game like this. If you can't manually save your progress at any time, via a menu or quick save feature, the game is broken. The only time lack of save makes sense is when the gameplay is explicitly about conserving lives (arcade games, dual-stick shooters) or about the challenge of the traversal (platformers, sidescrollers). An FPS is neither. In the case of Borderlands, If you're in co-op mode, the manual save should simply be grayed out with the subtitle, "cannot manually save during co-op." "
But but green lamp post things are basically manual save points, you have to walk near them to save.  Why does it have to be in a menu?   Having it ingame just saves you time and makes the process much more streamlined. "
Having it be the F5 key makes it even more streamlined. :)
#17 Posted by angelkanarias (1440 posts) -
@Driadon said:
" @angelkanarias: Umm...I think you're getting Torchlight (made by Runic games who are ex Blizzard North people) and Borderlands mixed up. "
No. He said Diablo games have a better save system, and torchlight, which I know is made by ex blizzard people, uses an auto-save system.
#18 Posted by sixghost (1679 posts) -

Sounds like someone doesn't want to take the 10% money hit when he dies.

#19 Edited by mhkjtha (429 posts) -
@sixghost said:

" Sounds like someone doesn't want to take the 10% money hit when he dies. "

or i can just exit just before i die and keep all the money, xp and items i had gathered on that journey. and still end up on the same spot as i wouldve if i wouldve let myself die instead for no reason
 its retarded that i can abuse this system so easily. it allows you to play sloppily while xp grinding with no punishment. a simple quick save/quick load/manual save system wouldve prevented this.
 
 @Colin said:

" @Hamst3r said:

"There's really no excuse for the lack of a manual save system in a game like this. If you can't manually save your progress at any time, via a menu or quick save feature, the game is broken. The only time lack of save makes sense is when the gameplay is explicitly about conserving lives (arcade games, dual-stick shooters) or about the challenge of the traversal (platformers, sidescrollers). An FPS is neither. In the case of Borderlands, If you're in co-op mode, the manual save should simply be grayed out with the subtitle, "cannot manually save during co-op." "

But but green lamp post things are basically manual save points, you have to walk near them to save.  Why does it have to be in a menu?   Having it ingame just saves you time and makes the process much more streamlined. "
it doesnt have to be in a menu, it could be assigned to buttons (quick save and quick load). assuming youre playing on a pc off course, which i am
 
besides, even if youre not playing it on a pc going into a menu to manually save is easier then looking for these retarded posts and/or memorizing where they are to go there all the time.
#20 Posted by Naughton (188 posts) -
@mhkjtha said:
 besides, even if youre not playing it on a pc going into a menu to manually save is easier then looking for these retarded posts and/or memorizing where they are to go there all the time. "
 
There's a post basically every ten feet. Quit whining.
#21 Edited by DrLove (357 posts) -
@Hamst3r said:

" There's really no excuse for the lack of a manual save system in a game like this. If you can't manually save your progress at any time, via a menu or quick save feature, the game is broken. The only time lack of save makes sense is when the gameplay is explicitly about conserving lives (arcade games, dual-stick shooters) or about the challenge of the traversal (platformers, sidescrollers). An FPS is neither. In the case of Borderlands, If you're in co-op mode, the manual save should simply be grayed out with the subtitle, "cannot manually save during co-op." "

im lost in this thread.. you CAN save anytime in the game, you wil have to respwan a few steps away at a lamp-post.  what is the problem?  its not like Fallout 3 but you and run or drive a car to where you want to go so it only takes a second to get back to the same spot.
#22 Posted by MrKlorox (11209 posts) -

I'm fascinated by all these people who keep finding things that aren't in most console games then getting surprised when they find out the PC port of said game doesn't have this extra feature.

#23 Posted by mhkjtha (429 posts) -

"extra function"? a game like this should obviously be built around a feature like that. and it isnt a pc only thing.

#24 Posted by jkz (4027 posts) -

Yeah if you spawned right into the middle of a high-level mob that you had killed when you quit, I assure you you'd have even more of a problem with it. This way, they can spawn you at locations where it makes sense, while letting you keep any and all character and item progression.

#25 Edited by mhkjtha (429 posts) -

^^and if youre not stupid you have more then 1 save. 
or are you suggesting that gearbox would mess up and create a bugged quicksave system that doesnt save everything youve done properly? well considering they cant even port a game without forcing retarded mouse smoothing i guess you have a point.
the system is way to easy to abuse in xp grinding and it basically lets you teleport to the last important location you where at, while still keeping all your xp. 
it doesnt even have to be a pc style quicksave system, it could be a jrpg style "go to a savepoint and press use to save" thing. as long as its not this autosave nonsense

#26 Posted by DrLove (357 posts) -
@jukezypoo said:
" Yeah if you spawned right into the middle of a high-level mob that you had killed when you quit, I assure you you'd have even more of a problem with it. This way, they can spawn you at locations where it makes sense, while letting you keep any and all character and item progression. "
this..
#27 Edited by DrLove (357 posts) -
@mhkjtha said:

" ^^and if youre not stupid you have more then 1 save.  or are you suggesting that gearbox would mess up and create a bugged quicksave system that doesnt save everything youve done properly? well considering they cant even port a game without forcing retarded mouse smoothing i guess you have a point.the system is way to easy to abuse in xp grinding and it basically lets you teleport to the last important location you where at, while still keeping all your xp.  it doesnt even have to be a pc style quicksave system, it could be a jrpg style "go to a savepoint and press use to save" thing. as long as its not this autosave nonsense "

i dont understand what your saying.  in Fallout you can manually save, and teleport to any location you have been too while keeping your xp.  so whats the difference?
#28 Posted by quirkwood (184 posts) -

quick saving == cheating :P

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